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Havok Euphoria DMM Artistic Vision Technical Challenges.

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Presentation on theme: "Havok Euphoria DMM Artistic Vision Technical Challenges."— Presentation transcript:

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2 Havok Euphoria DMM Artistic Vision Technical Challenges

3 Preliminary Development Cue Editor Digital Molecular Matter Physics – Collisions Physics – Bodyfalls Physics – Footsteps Debug Features Gameplay Demo

4 DMM Material Video

5 E3 2006 Prototype Pixelux Prototype Tool

6 Cue Editor

7 DMM Sound Materials DMM Materials DMM Parameters

8 Digital Molecular Matter Sound Materials

9 Digital Molecular Matter Materials

10 DMM sound materials are set in the dmm_materials.xml In the definition for a dmm material, a sound attribute can be added pointing to an abstracted dmm sound material that will be referenced in the DMMSoundtable. Example: <DEAdoor soundMat="metal_strong_solid" />

11 DMM Collision DMM Fracture DMM Parameters

12 Sound Bucket

13 Collision Sound

14 Collision Parameters

15 Fractures

16 Bending

17 Stats by Material 30 Abstracted DMM Sound Materials 300 Sound Tagged DMM Materials 80 Sound Buckets 500 Wav Files

18 Stats by Material

19 Stats by Level

20 Digital Molecular Matter DMM Wrap Up

21 Physics Collision Havok Physics Collision Matrix Bodyfall Matrix Footstep Matrix

22 Material 1 & Material 2

23 Source Layer

24 Destination Layer

25 Source + Destination Layer

26 Collision Matrix Combined

27 Modifier & Export

28 Threshold

29 Physics Collision Video

30 Bodyfall Matrix

31 Collision Bodyfall Video

32 Footstep Matrix

33 Collision Footsteps Video

34 Physics Collision Stats by Actor

35 Physics Collision Stats by Level

36 Physics Collision Examples Visual

37 Debug In-Game Debug Sound Debug Physics Debug DMM Debug

38 Gameplay Demo

39 Conclusion

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