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Computer Science for the Young Mind By: Paul Im Computer Systems 08-09 Period 3
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Abstract Limited efforts to educate younger students Goal: to implement computer programming to educate elementary and/or middle school students in math and science. Figure 1: Java logowww.lucidsys.net/lucid_services. htmlwww.lucidsys.net/lucid_services. html
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Introduction Every day, technology becomes more advanced and accessible Little progress made at elementary school level Scope: effective usage of teaching methods and basic programming Choice for programming language: Scratch Final project: improved curriculum Expected results: students learn computer programming
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Background Computer programming-uses conventional languages for high school Scratch-kid friendly programming language Figure 2: Unofficial Scratch Profile Image http://fertanish.blogspot.com/2007/05/scratch.html
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Background cont’d Programs like this done before 2007: Gregory Gates at Cardinal Forest Elementary Computer clubhouse at MIT Figure 3: Cardinal Forest Elementary School computer lab
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Development Auxiliary research Class design Indirect teaching Effectiveness and efficiency Projects Rectangle challenge Ice Skating Rink Program deconstruction
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Procedures Curriculum-expanding on predecessor’s ideas Improvements required Videos with Scratch – Created and used as teaching aids Figure 4: Scratch students at Cardinal Forest Elementary http://www.fcps.edu/CardinalForestES/pages/Scratch/Scratch%20Gallery/html/0.htm
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Procedures cont’d Considered teleconferencing – Initially abandoned – Later reconsidered Figure 5: Random Promotional Picture
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Timeline October: begin curriculumJune: end of course November: used Scratchto create programs May: final projects December: helped withdevelopment of Kitty RectangleprojectJanuary: helped withdevelopment of IceSkating Rink project February: helped with GameDeconstruction project, startedvideo conferencing plansMarch: helped withGame Deconstructionproject April: started videoconferencing, startedfinal project phase
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Problems Incompatibility Latest Scratch for Linux: 1.2 Required: 1.3 Few formal sources for Scratch Transportation No car Timing Different period
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Sample Algorithms Figure 6: Prototype Tutorial Program
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Sample Algorithms Figure 7: Screenshot of Winter Wonderland Tutorial Program
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Sample Algorithms Figure 8: Analytical Image from Game Deconstruction Exercise
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Discussion Progress in learning – Subjective Aspirations for course’s future – Last for years – Expansion into mainstream curriculum Figure 9: Promotional Image for Second Project
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Results Students continue to learn – Different paces observed Project successful – Difficulties reasonably overcome Figure 10: snapshot of first video conference
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Conclusion Computer as medium – Teaching Students – The sooner, the better How young is too young? – Maybe never
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