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SCOM 5056 Design Theory in Science Communication week 6: implementation design Dave Goforth FA377 (Fraser) 705-675-1151 ext 2316 laurentian.ca.

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Presentation on theme: "SCOM 5056 Design Theory in Science Communication week 6: implementation design Dave Goforth FA377 (Fraser) 705-675-1151 ext 2316 laurentian.ca."— Presentation transcript:

1 SCOM 5056 Design Theory in Science Communication week 6: implementation design Dave Goforth FA377 (Fraser) 705-675-1151 ext 2316 dgoforth@cs. laurentian.ca dgoforth@cs. laurentian.ca

2 Implementation in the Design process audiencevisitors contextscience centre knowledgelever: m 1 d 1 = m 2 d 2 artefact implementation m1m1 m2m2 d2d2 d1d1

3 Outline 1.factors in implementation 2.example – physical interaction 3.design references for implementation 4.designs for learning – Sue Allen

4 Implementation factors audience –e.g., vocabulary, Universal Design,... context –constraints (cost, safety,...), technology, time,... artefact design –editing, graphics,web guidelines, film production,...

5 example – physical interaction Donald Norman, “The Design of Everyday Things”, p.188: Design should: 1.make it easy to determine what actions are possible at any moment (make use of constraints)

6 example – physical interaction Donald Norman, “The Design of Everyday Things”, p.188: Design should: 2.make things visible including the conceptual model, the alternative actions and the results of actions

7 example – physical interaction Donald Norman, “The Design of Everyday Things”, p.188: Design should: 3.make it easy to evaluate the current state of the system

8 example – physical interaction Donald Norman, “The Design of Everyday Things”, p.188: Design should: 4.follow natural mappings between intentions and the required actions; between actions and the resulting effect; and between the information that is visible and the interpretation of the system state

9 Bad design, good design (Norman) http://www.baddesigns.com/autoicons.html

10 Boston Museum of Science

11 Mars Yosemite Grand Canyon Alaska Glacier Hawaii Reverse Forward

12 Boston Museum of Science

13 ColourPositionDimmer Vertical Horizontal

14 Science World Vancouver ?

15 Boston Museum of Science ?

16 Submarine

17 References User interaction –Norman, Donald. 2002. The Design of Everyday Things. New York NY: Basic Books Movies, video –Zettl, Herbert, many books Diagrams, visual information –Tufte, Edward, 4 beautiful books Visual display of quantitative data –Cleveland, W.S. 1993. Visualizing Data. Summit NJ: Hobart Press. Risk Universal design –http://www.design.ncsu.edu/cud/pubs_p/pudperformproduct.htmhttp://www.design.ncsu.edu/cud/pubs_p/pudperformproduct.htm

18 Designs for Learning – Sue Allen Where do they fit? 1.immediate apprehendability artefact design, implementation design 2.physical interactivity artefact design, implementation design 3.conceptual coherence knowledge design, artefact design 4.diversity of learners audience, artefact design

19 Exhibit experience example Exhibition “Traits of Life”, Exploratorium, 2002 270 m 2, 50 exhibits, 4 sections –Stuff of Life –Making More Life –Change over Time –Life Uses Energy evaluation –George E. Hein, 2003

20 Exhibit evaluation example “Traits of Life” – exhibition, Hein (2003) median < 6 minutes average 8 min 6 sec

21 58%

22 109

23 To conclude... my second thoughts sources of scientific material more detailed examples, exercises on knowledge structures your reflections on the course?


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