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Video Processing & Communications

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Presentation on theme: "Video Processing & Communications"— Presentation transcript:

1 Video Processing & Communications
Basics of Video Courtesy of Professor Yao Wang Polytechnic University, Brooklyn, NY11201

2 Outline Video capture Analog video Digital video Video display
Photometric model Geometric model Analog video Progressive vs. interlaced rasters in analog TV system Different color representations: YUV/YIQ Digital video Sampling/quantization Y’CbCr format Video display Spatial/temporal/bit-depth resolution Adapted from Yao Wang, 2004 Video Basics

3 Photometric Model of Video Capture
Courtesy of Onur Guleryuz Adapted from Yao Wang, 2004 Video Basics

4 Geometric Model of Video Capture
point Camera center The image of an object is reversed from its 3-D position. The object appears smaller when it is farther away. 2-D image Image plane Adapted from Yao Wang, 2004 Video Basics

5 Implication of Models in Analog World
Miniature building Explosion from The Mummy Lighting in Filmmaking Adapted from Yao Wang, 2004 Video Basics

6 Progressive and Interlaced Raster Scans
Field 1 Field 2 Progressive Frame Interlaced Frame Horizontal retrace Vertical retrace Interlaced scan is developed to provide a trade-off between temporal and vertical resolution, for a given, fixed data rate (number of line/sec). Adapted from Yao Wang, 2004 Video Basics

7 Color TV Broadcasting and Receiving
Adapted from Yao Wang, 2004 Video Basics

8 Why not using RGB directly?
R,G,B components are correlated Transmitting R,G,B components separately is redundant More efficient use of bandwidth is desired RGB->YC1C2 transformation Decorrelating: Y,C1,C2 are uncorrelated C1 and C2 require lower bandwidth Y (luminance) component can be received by B/W TV sets Color transformation is a compromised solution, but the ultimate one Adapted from Yao Wang, 2004 Video Basics

9 YIQ in NTSC I (in-phase): orange-to-cyan
Q (quadrature): green-to-purple (human eye is less sensitive) Q can be further bandlimited than I Phase=Arctan(Q/I) = hue, Magnitude=sqrt (I^2+Q^2) = saturation Hue is better retained than saturation Recall: Quadrature amplitude modulation (QAM) in digital communication Adapted from Yao Wang, 2004 Video Basics

10 Color Image Y image I image (orange-cyan) Q image (green-purple)

11 I and Q on the color circle
Q: green-purple I: orange-cyan Adapted from Yao Wang, 2004 Video Basics

12 Conversion between RGB and YIQ
RGB -> YIQ Y = R G B I = R G B Q = R G B YIQ -> RGB R =1.0 Y I Q, G = 1.0 Y I Q, B =1.0 Y I Q. Adapted from Yao Wang, 2004 Video Basics

13 YUV in PAL Adapted from Yao Wang, 2004 Video Basics

14 YUV/RGB Conversion Numerical approximations
Y = (( ( 66 * R * G + 25 * B + 128) >> 8) + 16) U = ( ( -38 * R - 74 * G * B + 128) >> 8) + 128 V = ( ( 112 * R - 94 * G - 18 * B + 128) >> 8) + 128 Adapted from Yao Wang, 2004 Video Basics

15 YIQ/YUV Comparison Adapted from Yao Wang, 2004 Video Basics

16 Different Color TV Systems
Adapted from Yao Wang, 2004 Video Basics

17 Who uses what? From http://www.stjarnhimlen.se/tv/tv.html#worldwide_0
Adapted from Yao Wang, 2004 Video Basics

18 Digital Video Sampling Quantization
Taken from EE465: Image Acquisition Adapted from Yao Wang, 2004 Video Basics

19 BT.601* Video Format * BT.601 is formerly known as CCIR601
Adapted from Yao Wang, 2004 Video Basics

20 RGB <--> Y’CbCr Analog video Digital video
Adapted from Yao Wang, 2004 Video Basics

21 YUV vs. Y’CbCr Adapted from Yao Wang, 2004 Video Basics

22 Chrominance Subsampling Formats
Adapted from Yao Wang, 2004 Video Basics

23 Digital Video Formats Adapted from Yao Wang, 2004 Video Basics

24 4:2:0 YUV Video U: 144-by-176 V: 144-by-176 Y: 288-by-352
Adapted from Yao Wang, 2004 Video Basics

25 Tricky Photometric Situations
Shadow causes problem to background extraction Video enhancement Adapted from Yao Wang, 2004 Video Basics

26 Geometric Invariance Adapted from Yao Wang, 2004 Video Basics

27 Video Display High-end Low-end
If the resolution of display device is higher than that of video sequence, what can we do? Tradeoff between quality and complexity Subjective evaluation of video quality Low-end If the resolution of display device is lower than that of video sequence, what can we do? What if the bit-depth resolution is lower? (e.g., display video on PDAs and portable DVDs) It is the last and the least-researched component in visual communication systems Adapted from Yao Wang, 2004 Video Basics

28 Resolution, Resolution, Resolution
temporal 300fps 30fps 1M 10M spatial 8bpp 32bpp Bit-depth Adapted from Yao Wang, 2004 Video Basics

29 High Dynamic Range Imaging
Q: Can we generate a HDR image (16bpp) by a standard camera? A: Yes, adjust the exposure and fuse multiple LDR images together Adapted from Yao Wang, 2004 Video Basics

30 HDR Display (after Toner Mapping)
Note that any commercial display devices we see these days are NOT HDR Adapted from Yao Wang, 2004 Video Basics


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