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Sean Krueger Games as Art An Infinite Virtual Gallery.

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Presentation on theme: "Sean Krueger Games as Art An Infinite Virtual Gallery."— Presentation transcript:

1 Sean Krueger Games as Art An Infinite Virtual Gallery

2 Sean Krueger What are Art Games? -Interactive digital experiences -Reflect the developers’ personal lives or beliefs -Deal with current issues with society -Give creative control to the user

3 Sean Krueger Games as…art? “The public and videogame creators themselves (more commonly referred to as developers) haven't fully embraced the idea that people making videogames should be considered artists.” Lui, 2003.

4 Sean Krueger What games can be considered Art? All games have the potential to be artistic in one way or another. This can relate to the very nature of the game play itself, or to the amount of control that the user has in the experience.

5 Sean Krueger Aesthetically Pleasing to the Senses Examples: -flOw -Rez -Portal

6 Sean Krueger Flow

7 Sean Krueger Rez

8 Sean Krueger Portal

9 Sean Krueger Games created for Personal reasons Legend of Zelda “Shigeru Miyamoto wanted gamers to feel the same thrill and wonder that he had experienced when he discovered a pond in the fields or explored a dark cave.” Lui, 2003.

10 Sean Krueger Zelda

11 Sean Krueger Vagamundo: A Migrant’s Tale by Ricardo Miranda Zuñiga “Vagamundo is a mobile public art project designed for on the street interaction to create temporary public commons. Through a mobile cart resembling an ice cream cart pedestrians are invited to play a video game that reflects the plight of illegal immigrants in New York.” Zuñiga, 2003.

12 Sean Krueger Level 1: El Borracho, represents a “Culture of Poverty" as an outcome of cultural traits such as bad work habits, heavy drinking, and violence. The player must avoid the flying liquor bottles to earn a job. Level 2: The Green Grocer Bagger represents a "Culture of Assimilation." In the second level, the player acquires a job at a corner grocery as a bagger and florist, jobs favored by new immigrants, because it allows them to begin learning English. However in the game, the player must fight and beat the stereotype monster, a giant cockroach. Level 3: The Head Waiter represents a "Culture of Prosperity." The player has learned English and is now a waiter at an upscale restaurant in the Upper East Side. Cantinflas must keep the guests happy and earn $200 in tips to beat the game. Extra Level: Once the player has won the game, s/he is offered the choice to discriminate against new immigrants or two help new immigrants. If the player selects to discriminate, s/he is awarded an extra level as border patrol, where one may fire at illegal immigrants. If the player selects to help, s/he is awarded a list of informative books and contact information to nonprofit organizations dedicated to helping new immigrants. Zuñiga, 2003

13 Sean Krueger Vagamundo

14 Sean Krueger Creating Art with games that weren’t meant to be art. Movie Adaptations Machinima

15 Sean Krueger The Videogame-Cinema Connection “In the early 1890s, people would insert nickels into stand-alone Kinetoscope machines and peek into viewfinders to watch short clips of dancing, juggling, or clowning. Kinetoscopes were the precursors to coin- operated videogames like Pac Man and Space Invaders. Like videogames today, early motion pictures were also thought of as high-tech entertainment products to be sold to the masses.” Lui, 2003.

16 Sean Krueger Tron “Beyond adaptation, several directors have been able to translate the compelling elements of the game medium into original films. One of the first successful attempts was Tron, which distilled sweeping, cool blue silent film landscapes from early games like Battlezone and Missile Command. Incorporating graceful motion and an element of minimalist abstraction, the film's gladiatorial sequences are wonderful cinema. Audiences didn't respond; Tron's arcade adaptation was more popular and profitable than the film.” Bremser, 2003.

17 Sean Krueger The Strangerhood -Original series created by Rooster Teeth, creators of Red vs. Blue. -Uses Sims 2 engine to create a narrative -Adds new dimension and character to what we are used to.

18 Sean Krueger Works Cited Lui, Chi Kong. “Are Videogames Art?” GameCritics.com. 27 May. 2003. http://www.gamecritics.com/are-videogames-art Zuñiga, Ricardo Miranda. “Vagamundo: A Migrant’s Tale.” Ambriente. 2003. http://www.ambriente.com/cart/index.html Bremser, Wayne. “Matthew Barney vs. Donkey Kong.” Game Girl Advance. 23 May. 2003. http://www.gamegirladvance.com/archives/2003/05/23/matthew_barney_versus_donkey_kong.html Utterback, Camille. “Unusual Positions – Embodied Interaction with Symbolic Spaces.” First Person. Ed. Noah Wardrip-Fruin and Pat Harrigan. The MIT Press, Cambridge Mass. London, England. 2004. 218-226.


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