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WHAT IS MATERIAL DESIGN? Michael Williamson 9/25/2014.

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1 WHAT IS MATERIAL DESIGN? Michael Williamson 9/25/2014

2 DESIGN REEL https://www.youtube.com/v/p4gmvHyuZzw

3 DEFINITION Material design is a comprehensive guide for visual, motion, and interaction design across platforms and devices. To use material design in your Android apps, follow the guidelines defined in the material design specification and use the new components and functionality available in the Android L Developer Preview.

4 “Design is the art of considered creation. Our goal is to satisfy the diverse spectrum of human needs. As those needs evolve, so too must our designs, practices, and philosophies. We challenged ourselves to create a visual language for our users that synthesizes the classic principles of good design with the innovation and possibility of technology and science. This is Material Design.” 9 PRINCIPLES

5 1: Material is the metaphor A material metaphor is the unifying theory of a rationalized space and a system of motion. Our material is grounded in tactile reality, inspired by our study of paper and ink, yet open to imagination and magic.

6 9 PRINCIPLES 2: Surfaces are intuitive and natural Surfaces and edges provide visual cues that are grounded in our experience of reality. The use of familiar tactile attributes speaks to primal parts of our brains and helps us quickly understand affordances.

7 9 PRINCIPLES 3: Dimensionality affords interaction The fundamentals of light, surface, and movement are key to conveying how objects interact. Realistic lighting shows seams, divides space, and indicates moving parts.

8 9 PRINCIPLES 4: One adaptive design A single underlying design system organizes interactions and space. Each device reflects a different view of the same underlying system. Each view is tailored to the size and interaction appropriate for that device. Colors, iconography, hierarchy, and spatial relationships remain constant.

9 9 PRINCIPLES 5: Content is bold, graphic, and intentional Bold design creates hierarchy, meaning, and focus. Deliberate color choices, edge-to-edge imagery, large-scale typography, and intentional white space create immersion and clarity.

10 9 PRINCIPLES 6: Color, surface, and iconography emphasize actions User action is the essence of experience design. The primary actions are inflection points that transform the whole design. Their emphasis makes core functionality immediately apparent and provides waypoints for the user.

11 9 PRINCIPLES 7: Users initiate change Changes in the interface derive their energy from user actions. Motion that cascades from touch respects and reinforces the user as the prime mover.

12 9 PRINCIPLES 8: Animation is choreographed on a shared stage All action takes place in a single environment. Objects are presented to the user without breaking the continuity of experience even as they transform and reorganize.

13 9 PRINCIPLES 9: Motion provides meaning Motion is meaningful and appropriate, serving to focus attention and maintain continuity. Feedback is subtle yet clear. Transitions are efficient yet coherent.

14 GOOGLE, INC: MATERIAL DESIGN GOLD PRIZE, BEST CONTRIBUTION TO UX GOLD PRIZE http://userexperienceawards.com/ux-awards-2014-winners/#google

15 Animation -Authentic Motion -Responsive Interaction -Meaningful Transitions -Delightful Details WHAT'S IN THE SPEC? http://www.google.com/design/spec/animation/responsive- interaction.html# http://www.google.com/design/spec/animation/meaningful- transitions.html http://www.google.com/design/spec/animation/delightful- details.html

16 Style -Color -Typography -Icons -Imagery WHAT'S IN THE SPEC?

17 Layout -Principles -Metrics and Keylines -Structure WHAT'S IN THE SPEC?

18 Components -Bottom Sheets -Buttons -Cards -Chips -Dialogs -Dividers -Grids -Lists -List controls WHAT'S IN THE SPEC?

19 … -Menus -Progress and Activity -Sliders -Snackbars and Toasts -Subheaders -Switches -Tabs -Text fields -Tooltips WHAT'S IN THE SPEC?

20 Patterns -Selection -Gestures -Promoted Actions -Settings -Imagery Treatment -Search WHAT'S IN THE SPEC?

21 Usability -Accessibility Resoources -Layout Templates -Sticker Sheets -Roboto Font -Color Palettes WHAT'S IN THE SPEC?

22 http://static.googleusercontent.com/media/www.google.c om/en/us/design/material-design.pdf http://static.googleusercontent.com/media/www.google.c om/en/us/design/material-design.pdf http://www.google.com/design/spec/material- design/introduction.html# http://www.google.com/design/spec/material- design/introduction.html# http://googledevelopers.blogspot.com/2014/06/this-is- material-design.html http://googledevelopers.blogspot.com/2014/06/this-is- material-design.html http://www.google.com/design/ https://www.google.com/webdesigner/ https://plus.google.com/+googledesign/posts http://www.polymer- project.org/docs/elements/material.html http://www.polymer- project.org/docs/elements/material.html https://play.google.com/store/apps/details?id=com.chrom ecordova.Topeka https://play.google.com/store/apps/details?id=com.chrom ecordova.Topeka https://www.youtube.com/v/Q8TXgCzxEnw


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