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Youthful Drivers Captain Mark CowleyBrandon Ibarra Bingham County Sheriff’s OfficeSnake River High School.

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Presentation on theme: "Youthful Drivers Captain Mark CowleyBrandon Ibarra Bingham County Sheriff’s OfficeSnake River High School."— Presentation transcript:

1 Youthful Drivers Captain Mark CowleyBrandon Ibarra Bingham County Sheriff’s OfficeSnake River High School

2 Introduction Drivers Education ParentsP.S.A.’s Positive Education

3 Introduction T.V. Movies Video Games Personal Observation Negative Influences Parents Friends Law Enforcement Other Adult Drivers PEERS

4 Introduction Setting The Example Peer to Peer Education Peer to Peer Programs PEER’S INFLUENCE

5 THINKING OUTSIDE THE BOX

6 PROJECT IGNITION 1. National Program for Peer to Peer Diving Safety Program  Program Parent is the National Youth Leadership Council  Program Partner is State Farm

7 Competitive Grant  Students develop teen driver safety campaigns that change how their schools and communities approach teenage driving. 1. Campaign must be Service-Learning Oriented 2. Campaign must be Unique 3. Campaign must be Implemented in the Students own Way

8 What is Service-Learning  Integrating service with established curricula or learning objectives  IMPORTANT: Because service learning is a teaching strategy, it is important to distinguish it from related, often extra-curricular activities.  Integrating service with established curricula or learning objectives  IMPORTANT: Because service learning is a teaching strategy, it is important to distinguish it from related, often extra-curricular activities.

9 Blackfoot/Bingham County Youth Coalition Project Ignition 2005 SIX BINGHAM COUNTY HIGH SCHOOLS INVOLVED  Blackfoot High School  Snake River High School  Shelley High School  Aberdeen High School  Firth High School  The Idaho Leadership Academy SIX BINGHAM COUNTY HIGH SCHOOLS INVOLVED  Blackfoot High School  Snake River High School  Shelley High School  Aberdeen High School  Firth High School  The Idaho Leadership Academy

10 Blackfoot/Bingham County Youth Coalition Project Ignition 2005 Use a variety of projects designed to draw the attention of students to the danger of driving to include  Driving while distracted  Driving or riding without a seatbelt  Driving while under the influence Use a variety of projects designed to draw the attention of students to the danger of driving to include  Driving while distracted  Driving or riding without a seatbelt  Driving while under the influence

11 Blackfoot/Bingham County Youth Coalition Project Ignition 2005 Use a variety of projects designed to draw the attention of students to the danger of driving to include  Encourage seatbelt usage though positive re- enforcement.  Utilize scenario based learning that would have a long lasting impact on students.  Develop projects that will allow students hands on opportunities to learn first hand how these issues effect drivers. Use a variety of projects designed to draw the attention of students to the danger of driving to include  Encourage seatbelt usage though positive re- enforcement.  Utilize scenario based learning that would have a long lasting impact on students.  Develop projects that will allow students hands on opportunities to learn first hand how these issues effect drivers.

12 Seatbelt Usage through Positive Re-Enforcement  Initial seatbelt survey at all high schools.  Random days over four months selected.  Observers monitored those wearing seatbelt.  Marking cars for seatbelt compliance.  Small rewards throughout four months.  Large reward for school with most seatbelt compliance.

13 Seatbelt Usage through Positive Re-Enforcement

14 Scenario Based Learning  Every 15 minutes Program. Mock D.U.I. Accident  Distracted Drivers in School Parking Lots. Mock Vehicle vs. Pedestrian Accident  Walking Under the Influence. Obstacle Course utilizing Fatal Vision Goggles

15 Walking Under the Influence

16 1.Average Time Sober 32 Seconds 2.With Fatal Vision Goggles 1:42 Seconds

17 Distracted Driving  Use of Driving simulators Basic gaming simulators X-Box with standard racing program Pre-determined, basic driving course  Non-Competitive Not a RACE Rules; Complete two laps driving a safely as possible. You do not have to drive fast this is not a race. Complete the course in the shortest time possible.

18 Driving Simulators

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20 Distracted Driving  2 nd Simulation Same pre-determined driving course as before.  Non-Competitive Not a RACE Rules; Complete two laps driving a safely as possible. You do not have to drive fast this is not a race. Complete the course in the shortest time possible.

21 Distracted Driving  On 2 nd simulation drivers are distracted 1. Must unwrap and eat a candy car 2. Must locate a date on school calendar 3. Must locate and answer a cell phone placed closely to them 4. Must drive with loud music or friends talking 5. May include Fatal Vision Goggles

22 Distracted Driving

23 Results of Simulations  Short pre-test survey  Short post-test survey 1. Out of 10 how much more likely are you to be involved in a traffic accident while being distracted? 2. List the #1 distraction inside a vehicle while you are driving.

24 Results of Simulations

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26 Long Term Issues  Learning can not be a one time, short term program.  Must be long term learning process.  Talking with young people about remembering what they have learned, not just in driving programs.


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