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Software Life Cycles Roles in Project Team and Damian Fok s3859 Mirosław Dąbrowski s3672.

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Presentation on theme: "Software Life Cycles Roles in Project Team and Damian Fok s3859 Mirosław Dąbrowski s3672."— Presentation transcript:

1 Software Life Cycles Roles in Project Team and Damian Fok s3859 Mirosław Dąbrowski s3672

2 Roles in Project Team

3 Presentation plan: Introduction Project team and its role Choosing team members Project team structures Roles in IT project Summary Sources

4 Basic Terminology What is a project? – non-routine and time-limited unit of work, typically producing a one-time product/service What are project teams? – consist of representatives from various disciplines and/or functional units brought together to work on the development of a new product/service or an incremental improvement over an existing product/service (Cohen & Bailey, 1997) What is project leadership? – collection of roles associated with the management of projects and project teams

5 Introduction The project team is the group of people responsible for planning and executing the project. Project team is created in strategy phase. Project team chooses life cycle model.

6 Project team and its role Solving complex problems Basic motto Time-Costs-Quality Project teams are especially useful where results requires breakthrough and creativity and the way of solving a problem is not described.

7 Choosing team members Team consists of experts who know the domain of problem. Having qualified team members will not guarantee a success. Each member has his own specific personality traits which have an influence on other team members.

8 Project team structures STAR structure -Leader position(central) -Leader assign s tasks -Time absence – problems For big project teams

9 Project team structures NET structure -Members have contact with each other. -Leader doesn’t cooperates -5 participants limit

10 Roles in IT project > Leaders – coordinators > Analysts > Designers > Programmers > Testers > Organizers > Administrators > Documentators > Integrators

11 Leader –Controls whole group –Tackles with team conflicts –Coordinates team –Uses team resources –Self confident

12 Analyst –Creates system model –Contacts with customer –Analyzes problems –Makes suggestions

13 Depends on analyst job Implementation description Cooperates with programmers Specialised(i.e. database, user interface) Designer

14 Programmer Programming language skills Experience Imagination Cooperation with other programmers

15 Tester »Makes reports »Checks errors »Checks functionality

16 Organizer Technical Writer Copywriter

17 Team-work atmosphere Work atmosphere is very important, has a big influence on team-work performance. Leader should strongly cooperate with all team members. It’s very important to maintain a good teamwork to achieve success.

18 Sources 1. J. Płodzień, E. Stemposz: “Analiza i projektowanie systemów informatycznych”, wydawnictwo PJWSTK 2. Wikipedia 3. Andrzej Jaszkiewicz ‘Inżynieria Oprogramowania CASE’, Helion 1997 4. Other internet sources

19 Software Life Cycle

20 Introduction Itroduction Product Life cycles. –Waterfall –Prototyping –Incremental development –Spiral model Summary Sources

21 1. Waterfall model This is a class model of product life cycle introduced in 1970 by Winston W. Royce Analisys Design Development Instalation all requirements blueprints whole completed product Maintenance User requirements 1 2 3 4 6 The waterfall model is a sequential software development model Testing 5

22 Do and dont's about waterfall model Forcing to very strict control testing. Very high cost of mistakes made in previous stages. (mistakes made in stage of user requirements and specification are revealed in testing stage) Client (investor) takes part only in early stages of product life cycle, (he is not committed) so his commitement in product’s development weaker in time. This has obviously negative influence on product’s quality in client’s eyes. „We rate best things made by ourselves or made with our presence.” Easy to management (next phase starts after previous). Helps with planing and monitoring the product’s development.

23 2. Prototyping Is a methodology where main target is to minimize risk connected with defining inappropriate requirements. Main stages in prototyping PLC: User requirements (general) Designing a prototype Proptotype verification by client Defining all requirements by client Designing whole system in cascade mode

24 Allows to eliminate misunderstanding between client and developers. Helps with spotting missing functions, not well design services, lack of specific requirements. Has a fast product demonstration. Prototypes are mock-ups of the screens of an application which allow users to visualize the application that is not yet constructed Prototyping

25 Do and donts about prototyping Cost effective (Development costs reduced) Prototypes can be easily changed Time of receiving a final product after presentation of very advanced prototype is very small. Ability to spot misunderstanding between client and developers. Helps with finding lacks in specification/requirements. High user satisfaction User’s expectation on prototype may be above its performance.

26 3. Incremental development defining all user requirements, creation of general project choosing subset of system functions detailed project development and implementation of a part of the system doing choosen functions. testing and delivery to client repeat until ready http://www-128.ibm.com/developerworks/library/j-ant/

27 Incremental development pluses ► very offen contact with client (shorter terms comparing to cascade model) ► no need to defining whole requiremnts at the begining ► If Potential delays occurs in specific part of project, this can be easily racted by starting work on next part. Delayed part can be finished later.

28 Incremental development minuses ► Additional cost basing on indepedences of product parts ► Potentail difficulties with getting subset of functions to copletely independent functions

29 Incremental development Userrequirements General project Choosing subset of functions Detailed project, implementation, testing Deliver part of the system Processed in iterations

30 4. Spiral model Each phase starts with a design goal and ends with the client (who may be internal) reviewing the progress thus far. Analysis and engineering efforts are applied at each phase of the project, with an eye toward the end goal of the project 1. User requirements and planing, 2. Risk analysys, 3. Development, 4. User evaluation and transition to point 1. Defined by Barry Boehm in his article Barry BoehmBarry Boehm „A Spiral Model of Software Development and Enhancement” from 1985 Stages in spiral model:

31 Spiral model Each spiral coresponds to create complete product. Analysys of risk targets to decision if project schould be contiuned or not. This model is similar to prototyping but in spiral model stages are process once again only in next iteration. The Spiral model is used most often in large projects (by companies such as IBM and Microsoft) and needs constant review to stay on target

32 Spiral model Planing Risk analysys testing construction

33 Summary The product lifecycle goes though many phases and involves many professional disciplines and requires many skills, tools and processes. Product life cycle (PLC) is to do with the life of a product in the market with respect to business/commercial costs and sales measures.

34 Sources 1. J. Płodzień, E. Stemposz: “Analiza i projektowanie systemów informatycznych”, wydawnictwo PJWSTK 2. Wikipedia 3. Andrzej Jaszkiewicz ‘Inżynieria Oprogramowania CASE’, Helion 1997 4. Other internet sources

35 www.akof.nazwa.pl/byt / Software Life Cycle Roles in Project Team and


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