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Planning Extreme programming

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Presentation on theme: "Planning Extreme programming"— Presentation transcript:

1 Planning Extreme programming
Agenda Planning Roles in XP Variables in Project Planning Estimation approach in XP Planning Planning stages The Big plan Release planning Iterations Stories Tracking Stand-up meetings Visible Graphs Bugs Team changes

2 Planning To make best use of time available
To do important things first Coordination between different departments/people To reduce stress Managing exceptional situations Managing change

3 Planning goals in XP Remove fear and increase trust
Instead of big plan, there are constant course corrections Business people make business decisions Date Priority Scope Technical people make technical decisions Estimates Person who makes the business decisions is called the customer

4 Customer Understands the domain well by working in that domain, and also by understanding how it works Can understand, with development's help, how software can provide business value in the domain Is determined to deliver value regularly and is not afraid to deliver too little rather than nothing Can make decisions about what's needed now and what's needed later Is willing to accept ultimate responsibility for the success or failure of the project

5 Planning approach of XP
Break development into two week cycles called iterations In each cycle, take up some features (stories), and do requirement specification, design, development, testing, release Keeping cost, quality, time the same, change the scope of the deliveries Customer chooses the features to implement Each Programmer chooses the features that he/she will take up

6 Estimation Use last task to estimate the next task

7 Scoping a project Big stories Rough estimates for each story
The number of people in the team Any constraints

8 Release Planning Allocates stories to releases and iterations
Break bigger stories into smaller stories Estimate each smaller story Defer less valuable stories Done by customer and programmers Customer defines stories, assigns priorities, assigns stories to releases Programmers calculate estimates, warn about technical risks, measure team progress to update the estimates

9 Release planning contd...
The release plan is a snapshot of the current expectation It could change based on changing customer priority, or unexpected technical challenges Planning should be done for around 2 months, beyond that the effort for updating plans becomes very high Stories should center around functionality – infrastructure like frameworks should be developed incrementally Release plan can be stored as a set of cards – each card contains a story

10 Iteration Planning Similar to release planning, but on a finer level
Done on an iteration planning meeting Stories for the iteration are broken up into tasks Additional “internal” tasks are added Programmers take up tasks and provide estimates Each iteration has a “tracker” who volunteers to take up the task of monitoring progress

11 Velocity The number of tasks the programmer can take up
It is programmers responsibility to track his velocity Programmer should take up only the same number of tasks as he did in the previous iteration In Xplanner Programmer enters details of the exact hours worked on a task regularly

12 Tracking the iteration
Stand up meetings If things are not on track, some features can be removed – but the date should not be changed At the end of the iteration, there is a demo meeting; where each programmer pair, or the customer demoes the new features


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