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1 C++ Plus Data Structures Nell Dale Chapter 5 Linked Structures Modified from the slides by Sylvia Sorkin, Community College of Baltimore County - Essex Campus
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2 Definition of Stack l Logical (or ADT) level: A stack is an ordered group of homogeneous items (elements), in which the removal and addition of stack items can take place only at the top of the stack. l A stack is a LIFO “last in, first out” structure.
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Stack ADT Operations l MakeEmpty -- Sets stack to an empty state. l IsEmpty -- Determines whether the stack is currently empty. l IsFull -- Determines whether the stack is currently full. l Push (ItemType newItem) -- Adds newItem to the top of the stack. l Pop (ItemType& item) -- Removes the item at the top of the stack and returns it in item. 3
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ADT Stack Operations Transformers n MakeEmpty n Push n Pop Observers n IsEmpty n IsFull change state observe state 4
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5 Another Stack Implementation l One advantage of an ADT is that the kind of implementation used can be changed. l The dynamic array implementation of the stack has a weakness -- the maximum size of the stack is passed to the constructor as parameter. l Instead we can dynamically allocate the space for each stack element as it is pushed onto the stack.
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6 Tracing Client Code letter ‘V’ charletter = ‘V’; StackType myStack; myStack.Push(letter); myStack.Push(‘C’); myStack.Push(‘S’); if ( !myStack.IsEmpty( ) ) myStack.Pop( letter ); myStack.Push(‘K’);
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7 Tracing Client Code letter ‘V’ charletter = ‘V’; StackType myStack; myStack.Push(letter); myStack.Push(‘C’); myStack.Push(‘S’); if ( !myStack.IsEmpty( ) ) myStack.Pop( letter ); myStack.Push(‘K’); Private data: topPtr NULL
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8 Tracing Client Code letter charletter = ‘V’; StackType myStack; myStack.Push(letter); myStack.Push(‘C’); myStack.Push(‘S’); if ( !myStack.IsEmpty( ) ) myStack.Pop( letter ); myStack.Push(‘K’); Private data: topPtr ‘V’
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9 Tracing Client Code letter charletter = ‘V’; StackType myStack; myStack.Push(letter); myStack.Push(‘C’); myStack.Push(‘S’); if ( !myStack.IsEmpty( ) ) myStack.Pop( letter ); myStack.Push(‘K’); Private data: topPtr ‘C’ ‘V’ ‘V’
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10 Tracing Client Code letter charletter = ‘V’; StackType myStack; myStack.Push(letter); myStack.Push(‘C’); myStack.Push(‘S’); if ( !myStack.IsEmpty( ) ) myStack.Pop( letter ); myStack.Push(‘K’); Private data: topPtr ‘S’ ‘C’ ‘V’ ‘V’
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11 Tracing Client Code letter charletter = ‘V’; StackType myStack; myStack.Push(letter); myStack.Push(‘C’); myStack.Push(‘S’); if ( !myStack.IsEmpty( ) ) myStack.Pop( letter ); myStack.Push(‘K’); Private data: topPtr ‘S’ ‘C’ ‘V’ ‘V’
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12 Tracing Client Code letter charletter = ‘V’; StackType myStack; myStack.Push(letter); myStack.Push(‘C’); myStack.Push(‘S’); if ( !myStack.IsEmpty( ) ) myStack.Pop( letter ); myStack.Push(‘K’); Private data: topPtr ‘C’ ‘V’ ‘S’
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13 Tracing Client Code letter charletter = ‘V’; StackType myStack; myStack.Push(letter); myStack.Push(‘C’); myStack.Push(‘S’); if ( !myStack.IsEmpty( ) ) myStack.Pop( letter ); myStack.Push(‘K’); Private data: topPtr ‘K’ ‘C’ ‘V’ ‘S’
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14 // DYNAMICALLY LINKED IMPLEMENTATION OF STACK #include "bool.h" #include "ItemType.h" // for ItemType template struct NodeType { ItemType info; NodeType * next; } 14 Dynamically Linked Implementation of Stack. info. next ‘A’ 6000
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// DYNAMICALLY LINKED IMPLEMENTATION OF STACK continued template class StackType { public: StackType( ); // constructor // Default constructor. // POST: Stack is created and empty. void MakeEmpty( ); // PRE: None. // POST: Stack is empty. bool IsEmpty( ) const; // PRE: Stack has been initialized. // POST: Function value = (stack is empty) bool IsFull( ) const; // PRE: Stack has been initialized. // POST: Function value = (stack is full) 15
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// DYNAMICALLY LINKED IMPLEMENTATION OF STACK continued void Push( ItemType item ); // PRE: Stack has been initialized. // Stack is not full. // POST: newItem is at the top of the stack. void Pop( ItemType& item ); // PRE: Stack has been initialized. // Stack is not empty. // POST: Top element has been removed from stack. // item is a copy of removed element. ~StackType( ); // destructor // PRE: Stack has been initialized. // POST: Memory allocated for nodes has been // deallocated. private: NodeType * topPtr ; }; 16
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17 class StackType StackType MakeEmpty Pop Push IsFull IsEmpty Private data: topPtr ~StackType
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18 Implementing a Stack as a Linked Structure
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// DYNAMICALLY LINKED IMPLEMENTATION OF STACK continued // member function definitions for class StackType template StackType ::StackType( ) // constructor { topPtr = NULL; } template void StackType ::IsEmpty( ) const // Returns true if there are no elements // on the stack; false otherwise { return ( topPtr == NULL ); } 19
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20 Push( ) l Allocate space for new item l Put new item into the allocated space l Put the allocated space into the stack
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Using operator new If memory is available in an area called the free store (or heap), operator new allocates the requested object, and returns a pointer to the memory allocated. The dynamically allocated object exists until the delete operator destroys it. 21
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22 Adding newItem to the stack newItem = ‘B’; NodeType * location; location = new NodeType ; location->info = newItem; location->next = topPtr; topPtr = location; topPtr ‘X’ ‘C’ ‘L’ ‘B’ newItem
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23 Adding newItem to the stack newItem = ‘B’; NodeType * location; location = new NodeType ; location->info = newItem; location->next = topPtr; topPtr = location; topPtr ‘X’ ‘C’ ‘L’ ‘B’ newItem location
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24 Adding newItem to the stack newItem = ‘B’; NodeType * location; location = new NodeType ; location->info = newItem; location->next = topPtr; topPtr = location; topPtr ‘X’ ‘C’ ‘L’ ‘B’ newItem location
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25 Adding newItem to the stack newItem = ‘B’; NodeType * location; location = new NodeType ; location->info = newItem; location->next = topPtr; topPtr = location; topPtr ‘X’ ‘C’ ‘L’ ‘B’ newItem location ‘B’
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26 Adding newItem to the stack newItem = ‘B’; NodeType * location; location = new NodeType ; location->info = newItem; location->next = topPtr; topPtr = location; topPtr ‘X’ ‘C’ ‘L’ ‘B’ newItem location ‘B’
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27 Adding newItem to the stack newItem = ‘B’; NodeType * location; location = new NodeType ; location->info = newItem; location->next = topPtr; topPtr = location; topPtr ‘X’ ‘C’ ‘L’ ‘B’ newItem location ‘B’
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28 template void StackType ::Push ( ItemType newItem ) // Adds newItem to the top of the stack. { NodeType * location; location = new NodeType ; location->info = newItem; location->next = topPtr; topPtr = location; } 28 Implementing Push
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29 Pop( ) l Set item to Info (top node) l Unlink the top node from the stack l Deallocate the old top node
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The object currently pointed to by the pointer is deallocated, and the pointer is considered unassigned. The memory is returned to the free store. Using operator delete 30
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31 Deleting item from the stack NodeType * tempPtr; item = topPtr->info; tempPtr = topPtr; topPtr = topPtr->next; delete tempPtr; topPtr item ‘B’ ‘X’ ‘C’ ‘L’ tempPtr
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32 Deleting item from the stack NodeType * tempPtr; item = topPtr->info; tempPtr = topPtr; topPtr = topPtr->next; delete tempPtr; topPtr item ‘B’ ‘X’ ‘C’ ‘L’ tempPtr ‘B’
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33 Deleting item from the stack NodeType * tempPtr; item = topPtr->info; tempPtr = topPtr; topPtr = topPtr->next; delete tempPtr; topPtr item ‘B’ ‘X’ ‘C’ ‘L’ tempPtr ‘B’
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34 Deleting item from the stack NodeType * tempPtr; item = topPtr->info; tempPtr = topPtr; topPtr = topPtr->next; delete tempPtr; topPtr item ‘B’ ‘X’ ‘C’ ‘L’ tempPtr ‘B’
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35 Deleting item from the stack NodeType * tempPtr; item = topPtr->info; tempPtr = topPtr; topPtr = topPtr->next; delete tempPtr; topPtr item ‘X’ ‘C’ ‘L’ tempPtr ‘B’
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36 template void StackType ::Pop ( ItemType& item ) // Removes element at the top of the stack and // returns it in item. { NodeType * tempPtr; item = topPtr->info; tempPtr = topPtr; topPtr = topPtr->next; delete tempPtr; } 36 Implementing Pop
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template bool StackType ::IsFull( ) const // Returns true if there is no room for // another NodeType node on the free store; // false otherwise. { location = new NodeType ; if ( location == NULL ) return true; else { delete location; return false; } 37
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38 Why is a destructor needed? When a local stack variable goes out of scope, the memory space for data member topPtr is deallocated. But the nodes that topPtr points to are not automatically deallocated. A class destructor is used to deallocate the dynamic memory pointed to by the data member.
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template void StackType ::MakeEmpty( ) // Post: Stack is empty; all elements deallocated. { NodeType * tempPtr;; while ( topPtr != NULL ) { tempPtr = topPtr; topPtr = topPtr->next; delete tempPtr; } template StackType ::~StackType( ) // destructor { MakeEmpty( ); } 39
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40 What is a Queue? l Logical (or ADT) level: A queue is an ordered group of homogeneous items (elements), in which new elements are added at one end (the rear), and elements are removed from the other end (the front). l A queue is a FIFO “first in, first out” structure.
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Queue ADT Operations l MakeEmpty -- Sets queue to an empty state. l IsEmpty -- Determines whether the queue is currently empty. l IsFull -- Determines whether the queue is currently full. l Enqueue (ItemType newItem) -- Adds newItem to the rear of the queue. l Dequeue (ItemType& item) -- Removes the item at the front of the queue and returns it in item. 41
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ADT Queue Operations Transformers n MakeEmpty n Enqueue n Dequeue Observers n IsEmpty n IsFull change state observe state 42
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43 class QueType QueType ~QueType Enqueue Dequeue. Private Data: qFront qRear ‘C’‘Z’ ‘T’
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// DYNAMICALLY LINKED IMPLEMENTATION OF QUEUE #include "ItemType.h" // for ItemType template class QueType { public: QueType( ); // CONSTRUCTOR ~QueType( ) ;// DESTRUCTOR bool IsEmpty( ) const; bool IsFull( ) const; void Enqueue( ItemType item ); void Dequeue( ItemType& item ); void MakeEmpty( ); private: NodeType * qFront; NodeType * qRear; }; 44
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// DYNAMICALLY LINKED IMPLEMENTATION OF QUEUE continued // member function definitions for class QueType template QueType ::QueType( ) // CONSTRUCTOR { qFront = NULL; qRear = NULL; } template bool QueType ::IsEmpty( ) const { return ( qFront == NULL ) } 45
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template void QueType ::Enqueue( ItemType newItem ) // Adds newItem to the rear of the queue. // Pre: Queue has been initialized. // Queue is not full. // Post: newItem is at rear of queue. { NodeType * ptr; ptr = new NodeType ; ptr->info = newItem; ptr->next = NULL; if ( qRear == NULL ) qFront = ptr; else qRear->next = ptr; qRear = ptr; } 46
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template void QueType ::Dequeue( ItemType& item ) // Removes element from from front of queue // and returns it in item. // Pre: Queue has been initialized. // Queue is not empty. // Post: Front element has been removed from queue. // item is a copy of removed element. { NodeType * tempPtr; tempPtr = qFront; item = qFront->info; qFront = qFornt->next; if ( qFront == NULL ) qRear = NULL; delete tempPtr; } 47
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48 What is a List? l A list is a homogeneous collection of elements, with a linear relationship between elements. l That is, each list element (except the first) has a unique predecessor, and each element (except the last) has a unique successor.
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49 Implementing the Unsorted List as a Linked Structure
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ADT Unsorted List Operations Transformers n MakeEmpty n InsertItem n DeleteItem Observers n IsFull n LengthIs n RetrieveItem Iterators n ResetList n GetNextItem change state observe state process all 50
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#include “ItemType.h” // unsorted.h... template class UnsortedType { public : // LINKED LIST IMPLEMENTATION UnsortedType ( ) ; ~UnsortedType ( ) ; void MakeEmpty ( ) ; bool IsFull ( ) const ; int LengthIs ( ) const ; void RetrieveItem ( ItemType& item, bool& found ) ; void InsertItem ( ItemType item ) ; void DeleteItem ( ItemType item ) ; void ResetList ( ); void GetNextItem ( ItemType& item ) ; private : NodeType * listData; int length; NodeType * currentPos; } ; 51
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52 class UnsortedType MakeEmpty ~UnsortedType DeleteItem. InsertItem UnsortedType RetrieveItem GetNextItem ‘X’ ‘C’ ‘L’ Private data: length 3 listData currentPos
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// LINKED LIST IMPLEMENTATION ( unsorted.cpp ) #include “itemtype.h” template UnsortedType ::UnsortedType ( ) // constructor // Pre: None. // Post:List is empty. { length = 0 ; listData = NULL; } template int UnsortedType ::LengthIs ( ) const // Post: Function value = number of items in the list. { return length; } 53
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template void UnsortedType ::RetrieveItem( ItemType& item, bool& found ) // Pre: Key member of item is initialized. // Post:If found, item’s key matches an element’s key in the list and a copy // of that element has been stored in item; otherwise, item is unchanged. { bool moreToSearch ; NodeType * location ; location = listData ; found = false ; moreToSearch = ( location != NULL ) ; while ( moreToSearch && !found ) { if ( item == location->info ) // match here { found = true ; item = location->info ; } else // advance pointer { location = location->next ; moreToSearch = ( location != NULL ) ; } 54
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template void UnsortedType ::InsertItem ( ItemType item ) // Pre: list is not full and item is not in list. // Post: item is in the list; length has been incremented. { NodeType * location ; // obtain and fill a node location = new NodeType ; location->info = item ; location->next = listData ; listData = location ; length++ ; } 55
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56 Inserting ‘B’ into an Unsorted List ‘X’ ‘C’ ‘L’ Private data: length 3 listData currentPos
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57 location = new NodeType ; ‘X’ ‘C’ ‘L’ Private data: length 3 listData currentPos item location ‘B’
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58 location->info = item ; ‘X’ ‘C’ ‘L’ Private data: length 3 listData currentPos item location ‘B’
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59 location->next = listData ; ‘X’ ‘C’ ‘L’ Private data: length 3 listData currentPos item location ‘B’
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60 listData = location ; ‘X’ ‘C’ ‘L’ Private data: length 3 listData currentPos item location ‘B’
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61 length++ ; ‘X’ ‘C’ ‘L’ Private data: length 4 listData currentPos item location ‘B’
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62 Implementing the Sorted List as a Linked Structure
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63 class SortedType MakeEmpty ~SortedType DeleteItem. InsertItem SortedType RetrieveItem GetNextItem ‘C’ ‘L’ ‘X’ Private data: length 3 listData currentPos
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64 InsertItem algorithm for Sorted Linked List l Find proper position for the new element in the sorted list using two pointers predLoc and location, where predLoc trails behind location. l Obtain a node for insertion and place item in it. l Insert the node by adjusting pointers. l Increment length.
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65 Implementing SortedType member function InsertItem // LINKED LIST IMPLEMENTATION (sorted.cpp) #include “ItemType.h” template void SortedType :: InsertItem ( ItemType item ) // Pre: List has been initialized. List is not full. item is not in list. // List is sorted by key member. // Post: item is in the list. List is still sorted. {. }
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66 InsertItem() Set location to listData Set predLoc to NULL Set moreToSearch to (location != NULL) WHILE moreToSearch SWITCH (item.ComparedTo(location->info)) case GREATER : Set predLoc to location Set location to location->next Set moreToSearch to (location != NULL) case LESS: Set moreToSearch to false Set newNode to the address of a newly allocated node Set newNode->info to item Set newNode->next to location Set predLoc->next to newNode Increament length
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67 Inserting ‘S’ into a Sorted List ‘C’ ‘L’ ‘X’ Private data: length 3 listData currentPos predLoc location moreToSearch
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68 Finding proper position for ‘S’ ‘C’ ‘L’ ‘X’ Private data: length 3 listData currentPos predLoc location NULL moreToSearch true
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69 ‘C’ ‘L’ ‘X’ Private data: length 3 listData currentPos predLoc location Finding proper position for ‘S’ moreToSearch true
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70 ‘C’ ‘L’ ‘X’ Private data: length 3 listData currentPos predLoc location Finding proper position for ‘S’ moreToSearch false
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71 ‘C’ ‘L’ ‘X’ Private data: length 4 listData currentPos predLoc location Inserting ‘S’ into proper position moreToSearch false ‘S’
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72 Summary Array-based or linked representation for stacks queues unsorted lists sorted lists Variations: doubly linked lists circular lists …
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