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AP-1 4. Agile Processes. AP-2 Agile Processes Focus on creating a working system Different attitude on measuring progress XP Scrum.

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Presentation on theme: "AP-1 4. Agile Processes. AP-2 Agile Processes Focus on creating a working system Different attitude on measuring progress XP Scrum."— Presentation transcript:

1 AP-1 4. Agile Processes

2 AP-2 Agile Processes Focus on creating a working system Different attitude on measuring progress XP Scrum

3 AP-3 Objective To minimize the risk in development –Understand requirements better –Be ready to change as requirements change To succeed in the development process To complete the project –in budget –on time If the project has to be cancelled, do so with minimal damage Create a system that is –easier to maintain –less expensive to evolve Keep the bug count low

4 AP-4 What about extensibility? Your system should be able to change with least cost You should anticipate change? Does it mean that you build for what you think may be needed? It depends Here are questions to ask

5 AP-5 Cost of the new feature What are the chances you will need to add new feature? How much does it take now to provide it? What is the worth of that feature to customer? How much will it cost to provide it in the future? If it will cost almost the same in the future, and you are not certain of the feature’s worth, it may be better to wait –If the features are important, we can implement it later –If it is not needed, we did not implement it

6 AP-6 So Should I not worry about extensibility? You should! However, there are ways to address it Check on your ability to anticipate the need and change Check on your ability to build the system so the change in the future is incremental Refactor the system as it evolved

7 AP-7 Control Variables Cost –Too little, does not solve problems –Too much, some times more of a problem Time –More time can improve quality and increase scope. –Too much time hurts as well Feedback from system in production is imperative Quality –Sacrificing this may result in short term gains –Over the long haul, lost is enormous Scope –Lesser the scope, better the quality –You can deliver sooner as well –Assuming it meets the business needs

8 AP-8 Set of Values Communication –Need to communicate critical change in requirements, design, etc. –Put in place practices that will enhance communication Simplicity –Find simplest thing that will work –Build some thing simple today and pay a little to change tomorrow than build some thing complicated today that may never be used Feedback –Unit tests provide feedback –Corrected in minutes and days, not weeks –A system that stays out of the hands of users is trouble waiting to happen Courage –Do not hesitate to throw code away if you find a better simpler way –Do not hesitate to call attention to problems if they are significant and will benefit from reworking

9 AP-9 What’s XP? Kent Beck XP has nothing new, yet it has something new! It takes good commonsense principles and practices to extreme levels –If code review is good, we’ll review code all the time Pair programming –If testing is good, every body will test all the time Unit testing by developers, functional testing by customers –If design is good, we’ll make it part of everybody’s daily business Refactoring –If simplicity is good, we’ll make it part of the system with simplest design that supports its current functionality –If architecture is important, everybody will work defining and refining the architecture all the time metaphor –If integration testing is important, then we’ll integrate and test several times a day Continuous integration –If short iterations are good, we’ll make the iterations really, really short – seconds and minutes and minutes and hours, not weeks and months and years The planning game

10 AP-10 XP Principles The Planning Game –Scope next release with business priorities, technical estimates –Update the plan based on reality Small Releases –Put simply system into production quickly –Release new version in short cycle Metaphor –Guide development with simple shared story of how the whole system works Simple Design –Design as simple as possible at any given moment. Testing –Continually write and run unit tests

11 AP-11 XP Principles Refactoring –Restructure system without changing its behavior to remove duplication, improve communciation, add flexibility and simplify Pair Programming –Two programmers, one machine, four eyes are better than two Collective Ownership –Anyone can change code anywhere in the system at any time Continuous Integration –Integrate and build the system many times a day, every time a talk is completed. 40-hour Week –Never work overtime a second week in a row On-site Customer –Real, live user on the team, available full-time to answer questions Coding Standards –All code written accordance with rules emphasizing communication through the code

12 AP-12 Where does XP work? Culture –Business culture How change is accepted? Need to work long hours? Goal oriented? Heavy on paper work? Size –Team size of around 10 is ideal Technology –Must be able to make change quickly and get feedback Work environment –Should promote closer interaction and communication

13 AP-13 Scrum Emphasizes agility Leaves documentation depth to specifics of projects – may need more or less –as little as possible Self-directed and self-organized team 30 days iteration cycle (sprints) Demo to stakeholder at iteration end Client-driven adaptive planning Daily standup meetings No work added during iteration

14 AP-14 Scrum Lifecycle Planning –Vision, expectations, funding Staging –Identify requirements, prioritize iteration Development –Implement system ready for release in each sprint Release –Operational deployment

15 AP-15 Scrum Values Commitment –Team takes responsibility to complete the Sprint. To avoid things that will stand in its way Focus –Team’s focus is maintained. Distractions, interruptions are fielded Openness –Overall and individual status and commitments kept open. Respect –Team responsibility rather than scapegoating. Courage –Management and team have the courage to take responsibility to do what is necessary


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