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Introduction to Interactive Media 09: Good Design is CRAP.

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Presentation on theme: "Introduction to Interactive Media 09: Good Design is CRAP."— Presentation transcript:

1 Introduction to Interactive Media 09: Good Design is CRAP

2 Introduction to Interactive Media What is CRAP Crap stands for –Contrast –Repetition –Alignment –Proximity Guiding principles of good design.

3 Introduction to Interactive Media Who invented CRAP? The idea of CRAP was coined by Robin Williams in her book: “The Non-Designers Design Book” She applies principles to print media.

4 Introduction to Interactive Media What is the CRAP philosophy? William’s contends that understanding the CRAP principles and applying them to the piece you are creating will vastly improve the effectiveness of the piece you are creating.

5 Introduction to Interactive Media CRAP applied to design for the screen. The CRAP principles can be applied to interactive digital media pieces as well as print. In this lecture we will learn the CRAP principles and see how they are applied to interactive digital media interfaces.

6 Introduction to Interactive Media Design Principle #1: Proximity Things that are related should be grouped together. Things that are not related should not be grouped together.

7 Introduction to Interactive Media The use of a menu bar is an example of good proximity Most web sites use a menu bar. This is an example of good proximity. All the navigation elements have a similar functionality so they are in close proximity.

8 Introduction to Interactive Media Proximity Example Notice how all the main navigation elements are in close proximity to each other along the top of the interface. Extra space has been deliberately added between the main navigation and the rest of the content on the page.

9 Introduction to Interactive Media Bad Proximity Example Original header graphic

10 Introduction to Interactive Media Put Related Content Together original header graphic modified header graphic

11 Introduction to Interactive Media Put Related Content Together modified header graphic explanation of modifications

12 Introduction to Interactive Media

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15 Consider Whitespace a related concept to proximity is that of whitespace whitespace refers to any empty space between visual elements –it is not necessarily white, but it will be if the background color is white

16 Introduction to Interactive Media

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20 Design Principle #2: Alignment visual elements should line up in straight lines, horizontal or vertical straight lines give a more organized appearance

21 Introduction to Interactive Media

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26 Alignment as a general rule, left alignment work best – particularly for paragraphs of text center alignment is terrible for paragraphs, but can work for things other than text some examples of good center alignment:

27 Introduction to Interactive Media Design Principle #3: Repetition visual elements that have the same purpose or level of importance should look the same if there are too many different-looking things on a web page, it will not look like everything belongs on the same page –it will not look cohesive

28 Introduction to Interactive Media Bad Repetition

29 Introduction to Interactive Media Good Repetition

30 Introduction to Interactive Media

31 Good Repetition everything with the same purpose/imp ortance looks the same – fonts, colors, icons

32 Introduction to Interactive Media Good Repetition Repetition allows us to focus on what is different.

33 Introduction to Interactive Media Good Repetition

34 Introduction to Interactive Media Design Principle #4: Contrast visual elements with a different purpose or level of importance should appear different –this is the opposite of repetition more important elements should be more prominent (larger, with stronger colors) than less important elements

35 Introduction to Interactive Media Bad Contrast

36 Introduction to Interactive Media Bad Contrast

37 Introduction to Interactive Media Bad Contrast

38 Introduction to Interactive Media Bad Contrast - Redesign

39 Introduction to Interactive Media Good Contrast

40 Introduction to Interactive Media Good Contrast

41 Introduction to Interactive Media LET’S DO A LITTLE CRAP ANALYSIS

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45 CRAP Recap the four principles you should consider to improve your design are: –proximity –alignment –repetition –contrast

46 Introduction to Interactive Media CRAP Recap proximity: visual elements that are related should be close together, and vice versa –use whitespace to separate elements alignment: visual elements should be lined up in straight lines –left- and right-alignment are usually best –center-alignment can work sometimes, but not with paragraphs of text

47 Introduction to Interactive Media CRAP Recap repetition: visual elements that have the same purpose or level of importance should look the same –this applies to fonts, colors, icons, etc. –repeated elements on a page will give it a sense of cohesion (unity) contrast: visual elements with different purposes or levels of importance should appear different –the opposite of repetition


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