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Lecture : Mark Anthony P. Cezar
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Definition Producing pictures or images using a computer Example Starship Troopers: Tango-Urilla, Death From Above Lecture : Mark Anthony P. Cezar
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Definition Producing pictures or images using a computer Example Starship Troopers: Tango-Urilla, Death From Above On set: Pyrotechnics Lecture : Mark Anthony P. Cezar
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Definition Producing pictures or images using a computer Example Starship Troopers: Tango-Urilla, Death From Above Bugs: Lecture : Mark Anthony P. Cezar
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Definition Producing pictures or images using a computer Example Starship Troopers: Tango-Urilla, Death From Above The Final Stage: Burning the bugs Lecture : Mark Anthony P. Cezar
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Definition Producing pictures or images using a computer Example Starship Troopers: Tango-Urilla, Death From Above Batman & Robin: The Love Dust Lecture : Mark Anthony P. Cezar
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Definition Producing pictures or images using a computer Example Starship Troopers: Tango-Urilla, Death From Above Batman & Robin: The Love Dust Lecture : Mark Anthony P. Cezar
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Definition Producing pictures or images using a computer Example Starship Troopers: Tango-Urilla, Death From Above Batman & Robin: The Love Dust Lecture : Mark Anthony P. Cezar
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Definition Producing pictures or images using a computer Example Starship Troopers: Tango-Urilla, Death From Above Batman & Robin: The Love Dust Lecture : Mark Anthony P. Cezar
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Definition Producing pictures or images using a computer Example Starship Troopers: Tango-Urilla, Death From Above Batman & Robin: The Love Dust Lecture : Mark Anthony P. Cezar
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Definition Producing pictures or images using a computer Example Starship Troopers: Tango-Urilla, Death From Above Batman & Robin: The Love Dust Lecture : Mark Anthony P. Cezar
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Definition Producing pictures or images using a computer Example Starship Troopers: Tango-Urilla, Death From Above Batman & Robin: The Love Dust Lecture : Mark Anthony P. Cezar
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Imaging Representing 2D images Modeling Representing 3D objects Rendering Constructing 2D images from 3D models Animation Simulating changes over time Lecture : Mark Anthony P. Cezar
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Display of Information Design Simulation Computer Art Entertainment Lecture : Mark Anthony P. Cezar
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Graphics for Scientific, Engineering, and Medical Data Lecture : Mark Anthony P. Cezar Medical ImageNebula
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Graphics for Engineering and Architectural System Design of Building, Automobile, Aircraft, Machine etc. Lecture : Mark Anthony P. Cezar AutoCAD 2002Interior Design
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Computer-Generated Models of Physical, Financial and Economic Systems for Educational Aids Lecture : Mark Anthony P. Cezar Flight SimulatorMars Rover Simulator
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Graphics for Artist Lecture : Mark Anthony P. Cezar Metacreation Painter
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Graphics for Movie, Game, VR etc. Lecture : Mark Anthony P. Cezar Final FantasyOnline Game
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Not a Tutorial on Commercial Software 3DMax, Maya, Photoshop, etc. Not about Graphics Business 3D online-game, E-commerce, etc. Graphics = Algorithm for Visual Simulation Imaging, Modeling, Rendering, Animation Lecture : Mark Anthony P. Cezar
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Warping Metamorphosis Non-Photorealistic Rendering Lecture : Mark Anthony P. Cezar
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Surface Modeling Solid Modeling Procedure Modeling Simplification Lecture : Mark Anthony P. Cezar
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Polygonal Rendering Global Rendering Texture Mapping Lecture : Mark Anthony P. Cezar
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Keyframe Animation Inverse Kinematics Dynamics Motion Capture Lecture : Mark Anthony P. Cezar
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Learn the Math and NOT JUST the HACKS THINK before You Code Try to Develop Visual Debugging Skills Seek the Help It’s too Late Lecture : Mark Anthony P. Cezar
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