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Honours Graphics 2008 Session 12. Today’s focus Non-photorealistic rendering …other topics requested in class…

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Presentation on theme: "Honours Graphics 2008 Session 12. Today’s focus Non-photorealistic rendering …other topics requested in class…"— Presentation transcript:

1 Honours Graphics 2008 Session 12

2 Today’s focus Non-photorealistic rendering …other topics requested in class…

3 Non-photorealistic rendering Sometimes graphics applications require the use of non-photorealistic rendering to achieve some effect (artistic expression, alternate spectrum rendering, etc) For example: cel-shading, pencil etching, calligraphy (japanese big brush style), etc

4 Non-photorealistic rendering False color imaging

5 Non-photorealistic rendering Pencil sketching Quake

6 Non-photorealistic rendering Artistic impression

7 Non-photorealistic rendering Calligraphy (Japanese Big Brush)

8 Non-photorealistic rendering Cel-shading

9 Also “cell-shading” and “cartoon shading” 3D impression of models in traditional cartoon-style lighting, along with pronounced contouring

10 Cel-shading, how-to Quite easy to do even on older graphics hardware Two parts: lighting and contouring

11 Cel-shading, how-to, cont. Lighting follows the classic diffuse model, but the resultant color value is instead indexed into a one-dimensional array; instead of a blocky lighting array is used

12 Cel-shading, how-to, cont. Contouring is done through inverse backface removal First render model normally using cel- lighting Set to render black wire-frame Set lines to render thick Set to cull front faces Render model (z-buffer handles elimination of invisible contours)

13 Cel-shading, result

14 Topic defined by students …


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