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iPhone Programming Version 2 Created by Nathan Magnus
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Apple Your most useful resource is the Apple developer documentation. http://developer.apple.com/
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Xcode IDE Apple provides an IDE for creating iPhone applications Xcode can also be used to create OSX applications
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Xcode IDE Installation Download from http://developer.apple.com/iphone/index.action http://developer.apple.com/iphone/index.action You will need to create an account if you do not already have one Mount by clicking on it in the download directory Double click on iPhone SDK
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Xcode IDE Installation Download from http://developer.apple.com/iphone/index.action http://developer.apple.com/iphone/index.action You will need to create an account if you do not already have one Mount by clicking on it in the download directory Double click on iPhone SDK
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Info.plst Info.plst file contains information about your project Application icon (must be included as a resource) Main nib file
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iPhone Simulator Simulates an iPhone. Can be rotated by 90° to the right or left through the “Hardware” menu Supports multiple touches (option and option-shift) Known bugs: Cannot be rotated upside down When rotated there is a small area that will not respond to touches
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Objective-C Used as default language in xcode Can run almost all c programs.h extension for header files and.m extension for implementation files Methods in same class referenced using self (similar to the “this” keyword in c++) Syntax: Default return type is ‘id’ Message: [Object function:arg1 parameter2:arg2]; (similar to Object->function(arg1, arg2);) -(returnType)function:(type)arg1 parameter2:(type)arg2 {} +(returnType)staticFunction:(type)arg1 parameter2:(type)arg2 {}
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Objective-C Variables: Types include char, int, unsigned, float, double, BOOL Constants declared using “const” keyword declared by: type name; Ex) float floatVal ; char character; Conditional structures: if(condition) { code } else if(condition) { code } else (condition) { code } switch (condition) { case constant: code break; default break; } == Equal <= Less or Equal >= Greater or Equal < Less > Greater != Not Equal Comparison Operators
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Objective-C Loops: do { code } while(condition); while(condition) { code } for(initialize; condition; increment) { code } Arrays: Declaration: type name[sizeOfArray]; Initialize: type name[] = {value1, value2 name[0]=value1; name[1]=value2; Pointers: Objects when using [Object method]; must be pointers or class name Initialize: type *name; nil / null - indicates no object at pointer but if used will not cause crash
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Starting An Example
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Objective-C -(void)fnWithInt:(int)i int2:(int)j Method name - “fnWithInt:int2:” C can call Objective-C functions and Objective-C can call C functions. “ self ” can not be used from C functions Work around this by creating a global variable or passing type id
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Example of Objective-C -(void)method { const unsigned loopAmt = 10; printf("Testing: "); for(unsigned i=0; i<loopAmt; i++) printf("%i...", i); //prints “Testing:0…1…2…3…4…5…6…7…8…9… }
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Objective-C Called by C -(int)getInteger { return 5; } int aFunction(id this2) { /*print the value returned by the getInteger function of the object passed to the method*/ printf("%i", [this2 getInteger]); return 10; }
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Objective-C Classes Interface declared by “ @interface ClassName:SuperClass ” and ended by “ @end ” SuperClass must always be “Object” or a subclass of “Object” (NSObject for the iPhone) Implementation declared by “ @implementation ClassName” All class methods are public Instance variables are private by default Classes can be extended with categories (example later)
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Example of Classes //tempClass inherits from NSObject @interface tempClass : NSObject { @private int var; //private instance variable } //function prototypes +(int)staticMethod; -(int)function; @end //end of interface
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Example of Classes @implementation tempClass +(int)staticMethod { var = 200; return var; } -(int)function { var = 100; //assign a value to var return var; //return value of var } @end
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Extending Classes // A class extension @interface tempClass (Category) // New methods (BOOL) tOrF; (void) doSomething; @end @implementation tempClass(Category) (BOOL) tOrF {…} (void) doSomething{…} @end
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Objects Since every object must extend the NSObject class (or a subclass of it) to create a new object call the “alloc” method Ex) tempClass *tc = [tempClass alloc]; If a method is static, it can be called without allocating the object Ex) [tempClass staticMethod];
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Memory Management If instance created by [Object alloc ] message or malloc(size) C function it will not be automatically released. Each of these calls (as well as every time retain is called) increments the retain count. Methods of releasing data (releasing the object reduces its retain count) release – [ObjectVariable release ]; autorelease - [ObjectVariable autorelease ]; (if makes retain count 0, ensures object is not going to be referenced. Generally object is released at end of function/current scope) dealloc () is called when object’s retain count is 0 (similar to C++ destructor) Release all appropriate instance variables in dealloc
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Concepts/Directives @synthesize - used to automatically create missing getters (cd) and setters (setCd:) function for an instance variable Synthesized variables must have an associated @property ex) @property (retain) UIDevice cd; //creates 2 methods: “cd” and “setCd:(UIDevice*)newDevice” @synthesize cd; … //set cd to the current device using the synthesized method [self setCd:[UIDevice currentDevice]];
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@property @property (parameters) type name: nonatomic - allows more than one thread to access a getter/setter at a time atomic - only allow one thread to access a getter/setter at a time (default) retain - setter should use “retain” (ex: var1 = [var2 retain]; //retain count not changed due to autorelease) assign - setter will assign directly to the variable readonly - setter will not be generated
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Objective-C++ Syntax almost identical to Objective-C Allows the use of C++ libraries and functions (ie:, ).h extension for header files and.mm extension for implementation files
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Example of Objective-C++ #include -(int)getInteger { return 5; } int aFunction(id this2) { /*print the value returned by the getInteger function of the object passed to the method*/ cout << [this2 getInteger]; return 10; }
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Creating an iPhone Project “File->New Project…” Options we will discuss: OpenGL ES Application View-Based Application Tab Bar Application
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View-Based Application Files (.m files can be renamed to.mm to allow Objective-C++): ProjectNameAppDelegate (.h and.m) - Creates the window and view ProjectNameViewController (.h and.m) - Controls user interaction with the view viewDidLoad is called when the initial view loads
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NSString Full list of functions and properties can be found at: “http://developer.apple.com/documentation/Cocoa/Reference/Foun dation/Classes/NSString_Class/Reference/NSString.html” Creating: Add “@” in front of a regular string ex) @“Hello World!” [NSString stringWithCString: “Hello World!”]; Many other methods including from file and URL Methods: length, lowercaseString, uppercaseString, capitalizedString, compare:(NSString*)aString NSOrderedAscending, NSOrderedSame, NSOrderedDescending
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NSArray Used to hold objects in an array Initializing: +(id)arrayWithObjects:(id)obj1, (id)obj2,…,nil - nil terminated list of objects to be added to the array Accessing: -(id)objectAtIndex:(NSUInteger)index - return the id of the object at the given index Functions also exist for sorting, comparing and obtaining information about the array
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Interface Builder Xcode comes with a visual interface builder Interface Builder is a nice, simple way to design the layout of the application’s view
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Views, Inputs & Values Drag and drop the desired item (Button, ImageView, etc) onto the view Create an appropriate IBOutlet in ProjectNameViewController.h Ex) IBOutlet UIImageView *opened; Ensure the inspector window is being shown (Tools->Connection Inspector) Assign the new item’s reference outlet to the appropriate IBOutlet Many of the properties of these items can be modified at run-time
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Common Information hidden - whether the object is visible or not Ex) label.hidden = NO; userInteractionEnabled - whether the object will respond to a touch or not Ex) label.userInteractionEnabled = YES; center - CGPoint representing the center of the object (CGPoint is a struct with x and y fields) Ex) cout << label.center.x;
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UIButton Found in IB library under Inputs & Values Setters: setBackgroundImage:(UIImage*) forState:(UIControlState) setImage:(UIImage*) forState:(UIControlState) setTitle:(NSString*) forState:(UIControlState) Properties: currentTitle, currentTitleColor, currentImage, currentBackgroundImage, hidden aButton.hidden = YES;
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UIImageView Found in IB library under Data Views Initializers: initWithImage:(UIImage*) [UIImage imageNamed:(NSString*)name] is useful Properties: image, userInteractionEnabled, hidden
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UITextView Found in IB library under Data Views UITextAlignment - UITextAlignmentRight, UITextAlignmentLeft, UITextAlignmentCenter. UIColor allows allows for creation of custom colors as well as presets such as greyColor, redColor, greenColor, etc Properties: text, font, textColor, editable, textAlignment, hidden
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UITextField Found in IB library under Inputs & Values Properties: text, font, textColor, textAlignment, hidden
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Closing the Keyboard Keyboard automatically displays on the lower half of the screen when a field that allows input is touched Keyboard does not automatically close Must set the delegate for the textView, textField or other object that brings up the keyboard to “File’s Owner” //when return is touched on the keyboard, this is called (BOOL)textFieldShouldReturn: (UITextField*)theTextField { [theTextField resignFirstResponder]; return YES; }
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UILabel Found in IB library under Inputs & Values Properties: text, font, textColor, textAlignment, enabled, adjustsFontSizeToFitWidth, minimumFontSize, numberOfLines, highlightedTextColor, hidden
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NSURL/NSURLRequest NSURL Functions: URLWithString:(NSString*)string initWithString:(NSString*)string URLWithString:(NSString*)string relativeToURL:(NSURL*)url initWithString:(NSString*)string relativeToURL:(NSURL*)url NSURLRequest Functions: initWithURL:(NSURL*)url
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UIWebView Found in IB library under Data Views Properties: canGoBack, canGoForward, loading Methods: goBack, goForward, stopLoading, reload, loadRequest:(NSURLRequest*)request
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Creation Without IB All UI Objects can be created without using the IB Create a CGRect variable to hold the object using CGRectMake(x-offset, y-offset, width, height) Ex) CGRect r = CGRectMake(20.0, 20.0, 100.0, 40.0); Allocate the memory for and initialize the object using initWithFrame: Ex) UILabel *label = [[UILabel alloc] initWithFrame:r]; Set object specific properties Ex) [label setText:@“Label Created”]; Add to the appropriate view Ex) [self addSubview:label];
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Selectors Selectors are written into a table and used at runtime to reference a method Class methods and instance methods with the same name would be assigned the same selector The @selector() directive allows the programmer to refer to a compiled selector rather than method name To define a selector use SEL Ex) SEL aSelector = @selector(toSelect); Other methods can be used to get selector information NSSelectorFromString(NSString) NSStringFromSelector(SEL)
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Selectors Methods that use Selectors performSelector:(SEL) performSelector:(SEL) withObject:(id) performSelector:(SEL) withObject:(id) withObject:(id)
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Selector Example -(void)function2:(int)i int2:(int)j { //outputs “12” to the debug console cout << [i intValue] << [j intValue]; } -(void)function { NSNumber* i = [NSNumber numberWithInt:1]; NSNumber* j = [NSNumber numberWithInt:2]; SEL s = @selector(function2:int2:); [self performSelector:s withObject:i withObject:j]; //outputs “function2:int2:” to debug console cout << [NSStringFromSelector(s) cString]; }
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Add a Target Method Can add an action to a UI object when it is touched [backButton addTarget:webView action:@selector(goBack) forControlEvents:UIControlEventTou chUpInside];
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Multiple Views with IB Multiple views in Interface Builder can be displayed and hidden by their “hidden” property Multiple windows can be displayed and hidden by their “hidden” property
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Exercise Create two applications 1) Create an application that has a UITextField, UILabel, UIButton and UIImageView Screen begins with an image of a safe, a UITextField and a UIButton (with an appropriate title) The user enters a phrase into a UITextField. After they are done editing they can click on a UIButton. If the phrase they entered matches a certain phrase then the image changes and a label appears with a congratulatory message. If the phrase does not match, a message telling them to try again should be displayed.
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Exercise 2) Create a simple game of Tic Tac Toe Different status messages should be displayed on the screen (most likely using a UILabel) When a game ends, nothing can be pushed except a button that asks if the user would like to play again 3) Create a web navigation application with UITextField and UIWebView The user enters a URL into the text field and when they click enter on the keyboard the UIWebView loads that address
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OpenGL ES Application Draw, rotate and move shapes Change colors and sizes at run-time Files (.m files can be renamed to.mm to allow Objective-C++) EAGLView (.h and.m) - Already imports OpenGL ES library -(void)drawView - is called every animationInterval seconds Other Functions already given include startAnimation, stopAnimation, setAnimationInterval, setAnimationTimer, dealloc, createFramebuffer, destroyFramebuffer and initWithCoder ProjectNameAppDelegate (.h and.m) - Creates the window and view
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NSTimer Useful class that is frequently used to call a method periodically based on time Methods [NSTimer scheduledTimerWithTimeInterval:(float seconds) target:(id target) selector:@selector(method name) userInfo:nil repeats:(YES or NO)];
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OpenGL ES Some important OpenGL ES functions glEnable(capability) and glDisable(capability) - enable or disable the capabilities declared by a constant GL_TEXTURE_2D - allow textures to be mapped to 2D objects GL_LIGHTING - allow lighting to modify colors GL_FOG - blend a fog color into the post texturing color GL_BLEND - allows for transparency
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OpenGL ES glClientEnableState(capability) and glClientDisableState(capability) - enable and disable a capability GL_VERTEX_POINTER - vertices of an object are defined by an array of points GL_COLOR_POINTER - colors at vertices are defined by an array of points GL_TEXTURE_COORD_POINTER - map texture coordinates in an array to the texture
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OpenGL ES glTranslatef(x, y, z) - move the object on the coordinate plane by x, y and z glRotatef(x, y, z) - rotate the object around the line defined by x, y and z glDrawArrays(mode, first, count) mode - the way to draw the object GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_LINE_LOOP, GL_LINES first - the element in the array that represents the first point count - the number of points in the array
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OpenGL ES glBlendFunc(sfactor, dfactor) sfactor - specifies how RGBA source blending computed (use GL_SRC_ALPHA) dfactor - specifies how RGBA destination blending computed (use GL_ONE_MINUS_SRC_ALPHA) glTexEnvf(target, pname, param) / glTexEnvi(target,pname,param) target - specifies the texture environment (GL_TEXTURE_ENV) pname - single valued texture environment parameter (GL_TEXTURE_ENV_MODE) param - symbolic constant (GL_DECAL)
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OpenGL ES glVertexPointer(dimensions, type, stride, vertexPointer) glColorPointer(values, type, stride, colorPointer) glColor4f(red, green, blue, alpha) / glColor4ub(red, green, blue, alpha) glTexCoordPointer(dimensions, type, texturePointer) glBindTexture(type, texture)
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OpenGL ES glMatrixMode(type) - the type of view being worked with GL_MODELVIEW - Position of the model relative to the screen GL_PROJECTION - View seen on the screen glPushMatrix() - save the current view to a stack glPopMatrix() - retrieve the last view that was pushed onto the stack glLoadIdentity() - replaces the current matrix with the identity matrix (resets to defaults)
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OpenGL ES glOrthof(xMin, xMax, yMin, yMax, zMin, zMax) - set up the coordinate plan xMin - the lowest x value visible xMax - the highest x value visible yMin - the lowest y value visible yMax - the highest y value visible zMin - the lowest z value visible zMax - the highest z value visible
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Load Textures -(void)loadTexture:(NSString *)name intoLocation:(GLuint)location { CGImageRef textureImage = [UIImage imageNamed:name].CGImage; if (textureImage == nil) { //If the image doesn’t exist, print an error NSLog(@"Failed to load texture image"); return; } NSInteger texWidth = CGImageGetWidth(textureImage); //get the width NSInteger texHeight = CGImageGetHeight(textureImage); //get the height GLubyte *textureData = (GLubyte *)malloc(texWidth * texHeight * 4); CGContextRef textureContext = CGBitmapContextCreate(textureData,texWidth, texHeight,8, texWidth * 4, CGImageGetColorSpace (textureImage), kCGImageAlphaPremultipliedLast); CGContextTranslateCTM(textureContext, 0, texHeight); CGContextScaleCTM(textureContext, 1.0, -1.0); CGContextDrawImage(textureContext, CGRectMake(0.0, 0.0, (float)texWidth, (float)texHeight), textureImage); CGContextRelease(textureContext); glBindTexture(GL_TEXTURE_2D, location); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texWidth, texHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, textureData); free(textureData); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); }
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glScale glScalef(GLfloat x, GLfloat y, GLfloat x) glScaled(GLdouble x, GLdouble y, GLdouble z) Scale the current view matrix by x, y and z
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Example float vertices[] ={ 1, 1, 0, 0, 0, 1 }; glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glTranslatef(5, 5, 0); glScalef(0.5, 0.5, 0); glVertexPointer(2, GL_FLOAT, 0, vertices); glEnableClientState(GL_VERTEX_ARRAY); glColor4ub(255, 255,51, 128); glDrawArrays(GL_TRIANGLE_STRIP, 0, 6); glPopMatrix(); glDisable(GL_BLEND);
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Exercise Create an application that draws 2 shapes which will bounce off the sides of the screen and each other. Add a texture and vector physics to this shape if you need more of a challenge. Create an application that draws stars in the top half of the screen. Each star has a random rotation and location on the screen. The star will change a combination of size, color, transparency or rotation periodically to simulate twinkling.
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Exercise
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Touches Four functions can be overwritten (in EAGLView or ProjectNameViewController) touchesBegan:(NSSet*)touches withEvent:(UIEvent*)event - Called when finger(s) touch the display touchesMoved:(NSSet*)touches withEvent:(UIEvent*)event - Called when finger(s) are moved on the display touchesEnded:(NSSet*)touches withEvent:(UIEvent*)event - Called when fingers(s) are removed from the display touchesCancelled:(NSSet*)touches withEvent:(UIEvent*)event - Called if the system interrupts your application
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Using Touches In order for information about multiple touches to be passed, must set “self.multipleTouchEnabled = YES;” The function’s parameters can be used to get information about the touches [[touches allObjects] objectAtIndex:0] - will return the id of the first touch on the display. This id can be used to call the locationInView:self function which returns a CGPoint struct (holds x and y coordinates)
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Example of Multiple Touches -(void) touchesEnded:(NSSet*)touches withEvent:(UIEvent*)event { CGPoint touch; int touchCount = [[event allTouches] count]; self.multipleTouchEnabled = YES; for(int i=0; i<touchCount; i++) { touch = [[[touches allObjects]objectAtIndex:i] locationInView:self]; printf("Touch #%i at (%f,%f)\n", i+1, touch.x, touch.y); }
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Orientation iPhone has built in accelerometer that can be used to determine orientation Need to turn orientation notifications on [[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications]; Can access by accessing [UIDevice currentDevice].orientation 0 represents state unknown ( UIDeviceOrientationUnknown) 1 represent upright state in simulator ( UIDeviceOrientationPortrait) 3 represents landscape view with left side down ( UIDeviceOrientationLandscapeLeft) 4 represents landscape view with right side down ( UIDeviceOrientationLandscapeRight)
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Exercise Create a program that draws 2 shapes. These shapes will move toward the new bottom of the screen if it is rotated.
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Exercise Create a program that draws a textured shape in the middle of the screen If two fingers are moved in parallel the image moves in the direction of the fingers’ movement If two fingers move apart or towards each other the shape is enlarged or shrunk
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Exercise Create a program that draws a shape. Every 0.2 seconds the object moves to right, left, up or down. Use touch events to control the direction that the object moves
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