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Interaction Design: Overview
Dr. Dania Bilal IS 588 Spring 2008
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What is interaction design?
Designing interactive products to support people using the products Interdisciplinary field: examples HCI, graphic designers, cognitive psychology, computer science, software engineers Academic disciplines (social science, info. science, etc.) Different backgrounds bring different perspectives into the design
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Process Identify needs Gather requirements Develop design alternatives
Evaluate Continuous Implement
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Key Characteristics Involve users
Identify and document usability and user experience goals Iterate design through four steps in design process
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Usability Goals Effective Efficient Safe Has good utility Learnable
Memorable
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User Experience Goals Satisfying Enjoyable Fun Entertaining Helpful
Motivating Aesthetically pleasing Support of creativity Rewarding Emotionally fulfilling
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Usability Principles Ten principles Jakob Nielsen Heuristics
See text and visit Nielsen’s website
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Design Principles General guidelines for guiding designers in the design process Norman’s Principles Visibility Feedback Constraints physical, logical, cultural
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Design Principles Mapping Consistency Affordances
Norman’s book: The Design of Everyday Things (1988).
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