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Classroom games Hum Tag 1)All players get into groups of three. 2)Define the boundaries of the playing field. Players spread out within the boundaries.

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Presentation on theme: "Classroom games Hum Tag 1)All players get into groups of three. 2)Define the boundaries of the playing field. Players spread out within the boundaries."— Presentation transcript:

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2 Classroom games

3 Hum Tag 1)All players get into groups of three. 2)Define the boundaries of the playing field. Players spread out within the boundaries. 3) The leader breaks up a few groups of three to be the “its.” There should be one it for each two groups. 4)Players can form “safe base” from any “it” by holding hands with two others, taking a deep breath, and humming. 5) The “base” only lasts until someone runs out of breath.

4 Hum Tag 6) When anyone in a group runs out of air, everyone must break apart and dash to find two new partners. 7) “It” can tag anyone who is not in a group of three and humming. 8) “It” must yell “tag.” The tagged person must stop and hold up both hands in the air and count to five LOUDLY. This is how others know who is it. 9) If you are tagged by an “it,” you become an “it,” and the other “it” is free. 10) NO TAGBACKS. Keep it moving.


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