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P ART? WHAT IS BASE LINE BEHAVIOUR ? A-A1 THE CLIENT’S NORMAL DEMEANOR. Q-A1.

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Presentation on theme: "P ART? WHAT IS BASE LINE BEHAVIOUR ? A-A1 THE CLIENT’S NORMAL DEMEANOR. Q-A1."— Presentation transcript:

1

2 P ART?

3 WHAT IS BASE LINE BEHAVIOUR ? A-A1

4 THE CLIENT’S NORMAL DEMEANOR. Q-A1

5 A-A2 LIST FOUR TYPES OF PHYSICAL INJURIOUS BEHAVIOR WE MAY SEE IN OUR CLIENTS

6 PINCHING, BITING, SCRATCHING, HITTING, ECT. ECT… Q-A2

7 A-A3 LIST THE THREE KINDS OF ASSAULT IN THE LEGAL MODEL AND DESCRIBE THEM

8 COMMON ASSAULT ASSAULT CAUSING BODILY HARM AGGRAVATED ASSAULT Q-A3

9 A-A4 WHY IS SELF CONTROL IMPORTANT ?

10 TO MAINTAIN PROFESSIONAL JUDGEMENT, INTERACTION, AND RESPONSE IN A CRISIS SITUATION Q-A4

11 A-A5 WHAT ARE 2 WAYS TO REGAIN SELF-CONTROL IN A CRISIS SITUATION ?

12 DEEP BREATHS, HAVE A PLAN, SELF-TALK, DIVERSION, EVALUATE SITUATION… Q-A5

13 A-B1 WHAT CONSIDERATIONS ARE REQUIRED AROUND WORKPLACE ATTIRE ?

14 SHOES, EARRINGS, NECKLACES, KEYS… Q-B1

15 A-B2 What are my three rights as a worker ?

16 The right to know, the right to participate, and the right to refuse Q-B2

17 A-B3 WHY IS OBSERVATION IMPORTANT ?

18 SO YOU CAN SEE PRE-CURSORS AND TRIGGERS TO IMPENDING ASSAULTS Q-B3

19 A-B4 DESCRIBE WHAT WE MIGHT SEE BEFORE AN OUTBURST OR ASSAULT

20 PACING, YELLING, HAND-BITING, MOANING, ROCKING OR MAY SEE NOTHING. Q-B4

21 A-B5 NAME THE FIVE PARTS OF THE ASSAULT CYCLE

22 TRIGGERING ESCALATION CRISIS RECOVERY POST - CRISIS DEPRESSION Q-B5

23 A- C1 WHY IS KNOWING THE DEVELOPMENTAL MODEL IMPORTANT ?

24 COGNITIVE LEVEL VS. CHRONOLOGICAL Q-C1

25 A-C2 WHAT ARE THE FIVE COMPONENTS OF THE COMMUNICATION MODEL ?

26 WITHDRAWAL PASSIVITY AGGRESSION ASSAULT ASSERTION Q-C2

27 A-C3 WHAT STYLE DOES P.A.R.T. PROMOTE IN THE COMMUNICATION MODEL ?

28 ASSERTION Q-C3

29 A-C4 After an assaultive incident, list tasks that should take place

30 Ensure to document/report/ communicate the incident. Debrief/restoration etc. Q-C4

31 A-C5 WHAT ARE THE THREE FEATURES OF PROFESSIONALISM ?

32 MOOD ATTITUDE MOTIVATION Q-C5

33 A-D1 LIST FOUR ENVIRONMENTAL CONDITIONS THAT MAY CONTRIBUTE TO AN ASSAULTIVE SITUATION

34 HEAT, FURNISHINGS, NOISE, OVER- CROWDING, LACK OF STRUCTURE AND ROUTINE, LACK OF FLEXIBILITY IN THE STAFFING COMPONENT Q-D1

35 A-D2 NAME THREE COMPONENTS OF THE BASIC NEEDS MODEL

36 SURVIVAL SAFETY BELONGING LOVE SELF-ESTEEM SELF-ACTUALIZATION Q-D2

37 A-D3 GIVE AN EXAMPLE OF EACH COMPONENT IN THE ASSAULT CYCLE

38 WHAT DID WE SEE HAPPEN IN THE TRIGGERING, ESCALATION, CRISIS, RECOVERY, AND POST- CRISIS DEPRESSION STAGES Q-D3

39 A-D4 DESCRIBE THE MOBILITY COMPONENT OF P.A.R.T. AND WHY IS IT IMPORTANT

40 FOR OUR ABILITY TO MOVE AND EVADE, TO BE ABLE TO RESPOND IN A CRISIS SITUATION AND TO PREVENT INJURY Q-D4

41 A-D5 NAME THE FOUR DETERMINATIONS OF PROBABLE CAUSE OF ASSAULT (COMMON KNOWLEDGE MODEL)

42 FEAR FRUSTRATION MANIPULATION INTIMIDATION Q-D5

43 A-E1 What are the 2 operant behaviours in the Common Knowledge Model?

44 Q-E1 Manipulation and Intimidation

45 A-E2 Other than “self” control What model will we have the most success in modifying/controlling ?

46 Q-E2 Environmental Model

47 A-E3 When a person is unable to do what they feel they should logically be able to do, they may become ____?

48 Q-E3 Frustrated

49 A-E4 Self control, observation strategies, and attire are all pieces ____?

50 Q-E4 Preparation

51 A-E5 What does PART stand for ?

52 Professional Assault Response Training Q-E5

53 Final Jeopardy Q’est-ce que c’est que. P.A.R.T. HISTORY S-Final

54 Final Jeopardy WHO DEVELOPED THE P.A.R.T. PROGRAM AND IN WHAT YEAR, AND WHERE WAS HE FROM ? A-Final

55 DR. PAUL SMITH 1975 CAMARILLO, CALIFORNIA Q-Final Final Jeopardy

56 Daily Double

57

58 INSTRUCTIONS

59 How To Set Up A New Game (Page 1) You will need to come up with 25 answers followed by 25 questions in five different categories. All the updates to this file are like any other changes you can make in a PowerPoint slideshow. There are 25 pairs of pages waiting for you to enter your answers and questions. Each slide has a unique number in the lower left corner to help you keep track of which slide you are on. Since there are five categories the number starts with an A, B, C, D, or E, followed by a number within that category (1, 2, 3, 4, 5). The A- or Q- prefix indicates the position within a pair. So a slide that has A-C3 is the third category, third answer: it is the one in the very middle of the board. You can page down or page up to the desired slide and change the text that is already there with your answer. The category headings must also be changed on the game board slide. Do this by selecting the slide and clicking in the text you want to change. Note that the headings are in a table More

60 How To Set Up A New Game (Page 2) The first slide also has a title on it which should be changed to reflect the topic of the game you are making. If you want to show a double Jeopardy answer select the slide and right-click on the black background. Choose ‘Background’ and select a red color for the background. Apply the background only to that slide. Repeat for the second slide. That’s it. You are now ready to play PowerPoint Jeopardy. IMPORTANT NOTE: Do not rearrange the slides or delete them. There is VBA programming code within this slide show that relies on the slides being exactly where they are.

61 How To Play Jeopardy (Page 1) Jeopardy is unusual in that the host (teacher) reads an answer and the players (students) must give the question. This means that the answers must clearly point to a unique question, and the players must phrase their responses with a “what is...” or “Who is...” etc. A player asks for a category and a number of any available answers. The host reads the answer and the first person to raise their hand, once the question is finished being read, gets to respond with the question. If they are correct then they receive the number of points for that question (as shown on the game board) and they get to select the next answer. If they are wrong then any remaining players may raise their hand and respond. (NOTE: If you have a particular way that this game works well in a classroom situation, please e-mail me at rriley.und5.umd.edu, so that I can include that here. Thanks)

62 F.A.Q. (Frequently Asked Questions) (Page 1) Q) I keep getting error messages when I play, or the game board goes to the wrong slide. A) You have rearranged the slide and the program code within this game is no longer valid. Try setting up the game using a new template. Q) Nothing happens when I press the buttons. A) You must ‘Enable Macros’ when the slide show is opened. This game relies on the macro code that lies behind each slide. (NOTE: If you have any questions or comments about how this game works, please e-mail me at rriley.und5.umd.edu, so that I can include that here. Thanks)

63 thinkmusic.wav dailydouble.wav thinkmusic.wav

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