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VGO 2 March 2003 Online Gaming Midterm Presentation March 2003.

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Presentation on theme: "VGO 2 March 2003 Online Gaming Midterm Presentation March 2003."— Presentation transcript:

1 VGO 2 March 2003 Online Gaming Midterm Presentation March 2003

2 VGO 2 March 2003 Team Members Gustavo Z. Basilio Gunnar Wretlind Niklas Åbrink Nrip Nihalani Kristoffer Sjögren Philippe Villeneuve

3 VGO 2 March 2003 Overview What is Online Gaming Project Goals Work Done on IPv6 and GPRS Further Development Summary Questions

4 VGO 2 March 2003 Online Gaming What is Online Gaming Development Factor Problems

5 VGO 2 March 2003 Goals IPv6 vs. IPv4 GPRS IPv6 over GPRS Recommendations

6 VGO 2 March 2003 IPv6 vs. IPv4 Measurements –Compare Game Traffic –QoE in the IPv6 Internet Advantages of IPv6 for Online Gaming

7 VGO 2 March 2003 IPv6 Setup Network –FreeBSD Computer as a Router –Windows 2000 Game –Quake and Quake II –IPv6 Patch from Viagenie

8 VGO 2 March 2003 Measurements Measurement and Traffic Shaping Tools Game traffic QoE – Quality of Experience

9 VGO 2 March 2003 Current Results Analysis of the Measurements IPv6 Advantages for Online Gaming

10 VGO 2 March 2003 Testing Gaming on GPRS AIM Test Ability of GPRS to Support Gaming Obtain the QoE for a Wide Spectrum of Games Test the Limits of GPRS as Regards Gaming Experience

11 VGO 2 March 2003 Testing Gaming on GPRS The Testing Environment GATE(GPRS Application Test Environment) A NS-2 Based GPRS Simulator Real Time GPRS Networks

12 VGO 2 March 2003 Testing Gaming on GPRS The Testing Environment –Laptops –Compaq IPAQ –Nokia D211 Radio Card –Analyser Network Analyser

13 VGO 2 March 2003 Testing Gaming on GPRS Definition of Multiplayer Redefined Types of Game –Realtime, Eg. Rally –Turn Based Eg. Chess –SMS Games Eg. Elite

14 VGO 2 March 2003 Testing Gaming on GPRS Unavailability of Simulators Unavailability of Games Stress Test GPRS Using PC games Test Different Categories of Games to Determine Limits on GPRS Categorize Games Based on Network Requirements eg. Delay, Bandwidth

15 VGO 2 March 2003 Result of measurements Games Tested –Chess –Pool Average Delays in Excess of 2 seconds Average Bandwidth of 18kbps Further Complication: Network Availability not Guaranteed.

16 VGO 2 March 2003 What will come Finishing GPRS Measurements with M-SOSP Written Report of Concluded Goals Remaining Deliverables Last 2 Goals

17 VGO 2 March 2003 Summary Lack of Support Lack of Games Lack of Measurement Tools

18 VGO 2 March 2003 Questions?


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