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C++ Programming Lecture 17 Pointers – Part I The Hashemite University Computer Engineering Department (Adapted from the textbook slides)

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Presentation on theme: "C++ Programming Lecture 17 Pointers – Part I The Hashemite University Computer Engineering Department (Adapted from the textbook slides)"— Presentation transcript:

1 C++ Programming Lecture 17 Pointers – Part I The Hashemite University Computer Engineering Department (Adapted from the textbook slides)

2 The Hashemite University2 Outline Introduction. Pointer variables. Pointer operators. Calling functions by reference. Using const with pointers. Examples.

3 The Hashemite University3 Introduction Pointers Powerful, but difficult to master. Simulate call-by-reference. Allow the creation of dynamic data structures that shrink and grow in size during run time, such as stacks, link lists, etc. Close relationship with arrays and strings.

4 The Hashemite University4 Pointer Variable Declarations and Initialization I Pointer variables Contain memory addresses as their values Normal variables contain a specific value (direct reference) Pointers contain the address of a variable that has a specific value (indirect reference) Indirection Referencing a pointer value (accessing the contents of the memory location indicated by the address found inside the pointer). Pointer declarations * indicates that a variable is a pointer int *myPtr; declares a pointer to an int, a pointer of type int * Multiple pointers require multiple asterisks int *myPtr1, *myPtr2;

5 The Hashemite University5 Pointer Variable Declarations and Initialization II Can declare pointers to any data type Pointers initialization Initialized to 0, NULL, or an address 0 or NULL points to nothing

6 The Hashemite University6 Pointer Operators I & (address operator) Returns the address of its operand It is different from the reference operator used in declaring reference variables. Can be applied to variables only (cannot be applied to expressions or constants  syntax error) Example int y = 5; int *yPtr; yPtr = &y; // yPtr gets address of y yPtr “points to” y yPtr y 5 yptr 500000600000 y 5 address of y is value of yptr

7 The Hashemite University7 Pointer Operators II * (indirection/dereferencing operator) Returns the value of what its operand points to *yPtr returns y (because yPtr points to y ). * can be used to assign a value to a location in memory *yptr = 7; // changes y to 7 Dereferenced pointer (operand of * ) must be an lvalue (no constants) * and & are inverses Cancel each other out *&myVar == myVar and &*yPtr == yPtr

8 The Hashemite University8 Pointer Operators III Dereferencing a variable that is not a pointer is a syntax error, e.g.: int y = 10; cout << *y; //syntax error Dereferencing a null-pointer is a fatal error (i.e. you program will abort abnormally). The content of a pointer (which is a memory address) is expressed in hexadecimal when you print it on the screen. Some compilers may print it in decimal (machine dependent). You can change the address within the pointer during the program (i.e. you can change the variable to which the pointer is pointing). You must initialize the pointer with the address of a variable with the same data types as the pointer. e.g.: int *p; double y = 10; P = &y; //Syntax error

9 The Hashemite University9 1// Fig. 5.4: fig05_04.cpp 2// Using the & and * operators 3#include 4 5using std::cout; 6using std::endl; 7 8int main() 9{9{ 10 int a; // a is an integer 11 int *aPtr; // aPtr is a pointer to an integer 12 13 a = 7; 14 aPtr = &a; // aPtr set to address of a 15 16 cout << "The address of a is " << &a 17 << "\nThe value of aPtr is " << aPtr; 18 19 cout << "\n\nThe value of a is " << a 20 << "\nThe value of *aPtr is " << *aPtr; 21 22 cout << "\n\nShowing that * and & are inverses of " 23 << "each other.\n&*aPtr = " << &*aPtr 24 << "\n*&aPtr = " << *&aPtr << endl; 25 return 0; 26} The address of a is the value of aPtr. The * operator returns an alias to what its operand points to. aPtr points to a, so *aPtr returns a. Notice how * and & are inverses The address of a is 006AFDF4 The value of aPtr is 006AFDF4 The value of a is 7 The value of *aPtr is 7 Showing that * and & are inverses of each other. &*aPtr = 006AFDF4 *&aPtr = 006AFDF4

10 The Hashemite University10 Calling Functions by Reference Call by reference with pointer arguments Pass address of argument using & operator Allows you to change actual location in memory Arrays are not passed with & because the array name is already a pointer contains the address of the first element of the array in the memory. * operator used as alias/nickname for variable inside of function void doubleNum( int *number ) { *number = 2 * ( *number ); } *number used as nickname for the variable passed in When the function is called, must be passed an address doubleNum( &myNum );

11 The Hashemite University11 1// Fig. 5.7: fig05_07.cpp 2// Cube a variable using call-by-reference 3// with a pointer argument 4#include 5 6using std::cout; 7using std::endl; 8 9void cubeByReference( int * ); // prototype 10 11int main() 12{ 13 int number = 5; 14 15 cout << "The original value of number is " << number; 16 cubeByReference( &number ); 17 cout << "\nThe new value of number is " << number << endl; 18 return 0; 19} 20 21void cubeByReference( int *nPtr ) 22{ 23 *nPtr = *nPtr * *nPtr * *nPtr; // cube number in main 24} Inside cubeByReference, *nPtr is used ( *nPtr is number ). The original value of number is 5 The new value of number is 125 Notice how the address of number is given - cubeByReference expects a pointer (an address of a variable).

12 The Hashemite University12 Using the const Qualifier with Pointers I const qualifier: Variable cannot be changed. const used when function does not need to change a variable. Attempting to change a const variable is a syntax error. const pointers: Point to same memory location during the whole program, i.e. the pointer cannot be modified to point to other data. Must be initialized when declared int *const myPtr = &x; Pointer points to const data: Means that the data cannot be modified indirectly (i.e. through the pointer) by dereferencing the pointer.

13 The Hashemite University13 Using the const Qualifier with Pointers II Types of const pointers: Non-constant pointer to a non-constant data e.g.: int *myPtr = &x; Constant pointer to a non-constant data: default for array names e.g.: int *const myPtr = &x; Non-constant pointer to a constant data e.g.: const int *myPtr = &x; Constant pointer to a constant data e.g.: const int *const myPtr = &x;

14 The Hashemite University14 1// Fig. 5.13: fig05_13.cpp 2// Attempting to modify a constant pointer to 3// non-constant data 4#include 5 6int main() 7{7{ 8 int x, y; 9 10 int * const ptr = &x; // ptr is a constant pointer to an 11 // integer. An integer can be modified 12 // through ptr, but ptr always points 13 // to the same memory location. 14 *ptr = 7; 15 ptr = &y; 16 17 return 0; 18} Error E2024 Fig05_13.cpp 15: Cannot modify a const object in function main() Changing *ptr is allowed - x is not a constant. Changing ptr is an error - ptr is a constant pointer.

15 The Hashemite University15 Additional Notes This lecture covers the following material from the textbook: Chapter 5: Sections 5.1 – 5.5


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