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SCOM 5056 Design Theory in Science Communication week 5: user experience (part 2) Dave Goforth FA377 (Fraser) 705-675-1151 ext 2316 laurentian.ca.

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Presentation on theme: "SCOM 5056 Design Theory in Science Communication week 5: user experience (part 2) Dave Goforth FA377 (Fraser) 705-675-1151 ext 2316 laurentian.ca."— Presentation transcript:

1 SCOM 5056 Design Theory in Science Communication week 5: user experience (part 2) Dave Goforth FA377 (Fraser) 705-675-1151 ext 2316 dgoforth@cs. laurentian.ca dgoforth@cs. laurentian.ca

2 User control Kinds of user actions –Experience Management Turn page, insert DVD, load software –Content Interaction Scan diagram, reread sentence, select song, choose answer,

3 The mutable/immutable boundary Artefacts that are immutable but allow different users to have different ‘linear’ experiences –Dictionaries –Tutortext –Hypertext documents –“Over the Top”

4 Immutable artefacts with user control of one variable Video clip Exploratorium http://www.exploratorium. edu/hockey/shooting1. html Boston Museum of Science

5 Immutable artefacts with user control of one (continuous) variable Boston Museum of Science

6 Immutable artefacts with user control of multiple variables Science World Vancouver

7 Mutable artefact with user control of one variable Science North grip strength Science North Sudbury

8 Mutable artefacts with user control of multiple variables Pendulum simulation http://www.maths.tcd.ie/~plynch/Swin gingSpring/doublependulum.html http://www.maths.tcd.ie/~plynch/Swin gingSpring/doublependulum.html Boston Museum of Science

9 A design example Leverage concept – relates 4 variables m 2.d 2 = m 1.d 1 (equilibrium) How to present: Epitome? What is basic concept? m1m1 m2m2 d2d2 d1d1

10 A design example How to present: Epitome? What is basic concept? m1m1 m2m2 d2d2 d1d1 m 1 and d 1 fixed, m 2 and d 2 are controlled m2m2 m1m1 d2d2 d1d1

11 Lever to lift m 1 : m 2.d 2 ≥ m 1.d 1 m1m1 m2m2 d2d2 d1d1 d2d2 m2m2 m 2 d 2 = m 1 d 1 lift can’t lift Mutable artefacts with user control of multiple variables

12 Science World Vancouver m2m2 m1m1 d2d2 d1d1

13 Lever to lift m 1 : m 2.d 2 ≥ m 1.d 1 m1m1 d2d2 d1d1 d2d2 m2m2 m 2 d 2 = m 1 d 1

14 Mutable artefacts with user control of multiple variables Set lighting -Position -Intensity -Tone position tone intensity Boston Museum of Science

15 Mutable artefacts with user control of multiple variables Erosion table Armadillo Run Science North Sudbury

16 Narrative in mutable artefacts? NarrativeImmutableMutable Event-tokens  ? Narrator  ? Narrative appetite  ? Past time  ? Structure  ? Agency  ? Purpose  ? Reader  ?

17 Jenkins Game space –Like quests, travel literature, sci-fi Game experience – “accordion-like structure” –Like spectacle-centred genres, plot less important Enacted narrative Embedded narrative –Explicit scenes, implied history Emergent narrative –Sims

18 Game space Physical or conceptual space to play through Creator defines space with start and end User determines path through space

19 Recall – simple murder mystery Murder story Detective story

20 Recall – simple murder mystery Murder story Player detective

21 Typical game with levels Embedded narrative Enacted narrative “Accordion-like structure” Jenkins

22 Player role Participant –Enacted narrative Observer –Emergent narrative

23 Science communication applications of game-like narrative EmergentEnacted -ant colony-mineral identification -others?

24 Hypertext narrative artefacts immutables* with decision points__ Story line segments 1 3 9 27 40 For a four segment story with three decision points and three choices, the creator needs to prepare forty segments *some segments may be mutable internally

25 Reducing the segment count – reusing segments Independent choices (constrains design) Shared consequences

26 Reducing the segment count – reusing segments Unordered sequences

27 Tutortext example chapter Crowder, N.A. 1960. The Arithmetic of Computers, an introduction to binary and octal mathematics. Garden City NY: Doubleday 287 290 297 295 302 299 303 305 466 306 304 294 298 288 300 289 301 292 291 293 296 remedial lesson review test

28 Virtualmuseum.ca Hypertext structures Over the Top – independent, shared Musical composition – unordered Dig down, dig back - repetition

29 http://www.musee-afrappier.qc.ca bacteria for oil spillhttp://www.musee-afrappier.qc.ca http://www.tryscience.org/grid/offline/offlin e.html forest file etchttp://www.tryscience.org/grid/offline/offlin e.html


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