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2006 - The Year of Implementation and Value Creation!Asian Gaming Exhibition Good Things Happen When We All Pull Together The Power of One Solution.

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Presentation on theme: "2006 - The Year of Implementation and Value Creation!Asian Gaming Exhibition Good Things Happen When We All Pull Together The Power of One Solution."— Presentation transcript:

1 2006 - The Year of Implementation and Value Creation!Asian Gaming Exhibition Good Things Happen When We All Pull Together The Power of One Solution

2 2006 - The Year of Implementation and Value Creation!Asian Gaming Exhibition Industry Commitment  Members continue to support GSA – to date: $8.2M in cash and $35M+ in additional resources  G2S – Game To System Solution  Since starting the integration effort in Oct 2005 there were 80 meetings, 310 hours of teleconference, 5150 man hours, 31 industry experts, 1000+ pages  Australian Gaming Machine Manufacturers Association (AGMMA) recommended GSA’s G2S as the Protocol Standard for New South Wales, Australia  Developing an academic / educational track on GSA standards and technology  HTNG and GSA to form closer relationship - GSA to offer protocol solutions to HTNG’s Gaming SIG  Started issuing GSA Certificates

3 2006 - The Year of Implementation and Value Creation!Asian Gaming Exhibition Historic Approach to Adding Functionality Slot Floor SystemVouchersBonusingPlayer Media Server

4 2006 - The Year of Implementation and Value Creation!Asian Gaming Exhibition Challenges Of The Historic Model  New wiring infrastructure for each new feature  Lots of new gear needed between host and EGM  How many network ports does each EGM have?  Often new features don’t integrate with existing slot accounting system  Challenges with getting everything working together  Adding a new feature is like building a solution from scratch

5 2006 - The Year of Implementation and Value Creation!Asian Gaming Exhibition G2S (Web Services) Approach Slot Floor SystemVouchersBonusingMedia ServerConfig ServerDownload Server

6 2006 - The Year of Implementation and Value Creation!Asian Gaming Exhibition Advantages Of The G2S Model  To implement a new feature  Plug in new server  Configure a group of EGMs  Try out the new feature  Get rid of it if you hate it (try before buy)  G2S is designed so every functional group could be owned by a separate server  G2S Protocol already accommodates new features  Configuration  A rich Accounting Model  All Messaging required to implement the feature

7 2006 - The Year of Implementation and Value Creation!Asian Gaming Exhibition Are You Ready For The Players Of Tomorrow?  Players have many entertainment options  Understanding players is key in developing content that works  Developing games for generation X (born between 65 – 76) is a challenge  Developing games for generation Y (born between 77 – 94) will be more puzzling  New generation wants flashy graphics and anytime / anywhere access

8 2006 - The Year of Implementation and Value Creation!Asian Gaming Exhibition Are You Ready?  Speed and convenience of delivery is important  Having what the customer demands available when and where he want is a fundamental requirement  Responding to rapidly changing player preferences requires fast reaction and speed to market that will determine the success of the operators  Convergence is happening, competition is increasing

9 2006 - The Year of Implementation and Value Creation!Asian Gaming Exhibition


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