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Lecture 15 Overview.

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Presentation on theme: "Lecture 15 Overview."— Presentation transcript:

1 Lecture 15 Overview

2 Network API Application Programming Interface
Services that provide the interface between application and protocol software often by the operating system Application Network API Protocol A Protocol B Protocol C CPE 401/601 Lecture 15 : Socket Programming

3 Network API wish list Generic Programming Interface
Support multiple communication protocol suites (families) Address (endpoint) representation independence Provide special services for Client and Server? Support for message oriented and connection oriented communication Work with existing I/O services when this makes sense Operating System independence CPE 401/601 Lecture 15 : Socket Programming

4 Socket A socket is an abstract representation of a communication endpoint Sockets work with Unix I/O services just like files, pipes & FIFOs Sockets needs to establishing a connection specifying communication endpoint addresses CPE 401/601 Lecture 15 : Socket Programming

5 Creating a Socket int socket(int family, int type, int proto);
family specifies the protocol family PF_INET for TCP/IP type specifies the type of service SOCK_STREAM, SOCK_DGRAM protocol specifies the specific protocol usually 0, which means the default CPE 401/601 Lecture 15 : Socket Programming

6 socket() The socket() system call returns a socket descriptor (small integer) or -1 on error socket() allocates resources needed for a communication endpoint but it does not deal with endpoint addressing CPE 401/601 Lecture 15 : Socket Programming

7 Specifying an Endpoint Address
Sockets API is generic There must be a generic way to specify endpoint addresses TCP/IP requires an IP address and a port number for each endpoint address Other protocol suites (families) may use other schemes CPE 401/601 Lecture 15 : Socket Programming

8 sockaddr sockaddr_in6 sockaddr sockaddr_in sa_len length AF_INET6
sa_family sa_data length AF_INET port addr zero sockaddr sockaddr_in sockaddr_in6 AF_INET6 Flow-label Scope ID 28 bytes variable 16 bytes CPE 401/601 Lecture 15 : Socket Programming

9 struct sockaddr_in (IPv4)
struct sockaddr_in { uint8_t sin_len; sa_family_t sin_family; in_port_t sin_port; struct in_addr sin_addr; char sin_zero[8]; }; struct in_addr { in_addr_t s_addr; Length of structure (16) AF_INET 16 bit Port number Make structure 16 bytes 32 bit IPv4 address CPE 401/601 Lecture 15 : Socket Programming

10 struct sockaddr_in (IPv6)
struct sockaddr_in6 { uint8_t sin6_len; sa_family_t sin6_family; in_port_t sin6_port; uint32_t sin6_flowinfo; struct in6_addr sin6_addr; uint32_t sin6_scope_id; }; struct in6_addr { uint8_t s6_addr[16]; Length of structure (28) AF_INET6 Port number Flow label Scope of address 128 bit IPv6 address CPE 401/601 Lecture 15 : Socket Programming

11 Network Byte Order All values stored in a sockaddr_in must be in network byte order. sin_port a TCP/IP port number sin_addr an IP address uint16_t htons(uint16_t); uint16_t ntohs(uint_16_t); uint32_t htonl(uint32_t); uint32_t ntohl(uint32_t); CPE 401/601 Lecture 15 : Socket Programming

12 TCP/IP Addresses We don’t need to deal with sockaddr structures since we will only deal with a real protocol family. We can use sockaddr_in structures BUT: The C functions that make up the sockets API expect structures of type sockaddr CPE 401/601 Lecture 15 : Socket Programming

13 Assigning an address to a socket
The bind() system call is used to assign an address to an existing socket. int bind( int sockfd, const struct sockaddr *myaddr, int addrlen); You can give bind() a sockaddr_in structure: int bind( mysock, (struct sockaddr*) &myaddr, sizeof(myaddr) ); CPE 401/601 Lecture 15 : Socket Programming

14 bind() Example int mysock,err; struct sockaddr_in myaddr; mysock = socket(PF_INET,SOCK_STREAM,0); myaddr.sin_family = AF_INET; myaddr.sin_port = htons( portnum ); myaddr.sin_addr = htonl( ipaddress); err=bind(mysock, (sockaddr *) &myaddr, sizeof(myaddr)); CPE 401/601 Lecture 15 : Socket Programming

15 Port schmort - who cares ?
Clients typically don’t care what port they are assigned When you call bind you can tell it to assign you any available port: myaddr.port = htons(0); CPE 401/601 Lecture 15 : Socket Programming

16 What is my IP address ? How can you find out what your IP address is so you can tell bind() ? There is no realistic way for you to know the right IP address to give bind() what if the computer has multiple network interfaces? specify the IP address as: INADDR_ANY, this tells the OS to take care of things. CPE 401/601 Lecture 15 : Socket Programming

17 IPv4 Address Conversion
int inet_aton(char *, struct in_addr *); Convert ASCII dotted-decimal IP address to network byte ordered 32 bit value. Returns 1 on success, 0 on failure. char *inet_ntoa(struct in_addr); Convert network byte ordered value to ASCII dotted-decimal (a string). CPE 401/601 Lecture 15 : Socket Programming

18 IPv4 & IPv6 Address Conversion
int inet_pton(int, const char*, void*); (family, string_ptr, address_ptr) Convert IP address string to network byte ordered 32 or 128 bit value 1 on success, -1 on failure, 0 on invalid input char *inet_ntop(int, const void*, char*, size_t); (family, address_ptr, string_ptr, length) Convert network byte ordered value to IP address string x:x:x:x:x:x:x:x or x:x:x:x:x:x:a.b.c.d CPE 401/601 Lecture 15 : Socket Programming

19 Other socket system calls
General Use read() write() close() Connection-oriented (TCP) connect() listen() accept() Connectionless (UDP) send() recv() CPE 401/601 Lecture 15 : Socket Programming

20 Lecture 16 TCP and UDP Sockets
CPE 401 / 601 Computer Network Systems slides are modified from Dave Hollinger slides are modified from Dave Hollinger

21 TCP Sockets Programming
Creating a passive mode (server) socket Establishing an application-level connection send/receive data Terminating a connection CPE 401/601 Lecture 16 : TCP Socket Programming

22 TCP state diagram

23 Creating a TCP socket family: AF_INET, AF_INET6, AF_LOCAL, …
int socket(int family,int type,int proto); family: AF_INET, AF_INET6, AF_LOCAL, … type: SOCK_STREAM, SOCK_DGRAM, SOCK_SEQPACKET, SOCK_RAW protocol: IPPROTO_TCP, IPPROTO_UDP, IPPROTO_SCTP int sock; sock = socket(PF_INET, SOCK_STREAM, 0); if (sock<0) { /* ERROR */ } CPE 401/601 Lecture 16 : TCP Socket Programming

24 Binding to well known address
int bind(int sockfd, const struct sockaddr *myaddr, socklen_t addrlen); int mysock; struct sockaddr_in myaddr; mysock = socket(PF_INET,SOCK_STREAM,0); myaddr.sin_family = AF_INET; myaddr.sin_port = htons( 80 ); myaddr.sin_addr = htonl( INADDR_ANY ); bind(mysock, (sockaddr *) &myaddr, sizeof(myaddr)); CPE 401/601 Lecture 16 : TCP Socket Programming

25 Establishing a passive mode TCP socket
Address already determined Tell the kernel to accept incoming connection requests directed at the socket address 3-way handshake Tell the kernel to queue incoming connections for us CPE 401/601 Lecture 16 : TCP Socket Programming

26 listen() sockfd is the TCP socket
int listen(int sockfd, int backlog); sockfd is the TCP socket already bound to an address backlog is the number of incoming connections the kernel should be able to keep track of (queue for us) Sum of incomplete and completed queues CPE 401/601 Lecture 16 : TCP Socket Programming

27 Accepting an incoming connection
Once we call listen(), the O.S. will queue incoming connections Handles the 3-way handshake Queues up multiple connections When our application is ready to handle a new connection we need to ask the O.S. for the next connection CPE 401/601 Lecture 16 : TCP Socket Programming

28 accept() sockfd is the passive mode TCP socket
int accept( int sockfd, struct sockaddr* cliaddr, socklen_t *addrlen); sockfd is the passive mode TCP socket initiated by socket(), bind(), and listen() cliaddr is a pointer to allocated space addrlen is a value-result argument must be set to the size of cliaddr on return, will be set to be the number of used bytes in cliaddr CPE 401/601 Lecture 16 : TCP Socket Programming

29 accept() return value accept() returns a new socket descriptor (small positive integer) or -1 on error After accept returns a new socket descriptor, I/O can be done using the read() and write() system calls read() and write() operate a little differently on sockets! vs. file operation! CPE 401/601 Lecture 16 : TCP Socket Programming

30 Terminating a TCP connection
int close(int sockfd); Either end of the connection can call the close() system call What if there is data being sent? If the other end has closed the connection, and there is no buffered data, reading from a TCP socket returns 0 to indicate EOF. CPE 401/601 Lecture 16 : TCP Socket Programming

31 Client Code TCP clients can call connect() which:
takes care of establishing an endpoint address for the client socket Attempts to establish a connection to the specified server 3-way handshake no need to call bind first, the O.S. will take care of assigning the local endpoint address TCP port number, IP address CPE 401/601 Lecture 16 : TCP Socket Programming

32 connect() sockfd is an already created TCP socket
int connect( int sockfd, const struct sockaddr *server, socklen_t addrlen); sockfd is an already created TCP socket server contains the address of the server connect() returns 0 if OK, -1 on error No response to SYN segment (3 trials) RST signal ICMP destination unreachable (3 trials) CPE 401/601 Lecture 16 : TCP Socket Programming

33 Reading from a TCP socket
int read(int fd, char *buf, int max); By default read() will block until data is available reading from a TCP socket may return less than max bytes whatever is available You must be prepared to read data 1 byte at a time! CPE 401/601 Lecture 16 : TCP Socket Programming

34 Writing to a TCP socket int write(int fd, char *buf, int num); write might not be able to write all num bytes on a nonblocking socket readn(), writen() and readline() functions CPE 401/601 Lecture 16 : TCP Socket Programming

35 Metaphor for Good Relationships
To succeed in relationships*: you need to establish your own identity. you need to be open & accepting. you need to establish contacts. you need to take things as they come, not as you expect them. you need to handle problems as they arise. bind() accept() connect() read might return 1 byte check for errors *Copyright Dr. Laura’s Network Programming Corp. CPE 401/601 Lecture 16 : TCP Socket Programming

36 UDP Sockets

37 UDP Sockets Programming
Creating UDP sockets Client Server Sending data Receiving data Connected Mode CPE 401/601 Lecture 16 : UDP Socket Programming

38 Creating a UDP socket int socket(int family, int type, int proto); int sock; sock = socket(PF_INET, SOCK_DGRAM, 0); if (sock<0) { /* ERROR */ } CPE 401/601 Lecture 16 : UDP Socket Programming

39 Binding to well known address
typically done by server only int mysock; struct sockaddr_in myaddr; Mysock=socket(PF_INET,SOCK_DGRAM,0); myaddr.sin_family = AF_INET; myaddr.sin_port = htons(1234); myaddr.sin_addr = htonl(INADDR_ANY); bind(mysock, &myaddr, sizeof(myaddr)); CPE 401/601 Lecture 16 : UDP Socket Programming

40 Sending UDP Datagrams sockfd is a UDP socket
ssize_t sendto( int sockfd, void *buff, size_t nbytes, int flags, const struct sockaddr* to, socklen_t addrlen); sockfd is a UDP socket buff is the address of the data (nbytes long) to is the destination address Return value is the number of bytes sent, or -1 on error. CPE 401/601 Lecture 16 : UDP Socket Programming

41 sendto() The return value of sendto() indicates how much data was accepted by the O.S. for sending as a datagram not how much data made it to the destination. There is no error condition that indicates that the destination did not get the data!!! You can send 0 bytes of data! CPE 401/601 Lecture 16 : UDP Socket Programming

42 Receiving UDP Datagrams
ssize_t recvfrom( int sockfd, void *buff, size_t nbytes, int flags, struct sockaddr* from, socklen_t *fromaddrlen); sockfd is a UDP socket buff is the address of a buffer (nbytes long) from is the address of a sockaddr Return value is the number of bytes received and put into buff, or -1 on error CPE 401/601 Lecture 16 : UDP Socket Programming

43 recvfrom() If buff is not large enough, any extra data is lost forever... You can receive 0 bytes of data! The sockaddr at from is filled in with the address of the sender CPE 401/601 Lecture 16 : UDP Socket Programming

44 More recvfrom() recvfrom doesn’t return until there is a datagram available, unless you do something special You should set fromaddrlen before calling If from and fromaddrlen are NULL we don’t find out who sent the data CPE 401/601 Lecture 16 : UDP Socket Programming

45 Typical UDP client code
Create UDP socket Create sockaddr with address of server Call sendto(), sending request to the server No call to bind() is necessary! Possibly call recvfrom() if we need a reply CPE 401/601 Lecture 16 : UDP Socket Programming

46 Typical UDP Server code
Create UDP socket and bind to well known address Call recvfrom() to get a request, noting the address of the client Process request and send reply back with sendto() CPE 401/601 Lecture 16 : UDP Socket Programming

47 Typical UDP Communication
CPE 401/601 Lecture 16 : UDP Socket Programming

48 UDP Echo Server NEED TO CHECK FOR ERRORS!!!
int mysock; struct sockaddr_in myaddr, cliaddr; char msgbuf[MAXLEN]; socklen_t clilen; int msglen; mysock = socket(PF_INET,SOCK_DGRAM,0); myaddr.sin_family = AF_INET; myaddr.sin_port = htons( S_PORT ); myaddr.sin_addr = htonl( INADDR_ANY ); bind(mysock, &myaddr, sizeof(myaddr)); while (1) { clilen=sizeof(cliaddr); msglen=recvfrom(mysock,msgbuf,MAXLEN,0, cliaddr,&clilen); sendto(mysock,msgbuf,msglen,0,cliaddr,clilen); } NEED TO CHECK FOR ERRORS!!! CPE 401/601 Lecture 16 : UDP Socket Programming

49 Debugging Debugging UDP can be difficult
Write routines to print out sockaddrs Use trace, strace, ptrace, truss, etc Include code that can handle unexpected situations CPE 401/601 Lecture 16 : UDP Socket Programming

50 Timeout when calling recvfrom()
It might be nice to have each call to recvfrom() return after a specified period of time even if there is no incoming datagram We can do this by using SIGALRM and wrapping each call to recvfrom() with a call to alarm() CPE 401/601 Lecture 16 : UDP Socket Programming

51 recvfrom()and alarm()
signal(SIGALRM, sig_alrm); alarm(max_time_to_wait); if (recvfrom(…)<0) if (errno==EINTR) /* timed out */ else /* some other error */ /* no error or time out - turn off alarm */ alarm(0); There are some other (better) ways to do this CPE 401/601 Lecture 16 : UDP Socket Programming

52 Connected mode A UDP socket can be used in a call to connect()
This simply tells the O.S. the address of the peer No handshake is made to establish that the peer exists No data of any kind is sent on the network as a result of calling connect() on a UDP socket CPE 401/601 Lecture 16 : UDP Socket Programming

53 Connected UDP Once a UDP socket is connected:
can use sendto() with a null dest address can use write() and send() can use read() and recv() only datagrams from the peer will be returned Asynchronous errors will be returned to the process OS Specific, some won’t do this! CPE 401/601 Lecture 16 : UDP Socket Programming

54 Asynchronous Errors What happens if a client sends data to a server that is not running? ICMP “port unreachable” error is generated by receiving host and sent to sending host The ICMP error may reach the sending host after sendto() has already returned! The next call dealing with the socket could return the error CPE 401/601 Lecture 16 : UDP Socket Programming

55 Back to UDP connect() Connect() is typically used with UDP when communication is with a single peer only. It is possible to disconnect and connect the same socket to a new peer More efficient to send multiple datagrams to the same user Many UDP clients use connect() Some servers (TFTP) CPE 401/601 Lecture 16 : UDP Socket Programming


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