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SCOM 5056 Design Theory in Science Communication week 6: implementation design Dave Goforth FA377 (Fraser) 705-675-1151 ext 2316 dgoforth@cs. laurentian.ca dgoforth@cs. laurentian.ca
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Implementation in the Design process audiencevisitors contextscience centre knowledgelever: m 1 d 1 = m 2 d 2 artefact implementation m1m1 m2m2 d2d2 d1d1
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Outline 1.factors in implementation 2.example – physical interaction 3.design references for implementation 4.designs for learning – Sue Allen
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Implementation factors audience –e.g., vocabulary, Universal Design,... context –constraints (cost, safety,...), technology, time,... artefact design –editing, graphics,web guidelines, film production,...
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example – physical interaction Donald Norman, “The Design of Everyday Things”, p.188: Design should: 1.make it easy to determine what actions are possible at any moment (make use of constraints)
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example – physical interaction Donald Norman, “The Design of Everyday Things”, p.188: Design should: 2.make things visible including the conceptual model, the alternative actions and the results of actions
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example – physical interaction Donald Norman, “The Design of Everyday Things”, p.188: Design should: 3.make it easy to evaluate the current state of the system
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example – physical interaction Donald Norman, “The Design of Everyday Things”, p.188: Design should: 4.follow natural mappings between intentions and the required actions; between actions and the resulting effect; and between the information that is visible and the interpretation of the system state
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Bad design, good design (Norman) http://www.baddesigns.com/autoicons.html
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Boston Museum of Science
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Mars Yosemite Grand Canyon Alaska Glacier Hawaii Reverse Forward
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Boston Museum of Science
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ColourPositionDimmer Vertical Horizontal
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Science World Vancouver ?
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Boston Museum of Science ?
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Submarine
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References User interaction –Norman, Donald. 2002. The Design of Everyday Things. New York NY: Basic Books Movies, video –Zettl, Herbert, many books Diagrams, visual information –Tufte, Edward, 4 beautiful books Visual display of quantitative data –Cleveland, W.S. 1993. Visualizing Data. Summit NJ: Hobart Press. Risk Universal design –http://www.design.ncsu.edu/cud/pubs_p/pudperformproduct.htmhttp://www.design.ncsu.edu/cud/pubs_p/pudperformproduct.htm
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Designs for Learning – Sue Allen Where do they fit? 1.immediate apprehendability artefact design, implementation design 2.physical interactivity artefact design, implementation design 3.conceptual coherence knowledge design, artefact design 4.diversity of learners audience, artefact design
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Exhibit experience example Exhibition “Traits of Life”, Exploratorium, 2002 270 m 2, 50 exhibits, 4 sections –Stuff of Life –Making More Life –Change over Time –Life Uses Energy evaluation –George E. Hein, 2003
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Exhibit evaluation example “Traits of Life” – exhibition, Hein (2003) median < 6 minutes average 8 min 6 sec
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58%
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109
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To conclude... my second thoughts sources of scientific material more detailed examples, exercises on knowledge structures your reflections on the course?
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