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HTML DOM The Document Object Model is a Javascript class that defines HTML elements as objects. It supports … properties methods events Image from http://www.w3schools.com/js/js_htmldom.asp.

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Presentation on theme: "HTML DOM The Document Object Model is a Javascript class that defines HTML elements as objects. It supports … properties methods events Image from http://www.w3schools.com/js/js_htmldom.asp."— Presentation transcript:

1 HTML DOM The Document Object Model is a Javascript class that defines HTML elements as objects. It supports … properties methods events Image from See for more on the DOM

2 DOM Elements Finding elements: document.getElementById(id) document.getElementsByTagName(tag) document.getElementsByClassName(class) Finding HTML objects: document.links document.readyState document.lastModified Changing elements: element.innerHTML = new html content element.attribute = new value element.setAttribute(attribute, value) element.style.property = new property Arguments must be passed as strings See for more HTML objects readyState is either loading, interactive, or complete (returned as a string)

3 HTML DOM Events There are 3 ways of registering event handlers for a DOM element: HTML Attribute: <button id="mybutton" onclick="alert('Hello world!')"> Event Listener: var myButton = document.getElementById("mybutton"); myButton.addEventListener('click', function(){alert('Hello world');}, false); DOM Element Property: myButton.onclick = function(event){alert('Hello world');}; See for how to register handlers See for a list of event handlers

4 Types of Events Mouse events Keyboard events Form events Media events
onclick, ondblclick onmousedown, onmouseup onmouseover, onmouseout Keyboard events onkeydown, onkeypress, onkeyup Form events onfocus, onblur onchange, onselect onsubmit Media events oncanplay, onwaiting, onpause See for a complete listing

5 Event Functions Event handlers can accept an argument of this to refer to what was clicked on function changeIt(obj) { obj.innerHTML = "I've changed!"; } … <p onclick="changeIt(this)"> Click on this paragraph to change it </p> Event handlers can also accept an argument of event: to access the event's properties function locateIt(evt) { var xval = evt.clientX; var yval = evt.clientY; alert("Clicked at " xval + ", " + yval); } … <p onclick="changeIt(this)"> Click somewhere on this paragraph to see a location </p> See for how to register handlers See for a list of event handlers

6 Event Object Properties
Event handlers can accept an argument of this to refer to what was clicked on function changeIt(obj) { obj.innerHTML = "I've changed!"; } … <p onclick="changeIt(this)"> Click on this paragraph to change it </p> Event handlers can also accept an argument of event: to access the event's properties function locateIt(evt) { var xval = evt.clientX; var yval = evt.clientY; alert("Clicked at " xval + ", " + yval); } … <p onclick="changeIt(this)"> Click somewhere on this paragraph to see a location </p> See for how to register handlers See for a list of event handlers See for event properties, and for a discussion on how these properties vary among web browsers.

7 Example: Slideshow 1) Create containers using absolute-positioned container elements <header> <h1>Visions of Maine</h1> </header> <div id="leftscroll"> <button onclick="scrollleft()"> <<</button></div> <div id="rightscroll"> <button onclick="scrollright()"> >></button></div> <div id="imgcontainer"> <img id="myimage"> </div>

8 Example: Slideshow 2) Style the elements so that they are centered #leftscroll { position: absolute; left: 0px; top: 50%; height: 50px; margin: -25px px; } #rightscroll { right: 0px; top: 50%; height: 50px; margin: -25px 20px 0 0; #imgcontainer { left: 150px; top: 100px; right: 150px; bottom: 30px; img { position: relative; height: 100%; width: auto; margin: 0 auto 0 auto; See for tips on centering divs

9 Example: Slideshow 3) Define the images in an array var plist = new Array("img1.jpg", "img2.jpg", "img3.jpg"); var pindex = 0; var plen = plist.length; 4) Define the scrolling functions var myImage = document.getElementById("myimage"); myImage.src = plist[0]; function scrollright() { pindex++; if (pindex >= plen) pindex = 0; myImage.src = plist[pindex]; } function scrollleft() { pindex--; if (pindex < 0) pindex = plen-1;


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