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Computer Animation Real-Time Animation and Physics.

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Presentation on theme: "Computer Animation Real-Time Animation and Physics."— Presentation transcript:

1 Computer Animation Real-Time Animation and Physics

2 Definitions:Characteristics: Non-Examples:Examples: Real-Time and Physics Using computer calculations to simulate real-life and create animations and reactions. Mass Force Friction Elasticity Reactions Flag Blowing Explosions Game Engine Fluids Fabric Keyframes to make a ball bounce Using meta shapes to simulate fluid

3 How do I develop 3D models using force, fabric, wind and water settings? Vocabulary: Soft Bodies- A Blender modifier that allows the mesh to flex and stretch Elasticity- Tendency of a body to return to it’s original shape after being stretched or compressed. Force- A push or pull on an object Mass- Property of volume or magnitude. Friction- Resistance to a force.

4 How do I apply physics setting to interpolations (animations)? Vocabulary: Actor- An object in Blender that has physics and controllers applied to it. Bake Settings- Saved data in Blender used to calculate physics. Physics-to-IPO Recording- Records actual motion from physics to the IPO curve window for animation.


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