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Team MaKeWa (Matti, Keino & Wasihun) Usability testing plan for the game ”Year of Eden – The Puzzle Game” created by Bellegames Ltd. School of Business.

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Presentation on theme: "Team MaKeWa (Matti, Keino & Wasihun) Usability testing plan for the game ”Year of Eden – The Puzzle Game” created by Bellegames Ltd. School of Business."— Presentation transcript:

1 Team MaKeWa (Matti, Keino & Wasihun) Usability testing plan for the game ”Year of Eden – The Puzzle Game” created by Bellegames Ltd. School of Business and Information Management Oulu University of Applied Sciences

2 Team members  Matti Honkala k7homa00@students.oamk.fi  Eliud Keino k7keel00@students.oamk.fi  Wasihun Eshetu k0bewa00@students.oamk.fi

3 Test description from the test plan  We are testing generally the first impressions the game gives to people who hasn’t been playing the game before.  And also how playable the game is at first time, and how helpful the instructions are for beginners.  From the test plan: The age should be between 18- 30 years and also we should point out the player’s technical background, if it makes any difference or not

4 Test group  The age distribution average was 22,6 years  10 of test persons were male and 4 females

5 Scores  Try 1  With 14 test persons the average points were around 3339 points  Try 2  ~4637 points  Try 3  ~3957 points  Conclusion might be that test persons were not that eager of playing the game more than twice

6 Test persons technical background  35 % of our test persons have been playing flash games more than 9 years  15 % of our test persons have been playing flash games 6-9 years  50 per cent have been playing flash games less than 3 years

7 Facebook-gaming history of test persons  28 per cent plays facebook-games once in a month –basis  35 per cent once in a week  14 per cent once in a day  21 per cent have not ever played facebook-games at all

8 Evaluation  Were the instructions helpful:  9 out of 14 thought the instructions were helpful and 5 didn’t find them helpful or didn’t use them at all  Although it became obvious that the instructions should be seen also when the game is being paused  Question : how did you like the graphics of the game? (1-5)  ~3,4 points

9 Evaluation  How helpful were the instructions? (1-5)  ~3 points  How did you like the moving menu of the game?  ~3,6 point

10 Evaluation  10 out of 14 would change something with the game e.g. instructions, colors (how the colors can be distinguished)  4 out of 14 would not change anything with the game  Everyone wanted to have some extra bonus points or different levels with the game, and also the possibility to combine diagonal lines also

11 Observation  Frustration  1,5 points (0-5)  Willingness and enjoyability  3,1 points (0-5)  How easy it was to learn how to play the game  3,6 points (0-5)  4 out of 14 players experienced the game as easy, 3 great, 4 as basic for this kind of game and 1 as irritating and 2 as challenging

12 Amesegnalew! Kiitos! Thank You! Shukrani!


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