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RESTful APIs and Delivery Formats for 3D Resources Kristian Sons (DFKI) Rémi Arnauld (AMD) Johannes Behr (Fraunhofer IGD) The multimedia point of view.

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Presentation on theme: "RESTful APIs and Delivery Formats for 3D Resources Kristian Sons (DFKI) Rémi Arnauld (AMD) Johannes Behr (Fraunhofer IGD) The multimedia point of view."— Presentation transcript:

1 RESTful APIs and Delivery Formats for 3D Resources Kristian Sons (DFKI) Rémi Arnauld (AMD) Johannes Behr (Fraunhofer IGD) The multimedia point of view A.G. Malamos Multimedia Lab Dept. of Informatics Engineering TEI of Crete, Heraklion, Crete, Greece 19TH INTERNATIONAL CONFERENCE ON 3D WEB TECHNOLOGY AUGUST 8-10 – VANCOUVER, CANADA

2 The multimedia dimension of graphics
Graphics and especially virtual worlds have a clear multimedia dimension in the sense of coexistence of multiple medias presented together in real time to provide an integrated audiovisual result. Performance in that case is a convolutional result of several factors applied to graphics, video and image textures and sound. Such performance factors might be...LOD (resolution), Delay, Jitter and of course.... user expectations. 19TH INTERNATIONAL CONFERENCE ON 3D WEB TECHNOLOGY AUGUST 8-10 – VANCOUVER, CANADA

3 Our experiments in real-time 3D delivery
HTTP vs Websockets (The two most popular approaches on application networking) The MPEG DASH (Dynamic Adaptive Streaming over HTTP) 19TH INTERNATIONAL CONFERENCE ON 3D WEB TECHNOLOGY AUGUST 8-10 – VANCOUVER, CANADA

4 HTTP vs Websockets The 1st experiment
19TH INTERNATIONAL CONFERENCE ON 3D WEB TECHNOLOGY AUGUST 8-10 – VANCOUVER, CANADA

5 HTTP vs Websockets (1/5) What is websockets?
WebSocket is a protocol providing full-duplex communications over a single TCP connection. The WebSocket protocol was standardized by the IETF as RFC 6455 in 2011, and the WebSocket API is being standardized by the W3C. Client Server Handshake (upgrade HTTP) Full-duplex Data Channel Persistent Connection Time 19TH INTERNATIONAL CONFERENCE ON 3D WEB TECHNOLOGY AUGUST 8-10 – VANCOUVER, CANADA

6 HTTP vs Websockets (2/5) TCP/IP WEBSOCKETS STOMP HTTP
The websockets testbed TCP/IP WEBSOCKETS STOMP Simple (or Streaming) Text Orientated Messaging Protocol HTTP 19TH INTERNATIONAL CONFERENCE ON 3D WEB TECHNOLOGY AUGUST 8-10 – VANCOUVER, CANADA

7 HTTP vs Websockets (3/5) The data-set
We have currently uploaded several models from tens of thousands to millions of point coordinates, including colour, faces and normals information The dome of the church of St. Ioannis in the TEI area, in Crete Traditional Cretan musical instrument Ancient Theater Demetriados An olive tree Egyptian Cat from the The Classic Archaeology Collection in the Museum of Archeology and History of Art of the University of Athens an amphora a wheel-made plate Corinthian oinochoe a wheel-made lekythos) 19TH INTERNATIONAL CONFERENCE ON 3D WEB TECHNOLOGY AUGUST 8-10 – VANCOUVER, CANADA

8 HTTP vs Websockets (4/5) Models are in X3D-X3DOM format
Three Web-based distribution platforms available to compare: Direct display progressive streaming over HTTP requests Websocket-STOMP progressive transmission Optional use of LZW compression into streams Two progression modes: Serial (neighborhood) progression Area sort (biggest triangles first) 19TH INTERNATIONAL CONFERENCE ON 3D WEB TECHNOLOGY AUGUST 8-10 – VANCOUVER, CANADA

9 HTTP vs Websockets (5/5) a. Serial progression
b. Area sort progression Webservices have better performance than HTTP requests Entropy Compression (LZW) increase performance in Webservices and it degrades performance of http requests Streaming has better performance than model downloading 19TH INTERNATIONAL CONFERENCE ON 3D WEB TECHNOLOGY AUGUST 8-10 – VANCOUVER, CANADA

10 MPEG DASH in real-time graphics delivery?
The 2nd experiment 19TH INTERNATIONAL CONFERENCE ON 3D WEB TECHNOLOGY AUGUST 8-10 – VANCOUVER, CANADA

11 MPEG DASH (1/4) Source: MPEG DASH IF
The MPEG-DASH streaming adaptation approach is conceptually simple. A client (player) application accesses the Media Presentation structure of a media, normally stored in an XML file with the extension .mpd, and selects the appropriate Adaptation Sets corresponding to the characteristics of the end-device and the end-user (e.g. audio tracks in specific languages, video tracks in specific encodings). Then, the client begins downloading and playing Representations from these adaptation sets, while at the same time probing for QoE metrics (e.g. achieved FPS rate, remaining power, computational resources available). 19TH INTERNATIONAL CONFERENCE ON 3D WEB TECHNOLOGY AUGUST 8-10 – VANCOUVER, CANADA

12 MPEG DASH 2/4 The media (3D) file preparation MPD Structure
Mesh parameters Texture Image/Video 3D Model MPD Structure Representation #1 Representation #2 Representation #3 Multimedia Presentation Description Stream preparation  X3D VR World 19TH INTERNATIONAL CONFERENCE ON 3D WEB TECHNOLOGY AUGUST 8-10 – VANCOUVER, CANADA

13 MPEG DASH 3/4 The MPEG DASH player Client Web Server Network Memory
Host Server1 Host Server2 Host Server(n) Presentation Quality (LOD) Decision Client Network Memory Battery FPS Timer Metrics Probing X3DOMDisplay Web Server 19TH INTERNATIONAL CONFERENCE ON 3D WEB TECHNOLOGY AUGUST 8-10 – VANCOUVER, CANADA

14 MPEG DASH 4/4 The test-bed and results
19TH INTERNATIONAL CONFERENCE ON 3D WEB TECHNOLOGY AUGUST 8-10 – VANCOUVER, CANADA


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