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Building Information Systems

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Presentation on theme: "Building Information Systems"— Presentation transcript:

1 Building Information Systems
Chapter 13 Building Information Systems VIDEO CASES Video Case 1: IBM: Business Process Management in a SaaS Environment Video Case 2: IBM Helps the City of Madrid With Real-Time BPM Software Instructional Video 1: BPM: Business Process Management Customer Story: Besthome Store Instructional Video 2: Workflow Management: Visualized

2 How does building new systems produce organizational change?
Learning Objectives How does building new systems produce organizational change? What are the core activities in the systems development process? What are the principal methodologies for modeling and designing systems? What are alternative methods for building information systems? What are new approaches for system building in the digital firm era?

3 New Systems Help Work Flow More Smoothly at Moen
Problem: Inefficient manual processes for capital expense reports (CER) Solutions: Winshuttle workflow software for automating business form development and integrating with existing SharePoint and SAP systems Demonstrates the use of information systems to streamline and redesign business processes Illustrates ability of information systems to automat process, radically reduce costs and time

4 Systems as Planned Organizational Change
Structural organizational changes enabled by IT Automation Increases efficiency Replaces manual tasks Rationalization of procedures Streamlines standard operating procedures Often found in programs for making continuous quality improvements Total quality management (TQM) Six sigma

5 Systems as Planned Organizational Change
Structural organizational changes enabled by IT Business process redesign Analyze, simplify, and redesign business processes Reorganize workflow, combine steps, eliminate repetition Paradigm shifts Rethink nature of business Define new business model Change nature of organization

6 ORGANIZATIONAL CHANGE CARRIES RISKS AND REWARDS
The most common forms of organizational change are automation and rationalization. These relatively slow-moving and slow-changing strategies present modest returns but little risk. Faster and more comprehensive change—such as redesign and paradigm shifts—carries high rewards but offers substantial chances of failure. FIGURE 13-1

7 Systems as Planned Organizational Change
Business process management (BPM) Variety of tools, methodologies to analyze, design, optimize processes Used by firms to manage business process redesign Steps in BPM Identify processes for change. Analyze existing processes. Design the new process. Implement the new process. Continuous measurement.

8 AS-IS BUSINESS PROCESS FOR PURCHASING A BOOK FROM A PHYSICAL BOOKSTORE
FIGURE 13-2 Purchasing a book from a physical bookstore requires many steps to be performed by both the seller and the customer.

9 REDESIGNED PROCESS FOR PURCHASING A BOOK ONLINE
FIGURE 13-3 Using Internet technology makes it possible to redesign the process for purchasing a book so that it requires fewer steps and consumes fewer resources.

10 Systems as Planned Organizational Change
Various BPM tools used to: Identify and document existing processes. Identify inefficiencies Create models of improved processes. Capture and enforce business rules for performing, automating processes. Integrate existing systems to support process improvements. Verify that new processes have improved. Measure impact of process changes on key business performance indicators.

11 Datacard Group Redesigns the Way It Works
How did Datacard Group’s previous business processes affect operations and decision making? What management, organization, and technology factors contributed to Datacard Group’s problems with its business processes? Diagram Datacard Group’s old and redesigned business process for pricing. Describe the role of technology in Datacard Group’s business process changes. How did Datacard Group’s redesigned business processes change the way the company worked? What was their business impact? Explain.

12 The Systems Development Process
Activities that go into producing an information system solution to an organizational problem or opportunity Systems analysis Systems design Programming Testing Conversion Production and maintenance

13 THE SYSTEMS DEVELOPMENT PROCESS
Building a system can be broken down into six core activities. FIGURE 13-4 This graphic illustrates the six core activities of systems building. Ask students why these activities are represented as a circle. The circular nature indicates that systems building is not a linear process that is finished once the system is built. Typically, additional changes and improvements will need to be made to the system or part of the system that will require additional analysis, design, programming, testing, conversion, and maintenance.

14 The Systems Development Process
Systems analysis Analysis of problem to be solved by new system Defining the problem and identifying causes Specifying solutions Systems proposal report identifies and examines alternative solutions Identifying information requirements Includes feasibility study Is solution feasible and good investment? Is required technology, skill available?

15 The Systems Development Process
System analysis (cont.) Establishing information requirements Who needs what information, where, when, and how Define objectives of new/modified system Detail the functions new system must perform Faulty requirements analysis is leading cause of systems failure and high systems development cost

16 The Systems Development Process
Systems design Describes system specifications that will deliver functions identified during systems analysis Should address all managerial, organizational, and technological components of system solution Role of end users User information requirements drive system building Users must have sufficient control over design process to ensure system reflects their business priorities and information needs Insufficient user involvement in design effort is major cause of system failure

17 Table 13.1 Design Specifications
OUTPUT Medium Content Timing INPUT Origins Flow Data entry USER INTERFACE Simplicity Efficiency Logic Feedback Errors DATABASE DESIGN Logical data model Volume and speed requirements File organization and design Record specifications PROCESSING Computations Program modules Required reports Timing of outputs MANUAL PROCEDURES What activities Who performs them When How Where CONTROLS Input controls (characters, limit, reasonableness) Processing controls (consistency, record counts) Output controls (totals, samples of output) Procedural controls (passwords, special forms) SECURITY Access controls Catastrophe plans Audit trails DOCUMENTATION Operations documentation Systems documents User documentation CONVERSION Transfer files Initiate new procedures Select testing method Cut over to new system TRAINING Select training techniques Develop training modules Identify training facilities ORGANIZATIONAL CHANGES Task redesign Job redesign Process design Organization structure design Reporting relationships Table 13.1 Design Specifications Overview of Systems Development

18 The Systems Development Process
Programming: System specifications from design stage are translated into software program code Testing Ensures system produces right results Unit testing: Tests each program in system separately System testing: Test functioning of system as a whole Acceptance testing: Makes sure system is ready to be used in production setting Test plan: All preparations for series of tests

19 A SAMPLE TEST PLAN TO TEST A RECORD CHANGE
FIGURE 13-5 When developing a test plan, it is imperative to include the various conditions to be tested, the requirements for each condition tested, and the expected results. Test plans require input from both end users and information systems specialists.

20 The Systems Development Process
Conversion Process of changing from old system to new system Four main strategies Parallel strategy Direct cutover Pilot study Phased approach Requires end-user training Finalization of detailed documentation showing how system works from technical and end-user standpoint

21 The Systems Development Process
Production and maintenance System reviewed to determine if revisions needed May include post-implementation audit document Maintenance Changes in hardware, software, documentation, or procedures to a production system to correct errors, meet new requirements, or improve processing efficiency 20 percent debugging, emergency work 20 percent changes to hardware, software, data, reporting 60 percent of work: user enhancements, improving documentation, recoding for greater processing efficiency

22 Table 13.2 Systems Development
SUMMARY OF SYSTEMS DEVELOPMENT ACTIVITIES CORE ACTIVITY DESCRIPTION Systems analysis Identify problem(s) Specify solutions Establish information requirements Systems design Create design specifications Programming Translate design specifications into code Testing Unit test Systems test Acceptance test Conversion Plan conversion Prepare documentation Train users and technical staff Production and maintenance Operate the system Evaluate the system Modify the system

23 Methodologies for Modeling and Designing Systems
Most prominent methodologies for modeling and designing systems: Structured methodologies Object-oriented development Structured: Techniques are step-by-step, progressive Process-oriented: Focusing on modeling processes or actions that manipulate data Separate data from processes

24 Methodologies for Modeling and Designing Systems
Data flow diagram (DFD): Primary tool for representing system’s component processes and flow of data between them Offers logical graphic model of information flow High-level and lower-level diagrams can be used to break processes down into successive layers of detail Data dictionary: Defines contents of data flows and data stores Process specifications: Describe transformation occurring within lowest level of data flow diagrams Structure chart: Top-down chart, showing each level of design, relationship to other levels, and place in overall design structure

25 DATA FLOW DIAGRAM FOR MAIL-IN UNIVERSITY REGISTRATION SYSTEM
FIGURE 13-6 The system has three processes: Verify availability (1.0), Enroll student (2.0), and Confirm registration (3.0). The name and content of each of the data flows appear adjacent to each arrow. There is one external entity in this system: the student. There are two data stores: the student master file and the course file.

26 HIGH-LEVEL STRUCTURE CHART FOR A PAYROLL SYSTEM
FIGURE 13-7 This structure chart shows the highest or most abstract level of design for a payroll system, providing an overview of the entire system.

27 Methodologies for Modeling and Designing Systems
Object-oriented development Object is basic unit of systems analysis and design Object: Combines data and the processes that operate on those data Data encapsulated in object can be accessed and modified only by operations, or methods, associated with that object Object-oriented modeling based on concepts of class and inheritance Objects belong to a certain class and have features of that class May inherit structures and behaviors of a more general, ancestor class

28 CLASS AND INHERITANCE This figure illustrates how classes inherit the common features of their superclass. FIGURE 13-8

29 Methodologies for Modeling and Designing Systems
Object-oriented development More iterative and incremental than traditional structured development Systems analysis: Interactions between system and users analyzed to identify objects Design phase: Describes how objects will behave and interact; grouped into classes, subclasses, and hierarchies Implementation: Some classes may be reused from existing library of classes, others created or inherited Because objects reusable, object-oriented development can potentially reduce time and cost of development

30 Methodologies for Modeling and Designing Systems
Computer-aided software engineering (CASE) Software tools to automate development and reduce repetitive work, including Graphics facilities for producing charts and diagrams Screen and report generators, reporting facilities Analysis and checking tools Data dictionaries Code and documentation generators Support iterative design by automating revisions and changes and providing prototyping facilities Require organizational discipline to be used effectively

31 Alternative Systems Building Methods
Traditional systems life cycle Prototyping End-user development Application software packages Outsourcing

32 Alternative Systems Building Methods
Traditional systems life cycle: Oldest method for building information systems Phased approach: Development divided into formal stages “Waterfall” approach: One stage finishes before next stage begins Formal division of labor between end users and information systems specialists Emphasizes formal specifications and paperwork Still used for building large complex systems Can be costly, time-consuming, and inflexible

33 Alternative Systems Building Methods
Prototyping Building experimental system rapidly and inexpensively for end users to evaluate Prototype: Working but preliminary version of information system Approved prototype serves as template for final system Steps in prototyping Identify user requirements. Develop initial prototype. Use prototype. Revise and enhance prototype.

34 THE PROTOTYPING PROCESS
The process of developing a prototype can be broken down into four steps. Because a prototype can be developed quickly and inexpensively, systems builders can go through several iterations, repeating steps 3 and 4, to refine and enhance the prototype before arriving at the final operational one. FIGURE 13-9

35 Alternative Systems Building Methods
Advantages of prototyping Useful if some uncertainty in requirements or design solutions Often used for end-user interface design More likely to fulfill end-user requirements Disadvantages May gloss over essential steps May not accommodate large quantities of data or large number of users May not undergo full testing or documentation

36 Alternative Systems Building Methods
End-user development: Allows end users to develop simple information systems with little or no help from technical specialists Reduces time and steps required to produce finished application Tools include User friendly query languages and reporting PC software tools

37 Alternative Systems Building Methods
End-user development (cont.): Advantages: More rapid completion of projects High level of user involvement and satisfaction Disadvantages: Not designed for processing-intensive applications Inadequate management and control, testing, documentation Loss of control over data Managing end-user development Require cost-justification of end-user system projects Establish hardware, software, and quality standards

38 Alternative Systems Building Methods
Application software packages Save time and money Many offer customization features: Software can be modified to meet unique requirements without destroying integrity of package software Evaluation criteria for systems analysis include: Functions provided by the package, flexibility, user friendliness, hardware and software resources, database requirements, installation and maintenance efforts, documentation, vendor quality, and cost Request for Proposal (RFP) Detailed list of questions submitted to packaged-software vendors Used to evaluate alternative software packages

39 Alternative Systems Building Methods
Outsourcing Several types Cloud and SaaS providers Subscribing companies use software and computer hardware provided by vendors External vendors Hired to design, create software Domestic outsourcing Driven by firms need for additional skills, resources, assets Offshore outsourcing Driven by cost-savings

40 Alternative Systems Building Methods
Outsourcing (cont.) Advantages Allows organization flexibility in IT needs Disadvantages Hidden costs, for example: Identifying and selecting vendor Transitioning to vendor Opening up proprietary business processes to third party

41 TOTAL COST OF OFFSHORE OUTSOURCING
FIGURE 13-10 If a firm spends $10 million on offshore outsourcing contracts, that company will actually spend 15.2 percent in extra costs even under the best-case scenario. In the worst-case scenario, where there is a dramatic drop in productivity along with exceptionally high transition and layoff costs, a firm can expect to pay up to 57 percent in extra costs on top of the $10 million outlay for an offshore contract.

42 New Approaches for System Building
Rapid application development (RAD) Process of creating workable systems in a very short period of time Utilizes techniques such as: Visual programming and other tools for building graphical user interfaces Iterative prototyping of key system elements Automation of program code generation Close teamwork among end users and information systems specialists

43 New Approaches for System Building
Joint application design (JAD) Used to accelerate generation of information requirements and to develop initial systems design Brings end users and information systems specialists together in interactive session to discuss system’s design Can significantly speed up design phase and involve users at intense level

44 New Approaches for System Building
Agile development Focuses on rapid delivery of working software by breaking large project into several small subprojects Subprojects Treated as separate, complete projects Completed in short periods of time using iteration and continuous feedback Emphasizes face-to-face communication over written documents, allowing collaboration and faster decision making

45 New Approaches for System Building
Component-based development Groups of objects that provide software for common functions (e.g., online ordering) and can be combined to create large-scale business applications Web services Reusable software components that use XML and open Internet standards (platform independent) Enable applications to communicate with no custom programming required to share data and services Can engage other Web services for more complex transactions Using platform and device-independent standards can result in significant cost-savings and opportunities for collaboration with other companies

46 Application Development for the Digital Firm
Mobile application development Mobile Web sites Mobile Web apps Native apps Special requirements for mobile platform Smaller screens, keyboards Multitouch gestures Saving resources (memory, processing) Responsive Web design Web sites programmed so that layouts change automatically according to user’s computing device

47 The Challenge of Mobile Application Development
What management, organization, and technology issues need to be addressed when building mobile applications? How does user requirement definition for mobile applications differ from that in traditional systems analysis? Describe Alex and Ani’s sales process before and after the mobile application was deployed.

48


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