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©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 28Slide 1 CO7206 System Reengineering 4.2 Software Reengineering Most slides are Slides.

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Presentation on theme: "©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 28Slide 1 CO7206 System Reengineering 4.2 Software Reengineering Most slides are Slides."— Presentation transcript:

1 ©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 28Slide 1 CO7206 System Reengineering 4.2 Software Reengineering Most slides are Slides by Ian Sommerville

2 ©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 28Slide 2 Objectives l To explain why software re-engineering is a cost- effective option for system evolution l To describe the activities involved in the software re-engineering process l To distinguish between software and data re- engineering and to explain the problems of data re-engineering

3 ©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 28Slide 3 Software re-engineering l Reorganising and modifying existing software systems to make them more maintainable l "the examination of a subject system to reconstitute it in a new form and the subsequent implementation of the new form. [ElliotChikofsky and JamesCross, Reverse Engineering and Design Recovery: A Taxonomy, IEEE Software 7(1):13-17, 1990.]

4 ©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 28Slide 4 Topics covered l Source code translation l Reverse engineering l Program structure improvement l Program modularisation l Data re-engineering

5 ©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 28Slide 5 l Re-structuring or re-writing part or all of a legacy system without changing its functionality l Applicable where some but not all sub-systems of a larger system require frequent maintenance l Re-engineering involves adding effort to make them easier to maintain. The system may be re- structured and re-documented System re-engineering

6 ©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 28Slide 6 l When system changes are mostly confined to part of the system then re-engineer that part l When hardware or software support becomes obsolete l When new ways of accessing are needed, but its functionality remains l When tool support is are available When to re-engineer

7 ©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 28Slide 7 Re-engineering advantages l Reduced risk There is a high risk in new software development. There may be development problems, staffing problems and specification problems l Reduced cost The cost of re-engineering is often significantly less than the costs of developing new software

8 ©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 28Slide 8 Business process re-engineering l Concerned with re-designing business processes to make them more responsive and more efficient l Often reliant on the introduction of new computer systems to support the revised processes l May force software re-engineering as the legacy systems are designed to support existing processes

9 ©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 28Slide 9 Forward engineering and re-engineering

10 ©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 28Slide 10 Forward engineering and re-engineering “Forward engineering is the traditional process of moving from high-level abstractions and logical, implementation- independent designs to the physical implementation of a system." [ElliotChikofsky and JamesCross, Reverse Engineering and Design Recovery: A Taxonomy, IEEE Software 7(1):13-17, 1990.]

11 ©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 28Slide 11 The re-engineering process

12 ©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 28Slide 12 Re-engineering cost factors l The quality of the software to be re-engineered l The tool support available for re-engineering l The extent of the data conversion which is required l The availability of expert staff for re-engineering

13 ©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 28Slide 13 Re-engineering approaches

14 ©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 28Slide 14 Source code translation l Involves converting the code from one language (or language version) to another e.g. FORTRAN to C l May be necessary because of: Hardware platform update Staff skill shortages Organisational policy changes l Only realistic if an automatic translator is available

15 ©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 28Slide 15 The program translation process

16 ©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 28Slide 16 Reverse engineering l Analysing software with a view to understanding its design and specification l May be part of a re-engineering process but may also be used to re-specify a system for re- implementation l Builds a program data base and generates information from this l Program understanding tools (browsers, cross- reference generators, etc.) may be used in this process

17 ©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 28Slide 17 Reverse engineering l “Reverse engineering is the process of analyzing a subject system with two goals in mind: (1) to identify the system's components and their interrelationships; and, (2) to create representations of the system in another form or at a higher level of abstraction." [ElliotChikofsky and JamesCross, Reverse Engineering and Design Recovery: A Taxonomy, IEEE Software 7(1):13-17, 1990.]

18 ©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 28Slide 18 The reverse engineering process

19 ©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 28Slide 19 Reverse engineering l “Design recovery is a subset of reverse engineering in which domain knowledge, external information, and deduction or fuzzy reasoning are added to the observations of the subject system." l The objective of design recovery is to identify meaningful higher-level abstractions beyond those obtained directly by examining the system itself. l [ElliotChikofsky and JamesCross, Reverse Engineering and Design Recovery: A Taxonomy, IEEE Software 7(1):13-17, 1990.]

20 ©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 28Slide 20 Reverse engineering l Reverse engineering often precedes re- engineering but is sometimes worthwhile in its own right The design and specification of a system may be reverse engineered so that they can be an input to the requirements specification process for the system’s replacement The design and specification may be reverse engineered to support program maintenance and reengineering

21 ©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 28Slide 21 Program structure improvement l Maintenance tends to corrupt the structure of a program. It becomes harder and harder to understand l The program may be automatically restructured to remove unconditional branches l Conditions may be simplified to make them more readable

22 ©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 28Slide 22 Program Restructuring l “Restructuring is a transformation from one form of representation to another at the same relative level of abstraction." The new representation is meant to preserve the semantics and external behaviour of the original. [ElliotChikofsky and JamesCross, Reverse Engineering and Design Recovery: A Taxonomy, IEEE Software 7(1):13-17, 1990.]

23 ©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 28Slide 23 Spaghetti logic

24 ©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 28Slide 24 Structured control logic

25 ©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 28Slide 25 Another Spaghetti logic START: GOTO MAMMALS DOG: WALK THE DOG GOTO CAT MAMMALS: GOTO DOG FISH: FEED THE FISH COVER THE BIRD GOTO FROG CAT: PUT OUT THE CAT GOTO FISH-AND-FOWL FISH-AND-FOWL: GOTO FISH FROG: SING TO THE FROG EXIT.

26 ©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 28Slide 26 Another structured control logic START: CALL FUNCTION DOG CALL FUNCTION CAT CALL FUNCTION FISH CALL FUNCTION BIRD CALL FUNCTION FROG EXIT. DOG: WALK THE DOG RETURN CAT: PUT OUT THE CAT RETURN FISH: FEED THE FISH RETURN BIRD: COVER BIRD CAGE RETURN FROG: SING TO THE FROG RETURN

27 ©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 28Slide 27 Condition simplification -- Complex condition if not (A > B and (C F) ) )... -- Simplified condition if (A = D or E > F)...

28 ©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 28Slide 28 Automatic program restructuring

29 ©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 28Slide 29 Restructuring problems l Problems with re-structuring are: Loss of comments Loss of documentation Heavy computational demands l Restructuring doesn’t help with poor modularisation where related components are dispersed throughout the code l The understandability of data-driven programs may not be improved by re-structuring

30 ©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 28Slide 30 Program modularisation l The process of re-organising a program so that related program parts are collected together in a single module l Usually a manual process that is carried out by program inspection and re-organisation

31 ©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 28Slide 31 Data re-engineering l Involves analysing and reorganising the data structures (and sometimes the data values) in a program l May be part of the process of migrating from a file-based system to a DBMS-based system or changing from one DBMS to another l Objective is to create a managed data environment

32 ©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 28Slide 32 Approaches to data re-engineering

33 ©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 28Slide 33 Data problems l End-users want data on their desktop machines rather than in a file system. They need to be able to download this data from a DBMS l Systems may have to process much more data than was originally intended by their designers l Redundant data may be stored in different formats in different places in the system

34 Data migration

35 ©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 28Slide 35 Data problems l Data naming problems Names may be hard to understand. The same data may have different names in different programs l Field length problems The same item may be assigned different lengths in different programs l Record organisation problems Records representing the same entity may be organised differently in different programs l Hard-coded literals l No data dictionary

36 ©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 28Slide 36 Data value inconsistencies

37 ©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 28Slide 37 Data conversion l Data re-engineering may involve changing the data structure organisation without changing the data values l Data value conversion is very expensive. Special- purpose programs have to be written to carry out the conversion

38 ©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 28Slide 38 The data re-engineering process

39 ©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 28Slide 39 Key points l The objective of re-engineering is to improve the system structure to make it easier to understand and maintain l The re-engineering process involves source code translation, reverse engineering, program structure improvement, program modularisation and data re-engineering l Source code translation is the automatic conversion of of program in one language to another

40 ©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 28Slide 40 Key points l Reverse engineering is the process of deriving the system design and specification from its source code l Program structure improvement replaces unstructured control constructs with while loops and simple conditionals l Program modularisation involves reorganisation to group related items l Data re-engineering may be necessary because of inconsistent data management


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