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Computer Animation Rick Parent CSE682 - Computer Animation Rick Parent DL787 292-0055 Tentative office hours: T 1:30-2:30; F.

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Presentation on theme: "Computer Animation Rick Parent CSE682 - Computer Animation Rick Parent DL787 292-0055 Tentative office hours: T 1:30-2:30; F."— Presentation transcript:

1 Computer Animation Rick Parent CSE682 - Computer Animation Rick Parent DL787 parent@cse.ohio-state.edu 292-0055 Tentative office hours: T 1:30-2:30; F 1:30-3:30

2 Computer Animation Rick Parent CSE 682 – in the curriculum Game/Animation Curriculum OpenGL programming: 581-781 Aniamtion: 682-683 Game: 786 Capstone Design Course Quarter-long, group-based project Documentation Presentations

3 Computer Animation Rick Parent Animation Project Rube Goldberg mechanism Beginning & end to be constrained Design – storyboard Progress reports Document progress on web site Physics-based animation Limits figure animation Defines problem domain

4 Computer Animation Rick Parent Course – general organization Design animation Organize tasks Reference material Learn course software Maya, Premier Form technical groups Organize project groups Project Lectures on animation View animations In-class group work sessions Fridays 1-3 for group work Progress reports First 1/3 of quarter rest of quarter

5 Computer Animation Rick Parent Class: Wi ‘11 Eng. Majors: 14 MPS majors: 8 ECE: 1 Grads: 2

6 Computer Animation Rick Parent Some Alumni Beth Hofer, M.S. - PDI Kirk Bowers, B.S. - Disney Mark Fontana, B.S. - Pixar Kevin Rogers, M.S. - PDI Saty Ragavachara, M.S. - Imageworks Brad Winemiller, B.S. - Pixar Steve Anderson, M.S. - Electronic Arts Doug Roble, Ph.D. - Digital Domain Dave Haumann, Ph.D. - Pixar Ferdi Scheepers, Ph.D. - Pixar Rob Rosenblum, M.S. - PDI Nathan Loofbourrow, M.S. - PDI Steve May, Ph.D. - Pixar Brent Watkins, M.S. - Pixar

7 Computer Animation Rick Parent Individual Homeworks MEL exercises Technical presentation Project documentation Oral presentations Project Individual contribution to project Grading

8 Computer Animation Rick Parent Animation Motion Control Techniques and Algorithms Animating - Making something appear to move that doesn’t move itself Producing animation: Aesthetics Animation Production Digital Post-Processing Procedural Animation is Required

9 Computer Animation Rick Parent Low-Level Control Interpolation Speed control along a path path following Forward/inverse kinematics High-Level Algorithms Particle Systems Flocking Crowds Natural Phenomena Plants Water Clouds Fire The Human Form Reaching, grasping Walking Hair, clothes Facial expressions, gestures Animation Physics-based Gravity Collisions Springs Viscosity Friction

10 Computer Animation Rick Parent Project Groups Design and present storyboard Give progress reports Present final project Groups: 3-4, mix backgrounds Maintain documentation

11 Computer Animation Rick Parent Student Presentations Detailed Storyboard and sample stills of objects Rough Storyboard Storyboard (revised) Sample stills and low-quality rendering of sequences Finished sequence (finals week)

12 Computer Animation Rick Parent Technical groups Group 1Group 2Group 3Group 4Group 5 Modeling Animation Lighting Rendering Post Processing

13 Computer Animation Rick Parent Storyboard

14 Computer Animation Rick Parent Previous Animations from Class Conventional Animation (e.g. Disney) Historic Computer Animation Recent Computer Animations Videos

15 Computer Animation Rick Parent Class Software C++ API Maya scripting (MEL)

16 Computer Animation Rick Parent Hardware Facilities CL112D 10 Maya licenses Hope to have 5-6 Premier licenses

17 Computer Animation Rick Parent Motion Specification and Control Natural phenomena Plants Water Clouds Fire Techniques: Aids to user Interpolation Path following Keyframing Languages Morphing Algorithms: Procedures Inverse kinematics Physics of rigid bodies Flexible bodies Particle systems Flocking Autonomous Behavior Figure animation Reaching, Walking Facial animation Clothes Hair Skin

18 Computer Animation Rick Parent Technical Groups Each technical group At least one person from each project group Technical group – learn one major facet of software Technical groups Modeling: polygons, NURBS, subdivision surfaces Animation: Forward kinematics, IK, particle systems Rendering: playblast, rendering qualities, recording frames, video editing, post-processing

19 Computer Animation Rick Parent Immediate Tasks Form into groups Start thinking of animation project Consider software tasks

20 Computer Animation Rick Parent By End of Week Form groups 4-5 CSE students At the end of Wednesday’s class, anyone not in a group will be put into one Have an idea of technical group assignment


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