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Evolution of Input. The Evolution of Typical Inputs Biased towards input devices used in gaming. There are too many input devices to include, such as.

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Presentation on theme: "Evolution of Input. The Evolution of Typical Inputs Biased towards input devices used in gaming. There are too many input devices to include, such as."— Presentation transcript:

1 Evolution of Input

2 The Evolution of Typical Inputs Biased towards input devices used in gaming. There are too many input devices to include, such as heart rate sensors, electronic pens, MIDI, scanners, etc. Despite being input controllers for gaming, “Gaming,” is a mere subset of controllers, and the usage of them may not be for gaming.

3 The First Gamepads The first gamepad for gaming was made in 1958, for a one of the first ever games dubbed, “Tennis for Two.” https://www.youtube.com/watc h?v=s2E9iSQfGdg https://www.youtube.com/watc h?v=s2E9iSQfGdg

4 The First Game Controller for Consoles The first ever console and its controller was introduced for coomercial use in 1972. Uses an etch-a-sketch input style, where the horizontal and vertical knobs were located at the side, to move your light. https://www.youtube.com/watc h?v=jLGBtkKPj2U https://www.youtube.com/watc h?v=jLGBtkKPj2U

5 Light Sensors The technology began development in the 1930s, but didnt start use in gaming until the Soon after, the first light gun to ever be used in a game was released for the console. All the gun did was detect a strong light when shot, so it was typically innacurate.

6 Mice Began with the trackball- which was a ball that rotated and used the displacement to determine the desired location. First use was in the 1940s by the military, in the CSS, or Comprehensive Display System. This device allowed them to mark aircraft and predict possible destinations. The first mice were in the 1960s, and used two wheels to determine X and Y displacement. Later Mice were more developed to use trackball technology, and even later, they started to use laser displacement technology.

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8 Touchscreens First develooped by CERN in the 1970s, and due to high production costs and mass, they were not released for commercial use until a while later. At first they were not so precise, and some could only detect up to 16 maximum locations on screen.

9 Accelerometers Accelerometers detect the relative pressure being exerted due to gravity to determine orientation Anything that can be used to detect location or force, is most likely an accelerometer.

10 Motion Tracking Typically in the form of accelerometers and/or cameras. Previously seen are the Motion Capture examples and the Kinect emples discussed in class. Apps that edit the faces when you take your picture are essentially a software version of Motion Capture.

11 Where We Are Today People are using game controllers to do things that result in immersive experiences. https://www.youtube.com/watch?v=tz79NmSt_Vo https://www.youtube.com/watch?v=07IwxUD8N8E There is even technology that allows for you to use your brain as a controller. - https://www.youtube.com/watch?v=jXpjRwPQC5Qhttps://www.youtube.com/watch?v=jXpjRwPQC5Q The other way around is true as well, games are developing to become a tool we use to control human elements.


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