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Light Bulb Laboratory: An Inquiry-Based & Discovery Learning Approach for Math Lindsey Reinert & Diana Caldeira
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KUDOs Know: How to “Turn on the Light Bulb” to support the development of mathematical critical thinkers and creative problem solvers for the future Understand: How to use these math resources to expand problem solving skills Empower your gifted students to be inquiry-based learners, not only in mathematics, but in real life situations. Do: Explore how to use these math resources to expand problem solving skills. Implement logic problems, puzzlers, and manipulative games in everyday math instruction
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Research
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National Association for Gifted Children Pre-K–Grade 12 Gifted Program Standards Gifted Education Programming Criterion: Program Design Excerpt: Flexible groupings of students must be developed in order to facilitate differentiated instruction and curriculum. Learning opportunities for gifted learners must consist of a continuum of differentiated curricular options, instructional approaches, and resource materials. http://www.nagc.org/uploadedFiles/PDF/Standards_PDFs/k12%20GT%20stan dards%20brochure.pdf http://www.nagc.org/uploadedFiles/PDF/Standards_PDFs/k12%20GT%20stan dards%20brochure.pdf
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Colorado Model Content Standards Within every Colorado State Standard is the directive to engage students in activities that encourage: –problem-solving situations –communicating reasoning used in solving these problems http://www.cde.state.co.us/cdeassess/documents/OSA/standards/math.htm
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Logical-Mathematical Intelligences Multiple Intelligences Menu Ability to detect patterns Approach problems logically Reason deductively Adept at math and science Manipulate numbers, quantities, and operations Typically precise and methodical Prefer ordered and sequential activities Currently highly valued by society http://www.cortland.edu/psych/mi/logical.html http://www.cortland.edu/psych/mi/MI-menu.html
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30 minute session Check list of tasks Commit to the task until completed On-going conferencing Mini-lessons Differentiated by student readiness and skill ability
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Tasks include: Puzzlers Kid’s corners Logic problems Logic games Dice games Problem solving Thinking games Scholastic Dynamath Magazines Online computer math games http://www.internet4clas srooms.com/index.htm
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Within the learning center students have access to a variety of manipulatives: Dice Playing cards Toothpicks Pattern blocks Money Base ten blocks Unifix cubes Straws Measuring scale
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The focus for each Light Bulb Lab is an extension of the math content For example: Computation skills Number Sense Addition Subtraction Multiplication Multiples Division
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Math Light Bulb Lab Check-list _____________Puzzler _____________Logic Game _____________Dice Game _____________Logic Problem _____________Kid’s Corner _____________Thinking Games _____________DynaMath _____________Problem Solving _____________Computer Math Games ------------------------------------------------------ _____________Group Activity _____________Partner Activity _____________Individual Activity _____________Your Choice
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Differentiated by three levels of readiness: Below Grade Level Grade Level Above Grade Level A variety of tasks for each level of readiness A variety of learning preferences Tactile Visual/Spatial Auditory Kinesthetic Individuals or Partners Choice
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Below Grade Level Puzzle Cards Seek and Find Twelve Missing addend game (square fourteen) Developing skills and making connections with using addition and subtraction facts These activities will be working with making combinations within addition and subtraction Manipulation of a variety of numbers that can create one total.
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Below Grade Level Dice Game Relationships between number families Support in making the connection between fact families
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Below Grade Level Scholastic Dynamath Manipulate real life data (calendar dates) to make combinations within subtraction and addition Connect to real life problems the students are trying to solve Makes the purpose of the math skill applicable.
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Grade Level Puzzler cards Domino dot addition (5) Domino dot addition (5A) Developing skills and making connections using larger digits within addition, subtraction, and multiplication. Manipulate domino’s creating combinations.
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Grade Level Scholastic Dynamath Manipulate real life data (football scores) to make combinations within multiplication and addition Real Life Focus and Purpose
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Grade Level Puzzler card Fabulous Function Machines (1) Fact families within addition, subtraction & multiplication. Above Grade Level Puzzler card Nimble Number Games (4) Connections across multiple areas (addition, subtraction, multiplication & division.)
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Above Grade Level Puzzler cards Cross number squares (4) Fabulous Function Machines (2) Making connections using addition, subtraction, multiplication & division. Support student growth in understanding relationships between mathematical computation facts. (+,-,x, /)
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Above Grade Level Dice Game Four or More game Focusing on multiplication and division facts Connections between the two principles Partners or a group of three
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Above Grade Level Scholastic Dynamath This task has students manipulating large digit numbers within addition, subtraction, multiplication & division. The task is working with real life amounts within technology. bytes, megabytes, memory Students will be demonstrating their understanding of multiple computation within one task.
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All levels in one task card Kids’ Corner Below Grade Level Number Jumble Grade Level Number Jumble Above Grade Level More Challenging
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School-wide Implementation
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Tips for Implementation Evaluate Resources –Grants –PTA –Fund Raisers Select coordinator –Parent Volunteer –Para Nuts and Bolts –Construction –Organizing a Rotational System –Choosing Appropriate Resources –Documentation
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Closure Restate purpose Wiki-link: http://gtresourceteacherjeffco. wikispaces.com/CAGT+2009 http://gtresourceteacherjeffco. wikispaces.com/CAGT+2009
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