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Stencyl Visual Programming Dr. Gary Liu. Sections: 1: Game Development Concepts 2: Stencyl and Game Mechanics 3: Stencyl Story and Aesthetics 4: stencyl.

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Presentation on theme: "Stencyl Visual Programming Dr. Gary Liu. Sections: 1: Game Development Concepts 2: Stencyl and Game Mechanics 3: Stencyl Story and Aesthetics 4: stencyl."— Presentation transcript:

1 Stencyl Visual Programming Dr. Gary Liu

2 Sections: 1: Game Development Concepts 2: Stencyl and Game Mechanics 3: Stencyl Story and Aesthetics 4: stencyl Publishing and Money Talk

3 What Is Game Development? Game Development Game Design Programming Music Animation Scripting

4 Game Components Mechanics Story Aesthetics Technology What Does A Game Have? Shell identified four basic elements of most games, including mechanics, story, aesthetics, and technology. Mechanics cover the goal, space, rule, and actions of all objects inside a game. Story and aesthetics add entertainment value, the look and feel of a real world, and interactivity.

5 Game Components Formal Dramatic System Dynamics What Does A Game Have? Fullerton et al. recommended that games include formal elements, dramatic elements, and system dynamics. Formal elements include players, objectives, procedures, rules, resources, conflict, boundary, and outcome. Dramatic elements include challenge, play, premise, character, story, and world building. System dynamics include properties, behaviors, and interactions of objects within a game and the interactive experiences between players and the game.

6 Instructional Strategy Phase 1 Phase 2 Phase 3 Game Mechanics Story Aesthetics

7 What Is Game Development? http://tricitiescomputerc.wix.com/gamedevelopment101

8 Game Mechanics: Target 1. Create a sprite and add costumes 2. Program the animation of the sprite 3. Create the random movement

9 Game Mechanics: Shoot 1. Create the sprite to shoot out. 2. Give the original location of the sprite. 3. Program the sprite to shoot toward the mouse pointer.

10 Game Mechanics: Aim 1. Draw an aim 2. Make it go with the mouse. 3. Give order to shoot

11 Story: Premise and Background

12 Create a sprite as the premise and program it to appear and disappear at the beginning.

13 Aesthetics: Sound and Music

14 Aesthetics: Drama

15 Aesthetics: Score Use Math to record and track hits and use logics to determine game phases.

16 End of Section 1

17 Section 2: An Indie Game

18 Why Stencyl?

19 Similar Products

20 A Platform Game  A platform game (or platformer) is a video game which involves guiding an avatar to jump between suspended platforms, over obstacles, or both to advance the game.video gameavatar

21 Mechanics: Platform

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27 Mechanics: Main Actor

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36 Mechanics: Collision

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38 Mechanics: Collision of tile

39 Mechanics: collision of tile

40 Mechanics: Testing

41 Mechanics: Enemy/Reward

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43 Mechanics: Enemy Group 1 2 3 4

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46 Mechanics: rewards

47 Test Mechanics

48 End of Section 2

49 Section 3: Story and Aesthetics

50 Story: Background

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52 Aesthetics: A List 1. Kill the Collided Actors: how to pick up fruitsKill the Collided Actors 2. Random Drop: something falls from skyRandom Drop 3. Disappear: dead actor vanishesDisappear 4. Relocate: re-positioning the actor if got hitRelocate 5. Shake Screen: special effect to shake the screenShake Screen 6. Sound Effect: jumping and hitting soundsSound Effect 7. Sound Track: music of the entire gameSound Track

53 Kill the Collided

54 Kill The Collided

55 Aesthetics: Random Drop

56 Random Drop

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62 Disappear

63 Relocation

64 Shake Screen

65 Sound Effect

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69 Sound Effects  Import OGG (for desktop games) or MP3 (for all games) sound files

70 Sound Effects  Use channels to have more control (32 channels)  Sound effects are easy to understand

71 End of Section 3

72 Section 4: Polish & Publish

73 Aesthetic: Duplicate Scene

74 New Level: change scene size, add tiles, add actors

75 New Levels

76 New Level

77 Aesthetic: Pause

78 Pause

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87 Game Over

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92 Alternative Game Over

93 Publish

94 Money Talk

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97 End of Section 4

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