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Operating systems Disk Management.

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Presentation on theme: "Operating systems Disk Management."— Presentation transcript:

1 operating systems Disk Management

2 Goals of I/O Software operating systems Provide a common, abstract view of all devices to the application programmer (open, read, write) Provide as much overlap as possible between the operation of I/O devices and the CPU.

3 I/O – Processor Overlap
operating systems Application programmers expect serial execution semantics read (device, “%d”, x); y = f(x); We expect that this statement will complete before the assignment is executed. To accomplish this, the OS blocks the process until the I/O operation completes.

4 Without Blocking! operating systems The read is issued.
read(device, %D”, x); y = f(x); operating systems The read is issued. The read completes and the value of x is updated. The read has not Completed … but the process continues to execute. READ User Process Device Independent Layer CPU Device Dependent Layer Interrupt Handler data status command Device Controller x 5 5 12 12

5 In a multi-programming environment, another
operating systems In a multi-programming environment, another application could use the cpu while the first application waits for the I/O to complete. Request I/O operation I/O Complete app2 done app1 app2 I/O controller

6 Performance Thread execution time can be broken into:
operating systems Performance Thread execution time can be broken into: Time compute The time the thread spends doing computations Time device The time spent on I/O operations Time overhead The time spent determining if I/O is complete So, Time total = Time compute + Time device + Time overhead

7 Performance Time total = Time compute + Time device + Time overhead
operating systems Performance When the device driver polls Time total = Time compute + Time device + Time overhead Time overhead = The period of time between the point where the device completes the operation and the point where the polling loop determines that the operation is complete. This is generally just a few instruction times. Note that when the device driver polls, no other process can use the cpu. Polling consumes the cpu.

8 Are you done yet?

9 Performance Time total = Time compute + Time device + Time overhead
operating systems When the device driver uses interrupts Time total = Time compute + Time device + Time overhead When the device driver uses interrupts Time overhead = Time handler + Time ready Time handler is the time spent in the interrupt handler Time ready is the time the process waits for the cpu after it has completed its I/O, while another process uses the CPU.

10 For simplicity’s sake assume processes of the
operating systems For simplicity’s sake assume processes of the following form: Each process computes for a long while and then writes its results to a file. We will ignore the time taken to do a context switch. Request an I/O operation Time compute Time compute process Time device I/O controller

11 Polling Case operating systems Proc 1 Proc 2 Time overhead
Time device Time device Time compute Time compute Time compute Proc 1 Time compute Proc 2 Proc1 polls Proc2 polls In the polling case, the process starts the I/O operation, and then continually loops, asking the device if it is done.

12 Interrupt Case operating systems Proc 1 Proc 2 Time overhead
Time compute Time interrupt handler Time device Time compute Proc 1 Time compute Proc 2 In the interrupt case, the process starts the I/O operation, and then blocks. When the I/O is done, the os will get an interrupt. Time device

13 Which gives better system throughput?
* Polling * Interrupts Which gives better application performance? * Polling * Interrupts If you were developing an operating system, would you choose interrupts or polling?

14 Buffering Issues operating systems
User space Kernel Read from the disk Into user memory Assume that you are using interrupts… What problems Exist in this situation?

15 Buffering Issues operating systems
User space Kernel Read from the disk Into user memory Assume that you are using interrupts… What problems Exist in this situation? The process cannot be completely swapped out of memory. At least the page containing the addresses into which the data is being written must remain in real memory.

16 Buffering Issues operating systems User space
Read from the disk into kernel buffer. When the buffer is full, transfer to memory in user space. Kernel

17 What problems Exist in this situation?
Buffering Issues operating systems User space We can now swap the user processor out While the I/O completes. What problems Exist in this situation? Kernel 1. The O/S has to carefully keep track of the assignment of system buffers to user processes. 2. There is a performance issue when the user process is not in memory and the O/S is ready to transfer its data to the user process. Also, the device must wait while data is being transferred. 3. The swapping logic is complicated when the swapping operation uses the same disk drive for paging that the data is being read from.

18 Buffering Issues operating systems User space
Some of the performance issues can be addressed by double buffering. While one buffer is being transferred to the user process, the device is reading data into a second buffer. Kernel

19 Networking may involve many copies
operating systems

20 operating systems Disk Scheduling Because Disk I/O is so important, it is worth our time to investigate some of the issues involved in disk I/O. One of the biggest issues is disk performance.

21 seek time is the time required for the read head to move to the track containing the data to be read.

22 rotational delay or latency, is the time required for the sector to move under the read head.

23 Performance Parameters
operating systems rotational delay data transfer Wait for device seek (latency) Wait for Channel Device busy Seek time is the time required to move the disk arm to the specified track Ts = # tracks * disk constant + startup time ~ Rotational delay is the time required for the data on that track to come underneath the read heads. For a hard drive rotating at 3600 rpm, the average rotational delay will be 8.3ms. Transfer Time Tt = bytes / ( rotation_speed * bytes_on_track )

24 Data Organization vs. Performance
operating systems Consider a file where the data is stored as compactly as possible, in this case the file occupies all of the sectors on 8 adjacent tracks (32 sectors x 8 tracks = 256 sectors total). The time to read the first track will be average seek time ms rotational delay ms read 32 sectors ms 45ms Assuming that there is essentially no seek time on the remaining tracks, each successive track can be read in ms = 25ms. Total read time = 45ms + 7 * 25ms = 220ms = 0.22 seconds

25 If the data is randomly distributed across the disk:
operating systems If the data is randomly distributed across the disk: For each sector we have average seek time 20 ms rotational delay 8.3 ms read 1 sector ms Total time = 256 sectors * 28.8 ms/sector = 7.73 seconds 28.8 ms Random placement of data can be a problem when multiple processes are accessing the same disk.

26 In the previous example, the biggest factor on performance is ?
operating systems In the previous example, the biggest factor on performance is ? Seek time! To improve performance, we need to reduce the average seek time.

27 If requests are scheduled in random order,
Queue operating systems Request If requests are scheduled in random order, then we would expect the disk tracks to be visited in a random order.

28 First-come, First-served
Queue First-come, First-served Scheduling operating systems Request If there are few processes competing for the drive, we can hope for good performance. If there are a large number of processes competing for the drive, then performance approaches the random scheduling case.

29 While at track 15, assume some random set
of read requests -- tracks 4, 40, 11, 35, 7 and 14 operating systems Head Path Tracks Traveled Track 15 to steps 4 to steps 40 to steps 11 to steps 35 to steps 7 to steps 135 steps 40 30 20 10 Steps 50 100

30 Shortest Seek Time First
Queue Shortest Seek Time First operating systems Request Always select the request that requires the shortest seek time from the current position.

31 Shortest Seek Time First
While at track 15, assume some random set of read requests -- tracks 4, 40, 11, 35, 7 and 14 operating systems Shortest Seek Time First Track Head Path Tracks Traveled 40 30 20 10 Steps 50 100 In a heavily loaded system, incoming requests with a shorter seek time will constantly push requests with long seek times to the end of the queue. This results in what is called “Starvation”. Problem?

32 The elevator algorithm
Queue The elevator algorithm (scan-look) operating systems Request Search for shortest seek time from the current position only in one direction. Continue in this direction until all requests have been satisfied, then go the opposite direction. In the scan algorithm, the head moves all the way to the first (or last) track with a request before it changes direction.

33 Scan-Look operating systems
While at track 15, assume some random set of read requests Track 4, 40, 11, 35, 7 and 14. Head is moving towards higher numbered tracks. Scan-Look Track Head Path Tracks Traveled 40 30 20 10 Steps 50 100

34 Which algorithm would you choose if you were
implementing an operating system? Issues to consider when selecting a disk scheduling algorithm: Performance is based on the number and types of requests. What scheme is used to allocate unused disk blocks? How and where are directories and i-nodes stored? How does paging impact disk performance? How does disk caching impact performance?

35 Disk Cache The disk cache holds a number of disk sectors in memory.
operating systems The disk cache holds a number of disk sectors in memory. When an I/O request is made for a particular sector, the disk cache is checked. If the sector is in the cache, it is read. Otherwise, the sector is read into the cache.

36 Replacement Strategies
operating systems Least Recently Used replace the sector that has been in the cache the longest, without being referenced. Least Frequently Used replace the sector that has been used the least

37 Redundant Array of Independent Disks
RAID Redundant Array of Independent Disks Push Performance Add reliability

38 RAID Level 0: Striping operating systems Physical Physical Drive 1
A Stripe strip 4 strip 2 strip 3 strip 5 strip 4 strip 5 strip 6 strip 6 strip 7 strip 7 o o o o o o strip 8 strip 9 strip 10 Disk Management Software strip 11 o o o Logical Disk

39 RAID Level 1: Mirroring operating systems High Reliability Physical
strip 0 strip 1 Physical Drive 1 Physical Drive 2 Physical Drive 3 Physical Drive 4 strip 2 strip 3 strip 0 strip 0 strip 1 strip 1 strip 0 strip 0 strip 1 strip 1 strip 4 strip 2 strip 2 strip 3 strip 3 strip 2 strip 2 strip 3 strip 3 strip 5 strip 4 strip 4 strip 5 strip 5 strip 4 strip 4 strip 5 strip 5 strip 6 strip 6 strip 6 strip 7 strip 7 strip 6 strip 6 strip 7 strip 7 strip 7 o o o o o o o o o o o o o o o o o o o o o o o o strip 8 strip 9 strip 10 Disk Management Software strip 11 o o o Logical Disk

40 RAID Level 3: Parity operating systems High Throughput Physical
strip 0 strip 1 Physical Drive 1 Physical Drive 2 Physical Drive 3 Physical Drive 4 strip 2 strip 3 strip 0 strip 0 strip 1 strip 1 strip 0 strip 2 strip 1 para strip 4 strip 3 strip 2 strip 3 strip 4 strip 5 strip 2 strip 3 parb strip 5 strip 6 strip 4 strip 7 strip 5 strip 4 strip 8 strip 5 parc strip 6 strip 9 strip 6 strip 10 strip 7 strip 11 strip 6 strip 7 pard strip 7 o o o o o o o o o o o o o o o o o o o o o o o o strip 8 parity strip 9 strip 10 Disk Management Software strip 11 o o o Logical Disk

41 Thinking About What You Have Learned

42 Process Time compute Time device 1 10 50 2 30 10 3 15 35
operating systems Suppose that 3 processes, p1, p2, and p3 are attempting to concurrently use a machine with interrupt driven I/O. Assuming that no two processes can be using the cpu or the physical device at the same time, what is the minimum amount of time required to execute the three processes, given the following (ignore context switches): Process Time compute Time device

43 Process Time compute Time device 1 10 50 2 30 10 3 15 35
p3 p2 P1 10 20 30 40 50 60 70 80 90 100 110 120 130 105

44 Consider the case where the device controller is double buffering I/O.
That is, while the process is reading a character from one buffer, the device is writing to the second. Process What is the effect on the running time of the process if the process is I/O bound and requests characters faster than the device can provide them? A Device Controller B The process reads from buffer A. It tries to read from buffer B, but the device is still reading. The process blocks until the data has been stored in buffer B. The process wakes up and reads the data, then tries to read Buffer A. Double buffering has not helped performance.

45 Consider the case where the device controller is double buffering I/O.
That is, while the process is reading a character from one buffer, the device is writing to the second. Process What is the effect on the running time of the process if the process is Compute bound and requests characters much slower than the device can provide them? A Device Controller B The process reads from buffer A. It then computes for a long time. Meanwhile, buffer B is filled. When The process asks for the data it is already there. The process does not have to wait and performance improves.

46 Suppose that the read/write head is at track is at track 97, moving toward the highest numbered track on the disk, track 199. The disk request queue contains read/write requests for blocks on tracks 84, 155, 103, 96, and 197, respectively. How many tracks must the head step across using a FCFS strategy?

47 How many tracks must the head step across using a FCFS strategy?
Suppose that the read/write head is at track is at track 97, moving toward the highest numbered track on the disk, track 199. The disk request queue contains read/write requests for blocks on tracks 84, 155, 103, 96, and 197, respectively. How many tracks must the head step across using a FCFS strategy? Track 97 to steps 84 to steps 155 to steps 103 to steps 96 to steps 244 steps 199 150 100 50 Steps 100 200

48 Suppose that the read/write head is at track is at track 97, moving toward the highest numbered track on the disk, track 199. The disk request queue contains read/write requests for blocks on tracks 84, 155, 103, 96, and 197, respectively. How many tracks must the head step across using an elevator strategy?

49 How many tracks must the head step across using an elevator strategy?
Suppose that the read/write head is at track is at track 97, moving toward the highest numbered track on the disk, track 199. The disk request queue contains read/write requests for blocks on tracks 84, 155, 103, 96, and 197, respectively. How many tracks must the head step across using an elevator strategy? Track 97 to steps 103 to steps 155 to steps 197 to steps 199 to steps 96 to steps 217steps 199 150 100 50 Steps 100 200

50 In our class discussion on directories it was suggested
that directory entries are stored as a linear list. What is the big disadvantage of storing directory entries this way, and how could you address this problems? Consider what happens when look up a file … The directory must be searched in a linear way.

51 Which file allocation scheme discussed in class gives the
best performance? What are some of the concerns with this approach? Contiguous allocation schemes gives the best performance. Two big problems are: * Finding space for a new file (it must all fit in contiguous blocks) * Allocating space when we don’t know how big the file will be, or handling files that grow over time.

52 What is the difference between internal and external fragmentation?
Internal fragmentation occurs when only a portion of a File block is used by a file. External fragmentation occurs when the free space on a disk does not contain enough space to hold a file.

53 Linked allocation of disk blocks solves many of the
problems of contiguous allocation, but it does not work very well for random access files. Why not? To access a random block on disk, you must walk Through the entire list up to the block you need.

54 Linked allocation of disk blocks has a reliability
problem. What is it? If a link breaks for any reason, the disk blocks after The broken link are inaccessible.


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