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Assessment Practices in Digital Learning Environments Geoffrey Crisp Dean Learning and Teaching, RMIT.

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1 Assessment Practices in Digital Learning Environments Geoffrey Crisp Dean Learning and Teaching, RMIT

2 Assessment Practices in Digital Learning Environments http://www.transformingassessment.com Shamim JoarderMathew Hillier

3 Assessment Practices in Digital Learning Environments Your future student 3

4 Assessment Practices in Digital Learning Environments Learning and assessment Employers, professional bodies and the community are expecting graduates to be able to perform appropriately in proactive, task-directed ways where they implement their discipline specific knowledge in a context that involves many stakeholders Universities are often concerned with students mastering the conceptual understanding of core discipline principles and applying these to artificially constructed tasks designed for assessments that can be easily delivered and marked 4

5 Assessment Practices in Digital Learning Environments CHEMISTRY SUCKS!

6 Assessment Practices in Digital Learning Environments Rethinking curriculum design We need to rethink our curriculum design so that it facilitates both the development and assessment of discipline skills and capabilities, as well as the application of these skills and capabilities in an authentic environment in collaboration with other people and resources 6

7 Assessment Practices in Digital Learning Environments 21 st century employability skills Ways of thinking Creativity and innovation; critical thinking, problem solving; learning to learn, metacognition Ways of workingCommunication; collaboration (teamwork) Tools for workingInformation literacy; ICT literacy; discipline tools Living in the worldCitizenship – local and global; life and career; personal and social responsibility 7 Table 1. Example of 21 st century employability skills (adapted from content by Ripley, 2010)

8 Assessment Practices in Digital Learning Environments Like, who goes to the library anymore? 8

9 Assessment Practices in Digital Learning Environments New learning spaces

10 Assessment Practices in Digital Learning Environments 10 Second Life – Virtual worlds

11 Assessment Practices in Digital Learning Environments QUIZ HUD 11

12 Assessment Practices in Digital Learning Environments SLOODLE – Second Life in Moodle 12

13 Assessment Practices in Digital Learning Environments Is it real?

14 Assessment Practices in Digital Learning Environments 14 http://www.seriousgamesinstitute.co.uk/ Serious games

15 Assessment Practices in Digital Learning Environments Virtual Pharmacy Lab

16 Assessment Practices in Digital Learning Environments Second Life Patients

17 Assessment Practices in Digital Learning Environments Interactive learning and assessment using professional tools 17

18 18 Quizzes: Linked Java Applet Read question Submit Answer Open applet using link provided in the question. Use tools to construct answer Answers recorded in grade book (Moodle / Blackboard) More applets http://chemmac1.usc.edu/bruno/java/javaap.html To create this type of question: 1.Create question text as normal in the LMS 2.Create another web page containing the applet. 3.Add link to applet in the question text. Student work flow

19 19 Quizzes: Applets http://www.transformingassessment.com/moodle/file.php/27/jmol/jmol01.html Jmol: Open-source Java viewer for chemical structures in 3D Moodle Quiz Students interact with online tools to obtain data to construct an answer.

20 Assessment Practices in Digital Learning Environments 20

21 Assessment Practices in Digital Learning Environments 21 QuickTime VR

22 Assessment Practices in Digital Learning Environments Virtual labs

23 23 Remote Labs Physical hardware can be connected to the internet. Students can use the equipment 14/7 thus increasing use time (although not to replace actual in lab time). Increases return on equipment investments.

24 24 Quizzes: Augmented Reality Mix physical and virtual. Use for complex visualisations. Overlay of data on the real world. Interactive activities and quizzes.

25 25 Quizzes: Augmented Reality Examples of augmented reality using markers. Music – drum sequences. Music – band / instruments Engineering exploded models

26 Assessment Practices in Digital Learning Environments Allosphere

27 Assessment Practices in Digital Learning Environments Wearable augmented reality

28 Assessment Practices in Digital Learning Environments 3D Printing and Modelling

29 Assessment Practices in Digital Learning Environments Game based assessment many of the traditional forms of assessment we currently use in universities interrupt the flow of student engagement by separating the learning and assessment as time and location specific activities stealth assessment challenges many of our current concepts about learning and assessment by proposing that teachers design learning and assessment activities that are continuous and not separated by time or space evidence of learning and capability development could be collected continuously without interrupting the flow of students’ learning

30 Assessment Practices in Digital Learning Environments Game-based learning embedding assessment tasks within virtual world activities would provide a convenient way to track student performance and their application of many of the 21 st century skills Shute has described the principle of stealth assessment which involves the systematic collection of evidence about users’ actions during online games without interrupting the flow of the game (Shute, Ventura, Bauer & Zapata-Rivera, 2009)


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