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Manny and Andrew. What is Starcraft II RTS (real time strategy game) Made by Blizzard entertainment Came out in 2010 Sequel to original Starcraft (1998)

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Presentation on theme: "Manny and Andrew. What is Starcraft II RTS (real time strategy game) Made by Blizzard entertainment Came out in 2010 Sequel to original Starcraft (1998)"— Presentation transcript:

1 Manny and Andrew

2 What is Starcraft II RTS (real time strategy game) Made by Blizzard entertainment Came out in 2010 Sequel to original Starcraft (1998) Over 5 million copies sold

3 Competitive Starcraft Starcraft is a huge competitive game Played in large tournaments for huge cash prizes Played all around the world Especially in South Korea Starcraft II starting to gain popularity, in the current American MLG circuit

4 South Korean Starcraft in a Nutshell

5 What we wanted to research See if APM was indicative of a better player (better ladder) What was the most played race? How did the APM vary between the races?

6 Procedure Joined rooms of 16 people via the random matchmaking system Picked 2 via calculator’s random function Looked at their 1v1 match history Downloaded replay Used SC2gears to analyze data

7

8 Race Distribution

9 Actions Per Minute APM: ‘Actions per minute’ Every time you do something (keystroke, mouse click, etc) http://www.youtube.com/watch?v=YbpCLqry N-Q http://www.youtube.com/watch?v=YbpCLqry N-Q

10 APM by League Grand master: Left skewed, median is the center @ 181.5, Fairly tight, w/ 2 outliers, highest, range 82-260 Master: Right skewed, Median is the center@157.5, largest spread, no outliers, second highest, range 79-287 Diamond: Symmetric, Mean center@ 113.14, looser spread, no outliers, third highest, range 66-178 Platinum: Right skewed, median center@71, tight spread, no outliers, fifth highest, range 580123 Gold: Left skewed, median center@ 81, tightest spread, no outliers, fourth highest, range 68-81 Silver: Symmetric, mean center@ 69.75, tight spread, no outliers, smallest center, range 54-83

11 Actions per minute by Race Protoss: Right Skewed, median as Center@144,bimodal, fairly tight spread, range 58-227 Terran: Right skewed, unimodal, Median center@ 126, looser spread, range 54-287 Zerg: Right skewed, median as Center@152.2, unimodal, loose spread, range 60-271

12 Regression Slope T-Test 1.Linearity Assumption 1. Yes, looks linear 2. Independence assumption 2. checked residual plot, no pattern 3. Equal variance assumption 3. no fanning/thickening on plot X v Y 4. Normal Population assumption 4. Normal prob. Plot of residuals looks linear

13 H0: Β = 0 (no change in resources spent) Ha: Β ≠ 0 (change in resources spent) Conditions met  T Distribution  Regression slope T-Test We reject Ho because our p-val of 1.13454x10^-11 <.05=alpha We have sufficient evidence to say that there is a change in resources spent over the Time period of game.

14 GOF Test Conditions: State:Check: 1.SRS 1. Our collected data was random 2.Categorical data 2. Yes, race is categorical 3.Population > 10n 3. There are more than 400 Starcraft players 4.All exp. Cell counts >5 4. Yes Exp. 12.552 14.224 13.224 Ho: The data is consistent with a specified distribution. Ha: The data is not consistent with a specified distribution.

15 We fail to reject Ho because the p-value of.556>(alpha)=.05 We have sufficient evidence to say that our sample races matches the race distribution of all Starcraft players

16 T-Interval APM Conditions: State:Check: 1.SRS 1. Our collected data was random 2.Independence 2. Assumed 3.Population > 10n 3. There are more than 400 Starcraft players 4.N>30 4. 40>30 Conditions met  T Distribution  1 sample T-interval 137.6 +- 2.02269 (62.1812/6.3246) INVT(2.02269) We are 95% confident that the population mean of APM ranges from (117.713, 157.487)

17 Conditions: State:Check: 1.SRS 1. Our collected data was random 2.Independence 2. Assumed 3.Population > 10n 3. There are more than 400 Starcraft players 4.N>30 4. 40>30 Conditions met  T Distribution  1 sample T-interval INVT(2.02269) 706.525 +- 2.02269 (334.138/6.3246) We are 95% confident that the population mean of time of game ranges from (599.663, 813.387) T-Interval Time of Game

18 Bias/Error Different styles of keyboard (mechanical/rubber dome/scissor switch) Playing a different race for a little while Undercoverage ‘going easy’

19 Personal opinions Manny: – Blizzard fanboy – Love the competitive scene that it spawns – Believe APM is reflective of better players – APM based on race Andrew – Love the game – Also believe APM is reflective of better players – APM based on race as well

20 Conclusions/applications to population APM can be a very good judgment of the skill of a player Most played race to be found was Terran Highest APM was found to be Zerg Resource spending increases over time APM between 117.713 and 157.487 (95% conf.) Time of game between 599.663 and 813.387 seconds (95% conf.)

21 Sources http://sites.google.com/site/sc2gears/ http://www.sc2ranks.com/


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