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Me 4 Mathz IT 13 2293 44 – (K.A.T.D. WIJEWARDENA) – Presenter.

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Presentation on theme: "Me 4 Mathz IT 13 2293 44 – (K.A.T.D. WIJEWARDENA) – Presenter."— Presentation transcript:

1 Me 4 Mathz IT 13 2293 44 – (K.A.T.D. WIJEWARDENA) – Presenter.

2 Me 4 Mathz A Game to Improve Mathematical Skills of Teenagers CDAP GROUP RESEARCH Sri Lanka Institute of Information Technology IT 13 2293 44 – (K.A.T.D. WIJEWARDENA) – Presenter.

3 Team Members K.A.T.D.Wijewardena (Leader)IT 13 2293 44 H.M.R.S.Herath IT 13 2327 64 A.I.Naidabadu IT 13 2489 18 N.A.A.N.Ravihari IT 13 2436 54 Supervisor: Ms. Gayana Fernando Project ID : WE - 21 IT 13 2293 44 – (K.A.T.D. WIJEWARDENA) – Presenter.

4 Content Overview Software Architecture Diagram Product Perspective Product Functions User Characteristics Constrain Assumption and Dependencies IT 13 2293 44 – (K.A.T.D. WIJEWARDENA) – Presenter.

5 Content Distribution of Requirements External Interfaces Classes/ Objects Performance Requirements Design Constraints References for presentation Appendices IT 13 2293 44 – (K.A.T.D. WIJEWARDENA) – Presenter.

6 Overview This is a game which directing Ordinary level students knowledge. M4M developing for measure the Ordinary level students performance on math using basic math operations. Game will measure the performance of students via a questioner and identify the students weaknesses. IT 13 2293 44 – (K.A.T.D. WIJEWARDENA) – Presenter.

7 Software Architecture Diagram IT 13 2293 44 – (K.A.T.D. WIJEWARDENA) – Presenter. Internal Data Base Internal Data Base User Key Board User Interface Game Server

8 Product Perspective IT 13 2489 18 – (A.I.NAIDABADU) – Presenter. Math Man User have to input the numbers relevant to the answer and arithmetic operation Calculator Chaos Stated to 4 levels using only main arithmetic functions addition, subtract, multiplication, division and user have to solve the questions within the time Times Tables Two difficulty modes

9 Use case Diagram IT 13 2489 18 – (A.I.NAIDABADU) – Presenter.

10 Product Functions Create Profile Login Do questions Check answers Check Graphs Clear Data Delete Profile Change profile Give medals IT 13 2489 18 – (A.I.NAIDABADU) – Presenter.

11 User Characteristics –User should be familiar with playing simple games. –The user should be familiar with the simple gaming interfaces. –Users should have the knowledge of English. IT 13 2489 18 – (A.I.NAIDABADU) – Presenter.

12 Constraints –M4M measure user performance via basic math operations which are addition, subtraction, multiplication, division. –M4M measures the performance based on two digit calculations. –M4M will function only on PCs which running Windows 7 or later. IT 13 2436 54 – (N.A.A.N.RAVIHARI) – Presenter.

13 Assumptions and Dependencies –Improve toward, as a online connected game. –Enhance the marking scheme using data mining. –Improved version which compatible towards the changes of knowledge generation vice. –Next version will improved according to math syllabuses. IT 13 2436 54 – (N.A.A.N.RAVIHARI) – Presenter.

14 Distribution of Requirements Interface design –M4M application interface will be finalized for the design specification outline. Implementing function. –50% of completion for prototype –100% of completion for final IT 13 2436 54 – (N.A.A.N.RAVIHARI) – Presenter.

15 External Interfaces Hardware IT 13 2327 64 – (H.M.R.S.HERATH) – Presenter. Mouse Keyboard

16 User perspective ―Windows 7 / 8 Developer perspective ―Windows 7 / 8 ―Microsoft Visual Studio 2013. ―Microsoft SQL Server Management Studio express. ―Team viewer. ―Skype. External Interfaces IT 13 2327 64 – (H.M.R.S.HERATH) – Presenter.

17 Classes/Objects IT 13 2327 64 – (H.M.R.S.HERATH) – Presenter. 0..*

18 Performance Requirements –No need of high-end technological devices –Dual Core workstations. –User interfaces should simple and appealing. –Should have fast respond. IT 13 2327 64 – (H.M.R.S.HERATH) – Presenter.

19 Design Constraints –M4M access through windows based environment. –One goal of the system is to be, it should work on low performance computers. – Assumption is made that, no harm would be occurred to the M4M while performing the intended tasks. IT 13 2327 64 – (H.M.R.S.HERATH) – Presenter.

20 Thank You…..!

21 Appendices A - Sample Paper for Students Pattern 01 30+50= ………… 20+70=………… 80+60=………… 20+10=………… 40+90=………… 60+50=………… Pattern 02 55+11=………… 22+33=………… 44+22=………… 33+55=………… 77+22=………… 33+44=………… Pattern 03 13+25=………… 98+21=………… 65+74=………… 32+43=………… 12+65=………… 36+82=………… Pattern 04 30+55=………… 68+40=………… 50+24=………… 60+84=………… 24+40=………… 58+70=………… Pattern 05 55+66=………… 77+88=………… 66+99=………… 55+77=………… 88+66=………… 77+66=………… Pattern 06 23+58=………… 37+96=………… 45+76=………… 64+87=………… 19+65=………… 48+78=………… Addition Question Series

22 Appendices A - Sample Paper for Students Pattern 01 90-60=………… 70-20=………… 40-20=………… 80-30=………… 30-20=………… 80-50=………… Pattern 02 66-11=………… 77-22=………… 99-33=………… 66-11=………… 44-33=………… 88-22=………… Pattern 03 54-31=………… 68-23=………… 99-23=………… 68-12=………… 97-62=………… 64-41=………… Pattern 04 69-50=………… 55-20=………… 46-10=………… 96-40=………… 89-60=………… 67-40=………… Pattern 05 46-29=………… 98-69=………… 53-19=………… 87-48=………… 52-36=………… 61-34=………… Subtract Question Series

23 Appendices A - Sample Paper for Students Pattern 01 50*30=………… 40*80=………… 90*60=………… 20*10=………… 40*40=………… 60*70=………… Pattern 02 66*30=………… 45*50=………… 70*43=………… 60*98=………… 90*32=………… 43*60=………… Pattern 03 55*11=………… 22*33=………… 44*11=………… 88*11=………… 22*44=………… 66*11=………… Pattern 04 45*65=………… 12*67=………… 53*78=………… 98*54=………… 34*69=………… 57*13=………… Multiplication Question Series Pattern 01 42/7 =………… 16/2 =………… 56/8 =………… 55/11=………… 30/10=………… 81/9 =………… Pattern 02 65/6=………… 54/5=………… 33/2=………… 54/5=………… 43/9=………… 87/8=………… Division Question Series

24 Appendices A - Result of the Paper + Pattern 01a Pattern 020.950a Pattern 030.803a Pattern 042.007a Pattern 050.970a Pattern 061.870a - Pattern 010.610a Pattern 020.860a Pattern 030.590a Pattern 042.060a Pattern 051.063a * Pattern 011.733a Pattern 025.963a Pattern 033.543a Pattern 047.923a / Pattern 010.843a Pattern 026.293a

25 1.Name of the Lecturer: :……………………………….. 2.Age : ……………………………… 3.School : ……………………………… 4.Years of teaching experience : ……………………………… 5.Yearly term test passed : ……………………………… 6.Methods of identifying week students :……………………………… 7.Actions taking for week students : ……………………………… 8.Comment : ……………………………… Appendices A - Questioners for Teachers

26 Appendices Main Interface

27 Appendices Selecting Game Type

28 Appendices Questions Interface

29 Appendices Result Interface

30 Appendices Performance Graph Interface

31 Me 4 Mathz


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