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Algorithms CS280 – 10/20/05. Announcement  Part 1 of project 2 due.  Read chapters 10, 7 for this unit  Tuesday we will also be in the classroom We.

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Presentation on theme: "Algorithms CS280 – 10/20/05. Announcement  Part 1 of project 2 due.  Read chapters 10, 7 for this unit  Tuesday we will also be in the classroom We."— Presentation transcript:

1 Algorithms CS280 – 10/20/05

2 Announcement  Part 1 of project 2 due.  Read chapters 10, 7 for this unit  Tuesday we will also be in the classroom We will be doing a little more with algorithms We will also be doing some history. Be prepared to talk about your topic from project 1.

3 What is an algorithm?

4 Problem Solving Your roommate, who is taking CS280, is in a panic. He knows his grades from each of his classes, but doesn’t know how to calculate his semester GPA. He wants to be able to warn his parents before the official grades come out. How can he figure out his GPA? How can you build a process that any student can use to calculate their GPA at any time?

5 Algorithm Development Objectives  At the end of this unit the student will: define the term algorithm state the 5 properties of a good algorithm from a given problem and stated audience, create an appropriate algorithm using the properties stated above. use the concept of abstraction and top-down design in creating an algorithm. begin to think about the kinds of problems that have a computing solution.

6 Problem Solving - Polya 1. Understand the problem (and the audience) 1. Are you making a pie? 2. Needing directions? 3. Putting together a piece of equipment? 4. Trying to solve a mathematical puzzle? 2. Devise a plan 1. Is this similar to something else? 2. Who is the audience for the solution? 3. What are the required steps?

7 3.Carry out the plan (implement) 1.Does it work? 2.Is each step correct? Necessary? 4.Is the solution accurate? (Correct) 1.Will it always lead to a solution

8 Algorithm Definition  A logical sequence of steps for solving a problem, …  From http://Dictionary.msn.comhttp://Dictionary.msn.com  Dale and Lewis:  a plan of solution for a problem  Algorithm – An unambiguous (and precise) set of steps for solving a problem (or sub-problem) in a finite amount of time using a finite amount of data.

9 Algorithm Definition, cont  Shackelford, Russell L. in Introduction to Computing and Algorithms – “An algorithm is a specification of a behavioral process. It consists of a finite set of instructions that govern behavior step-by-step.”

10 Notice  Notice the term finite. Algorithms should lead to an eventual solution.  Step by step process. Each step should do one logical action.

11 Algorithms  Algorithms are addressed to some audience. Consider: A set of instructions for building a child’s bicycle. A diagnostic checklist for a failure of some system on the space shuttle. The algorithm for what to do when a nuclear reactor begins to overheat. An algorithm that will run on a computer system to calculate student GPA’s.

12 Audience  Each audience will have its own “rules” that govern how we will address them, the language that they speak.  Each audience will have certain assumptions about what they know and don’t know.  An audience might include people or a computer.

13 Good vs. Bad Algorithms  All algorithms will have input, perform a process, and produce output.  A good algorithm should be: Precise Simple - relative Correct (Right) Complete and should have appropriate levels of Abstraction. – grouping steps into a single module Mnemonic - SCRAP

14 Precision  Precision means that there is only one way to interpret the instruction. Unambiguous  Words like “maybe”, “sometimes” and “occasionally” have no business in a well developed algorithm.  Instead of “maybe”, we can specify the exact circumstances in which an action will be carried out.

15 Simplicity  Simple can be defined as having no unnecessary steps and no unnecessary complexity.  Each step of a well developed algorithm should carry out one logical step of the process.

16 It has Levels of Abstraction.  From the Oxford English Dictionary, abstraction is defined as: “The act or process of separating in thought, of considering a thing independently of its associations; or a substance independently of its attributes; or an attribute or quality independently of the substance to which it belongs.”

17 Or in other words  The abstraction property lets us view an algorithm as a series of high level aggregate steps, with the detail hidden in a lower level.

18 Abstraction, cont.  Instead of approaching a problem and worrying about each and every thing you must do to solve the problem, you can begin to look at the major steps. (Top down design)  After the major steps, you can begin to fill in how you would accomplish the major step.  That fill in may lead to the need for additional levels to fill in those details, etc.  Top down design.

19 Diagrammatically Drive the car to school Get directions Start the car Follow the directions Get parking pass Drive to the destination Turn left out of your driveway At the next light, turn right. At the intersection with I- 66, take the on-ramp for I-66 West … Level 1 Level 2 Level 3 Find a place to park Stop the car

20 Other algorithm attributes  A good algorithm should be correct.  A good algorithm should be complete.  Shackelford again, “To be correct, an algorithm must produce results that are correct and complete given any and all sets of appropriate data.”  And to be correct, an algorithm must proceed through to a conclusion.

21 Figure 6.3: The Interactions Between Problem-Solving Phases From Dale and Lewis website.

22 Steps from Schaum’s  Analyze the problem and develop the specification.  Design the solution Test the solution as part of the design steps.  Implement the program (code the program)  Test the program  Validate the program (further extensive testing) to insure it works under all circumstances.

23 For the following exercise, you may use a calculator.

24 In class exercise  In your group, create an algorithm to calculate a semester GPA.  Recall: GPA is based on the letter grade achieved in the class and the number of credit hours for the class. Generally QP’s – A = 4.0, B = 3.0, C=2.0, D=1.0, F=0.0 and a + adds.3 to the grade and a – subtracts.3 from the QP. The semester GPA is then the average QP for each credit hour attempted.

25 For example:  For example, a student is taking 4 classes: CS139 – 4 credits – C CS110 – 1 credit – A GWRIT103 – 3 credits – B+ GHIST101 – 3 credits – C-  What is the student’s semester average?  How did you figure it out?  How can you describe that process for others in the class?

26 Now trade papers with another group

27 Look at the GPA calculation algorithm  What properties does the testing algorithm display? Is is simple, precise, etc.  Test the solution using a couple of different test cases. Does the algorithm work for those different cases?  What happens if the grades are all F’s? All A’s (limits)?  What about different numbers of classes? One or 6?

28 Other considerations  What is the input to the algorithm? How will you obtain that input? What is the nature of the input? (numbers, physical objects, verbal communication)  What is to be output? Who gets the output? What is the nature of the output?  How do you get from input to output?

29 Some other algorithms  Create an algorithm for making a sandwich (pick your favorite).  Create an algorithm for calculating your grade for this class.  Create an algorithm for sorting a deck of cards to find the value of the missing card.  Create an algorithm for making a paper airplane.

30 Testing and Debugging  Testing is the process of exercising an algorithm (or program) to determine if there are flaws and where those flaws are.  Debugging is the process of removing those flaws.  You test and debug as part of your everyday existence.


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