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2014 Integrating Gaming and Fitness Amber Bachlani Miko Charbonneau Ellen Yi-Luen Do Katherine Sagona-Stophel October 9 th, 2014 #GHC14 2014
Amber Bachlani Client Solutions Coordinator at Pardot, a salesforce.com Company First Game: Dr. Mario Favorite Fitness Game: Dance Central
2014 Miko Charbonneau Game Designer at Good Science (Microsoft Studios) PhD studying dance games and fitness First Game: Dream Zone on Amiga Favorite Fitness Game: Dance Central 3
2014 Ellen Yi-Luen Do Georgia Tech Professor ID IC HSI CUTE Center @ NUS Singapore First Game: Tetris Favorite Fitness Game: Bop It
2014 Katherine Sagona-Stophel Former: Thomson Reuters Special Services Editor for SevenCut.com, gaming blog First Game: Pokemon Red, 1998 Favorite Fitness Game: DDR MAX 2
2014 Why Gaming & Fitness? From Super Mario World to Disneyland Storytelling through Gaming What’s next?
2014 Exergaming has a Long History Even Atari and NES Dance Dance Revolution Nintendo Wii, Sony Move, Microsoft Kinect
2014 Everyone Plays Games 48% of gamers are female In 2008, 50% of women reported playing video games In 2008, the average gamer age was 35
2014 Academia and Gaming Experimental Satire Research Prototype Constraints
2014 Moderator Question #1 Who are fitness games for?
2014 Moderator Question #2 What do you see as the most successful fitness video games?
2014 Moderator Question #3 What is lacking in fitness gaming?
2014 Moderator Question #4 Which is more important: the technologies or the games behind them?
2014 Moderator Question #5 What do you want to see in the future of fitness and gaming?
2014 Audience: it’s your turn! Questions?
2014 Panelists & Audience Members Anecdotes & War Stories
2014 Tweet, Tweet! Miko: @evaliation Katherine: @kathesagona Amber: @amberbachlani
2014 Got Feedback? Rate and Review the session using the GHC Mobile App To download visit www.gracehopper.org
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