Download presentation
Presentation is loading. Please wait.
Published byAudra Boyd Modified over 9 years ago
2
Graphical representations in kinematics, physics, and math (with Mieke De Cock)
3
Projections of spatial figures – preferences and interpretation (with Johan Deprez) Preference by teachers, students, as a function of -Age -Experience -Purpose / tasl
5
Research introductionResearch introduction Ellen Van Twembeke Katie Goeman Luc De Grez Jan Elen
7
How to improve adult learners’ persistence in blended learning programmes?
8
PROGRAMME DESIGN AL PERSISTENCE IN BLENDED LEARNING (BL) COMMUNITY BUILDING SELF-REGULATED LEARNING (SRL) Literature review Inventory of SRL interventions on AL persistence in BL Conceptualization of persistence Literature review Cross-case analysis Current state of EU/FL retention policy and AEC practice Input for descriptive design guidelines Re-engineering of blended learning programmes
10
Review Description Current State Analysis Current State Identification gap to be targeted Pre-test Intervention Post-test Real-life problem Descriptive framework Self-regulation Instructional Design Instruction Learner behaviour Self-regulation Instructional Design 7 attributes Identified (submitted) First principles (Merrill, 2013) Level of self-regulation Determines survival in BL-environment (Lynch & Dembo, 2004) No ready-to-apply models For the design of BL (Smith & Ragan, 1999) 7 attributes + First principles Observations F2F (Jorgensen, 1989) and Online (Bowen, 2009) Self-report (Burnard, 1991) and Log-file analysis (Jansen, 2006) 1 2 3 Design Based Research (Wang & Hannafin, 2005)
11
Review Description Current State Analysis Current State Identification gap to be targeted Pre-test Intervention Post-test Real-life problem Self-regulation Instructional Design Instruction Learner behaviour Self-regulation Instructional Design 7 attributes Identified (submitted) First principles (Merrill, 2013) Level of self-regulation Determines survival in BL-environment (Lynch & Dembo, 2004) No ready-to-apply models For the design of BL (Smith & Ragan, 1999) 7 attributes + First principles Observations F2F (Jorgensen, 1989) and Online (Bowen, 2009) Self-report (Burnard, 1991) and Log-file analysis (Jansen, 2006) 1 2 3 Design Based Research (Wang & Hannafin, 2005) Descriptive framework
13
Play your way into math! Towards an instructional design model for game-based learning in vocational secondary education. Sylke Vandercruysse - Jan Elen
15
Additional Study (November 2015) Based on previous studies: the ‘optimal’ GBLE for VSE students will be designed A final pre-test post-test quasi-experimental study will be conducted Comparing a condition using the most optimal GBLE with a regular non-game based instructional approach
16
ALL DETAILS? PhD-Defense on December 18th, 2015 at 16.00 @KULAK Kortrijk Datum onder voorbehoud van akkoord door de examencommissie
18
Jan Elen (Eline, Fien) Goal Learners Intervention / Learning Environment assessment Sylke Wendy Dawit Mado Stijn Ellen Mauro Cindy Marie Tina context Teacher education Disposition to teach evidence-informed Designed Actual behavior Pre-service
19
Room VHI 04.69
Similar presentations
© 2025 SlidePlayer.com Inc.
All rights reserved.