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Chapter 5 Competing Over Time 5-1.

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1 Chapter 5 Competing Over Time 5-1

2 Three Stages of Industry Growth
Entry rate exceeds the exit rate Shakeout Exit rate exceeds the entry rate Maturity Entry and exit rates are about the same Industry disruption Technological substitutes or disruptive technologies offer a stronger buyer surplus to the industry’s customers, drawing them away (e.g., DVDs vs. videotapes) 5-2

3 Industry Evolution All industries evolve over time as new firms enter and failing firms exit Industry evolution threatens all sources of competitive advantage The more a firm resists the forces of industry evolution, the less likely it is to survive Product life cycle Not the same as industry evolution but often linked closely to it 5-3

4 The Industry Life Cycles of Four Representative Industries
5-4

5 Entries, Exits and Total Firms in the U. S
Entries, Exits and Total Firms in the U.S. Automobile Industry 5-5

6 Total Production of U.S. Automobile Firms (in millions)
5-6

7 Total Automobile and Model T Production, 1909-1927
5-7

8 Dynamic Growth Cycle Innovation in Processes or Products Firm Size
Improved Market Position Through Higher Value, Lower Cost or Both Capacity Expansion Increased Profitability Figure 4.1 5-8

9 Key Concepts in Developing and Maintaining Dynamic Capability
Dynamic growth cycle The cycle of firm growth linking size, innovation, productivity, profitability, and capacity expansion Dynamic capability The ability of a firm, as it grows, to build its innovative potential and exploit it effectively Path dependence The tendency of a firm over time to invest in innovations that are upwardly compatible with each other, thereby creating a relatively unique path of product and process development 5-9

10 Key Concepts in Developing and Maintaining Dynamic Capability (cont’d)
Absorptive capacity The ability of the firm to adopt innovations developed by other organizations based on its prior experience with similar or related practices or technologies Core rigidity The inability of a firm to adapt to changing market or technological conditions because of its attachment to its core practices and customers 5-10

11 Samsung’s Virtuous Cycle in 2003
Investment Ahead of the Competition Market Leadership High Profits Cash Flows and Balance Sheet Flexibility 5-11

12 Customer Segmentation over the Product Life Cycle
5-12

13 Expansion During the Growth Stage
Developing scale-based value drivers Which drivers are adopted depends on the purchasing criteria of the majority of buyers For example: brand, service, network externalities, quality Moving from early adopters to the early majority is crossing the chasm Developing scale-based cost drivers in specific value chain activities Economies of scale Economics of scope Learning curve 5-13

14 Early Mover Advantage Defined by a combination of competitive advantage (short term) and dynamic capability (long term) Opportunity to establish and defend a strong market position Opportunity to grow over a longer period of time Higher chances of being exposed to opportunities for growth and innovation 5-14

15 Strategic Pricing Strategic pricing
Pricing below marginal cost in order to attract additional buyers Strategic pricing makes sense under two conditions When increases in volume are sustainable through customer loyalty due to higher switching costs When increased demand leads to lower costs for the firm through scale-driven cost drivers such as the learning curve and scale economies 5-15

16 Risks of Strategic Pricing
Cost reduction due to learning or scale does not make up for the profits lost by setting a lower price Poor understanding of technologies or other activities Inability to protect cost advantages Higher demand does not materialize Customers cannot be retained 5-16

17 What Determines a Shakeout?
Due to the emergence of a dominant, sustainable business model (value minus cost) The strongest competitors use their higher productivity to drive out weaker firms Shakeouts can occur in the same time frame As the product life cycle shifts toward maturity The product life cycle does not explain which firms will survive the shakeout As a dominant design emerges A dominant design is the culmination of a series of innovations in a product’s components and architecture and in related value drivers, such as service, network externalities, complements, or breadth of line For example, the IBM PC, the general purpose tractor, the piano 5-17

18 Rates of Product and Process Innovation over the History of the Industry
Source: Adapted from James Utterback, Mastering the Dynamics of Innovation, (Cambridge, MA: Harvard Business School Press, 1994), p. 82. Figure 4.3 5-18

19 What Determines a Shakeout’s Severity?
Expectations about future market demand and the degree of sunk costs Ease of imitation of the dominant firms’ market position The existence of defendable niche markets About six percent of the firms in an industry exit during the shakeout every year 5-19

20 Indicators of Industry Maturity
The long-term leveling-off or decline in the market growth rate Rising buyer experience with industry products The high concentration of market share among large, relatively similar firms The persistence of niche markets 5-20

21 An Increase in Buyer Experience
Firms attempt to counter the growing power of experienced buyers by: Introducing innovations that increase search and transition costs for buyers: Improved service Higher quality Breadth of line and product customization Lowering prices 5-21

22 Industry Concentration
Industry concentration depends on The ratio of market size to the minimum scale required to compete The lower the scale, the more firms are viable Sunk cost investments in value drivers that have increasing returns to scale Higher sunk costs force out smaller rivals and deter entry 5-22

23 Hypercompetition Hypercompetition is the combination of:
Multipoint competition Industries in which large firms compete across many products in a product line and across geographical regions Mutual footholds in the core market of rival firms ensure competitive stability An arms race The requirement to develop product and process innovations to keep up with competitors Returns on innovations become lower innovations are copied by competitors 5-23

24 Niche Markets Competition in niche markets is affected by:
Size of the niche Growth rate of the niche Barriers to entry Changes in niche buyers’ preferences toward core market products Minimum level of scale required to compete Ability to improve non-scale based cost and value drivers Increase in the buyer switching costs 5-24

25 Types of Industry Disruption
Technological substitution Introduction of a radically new technology that has a higher rate of return on investment in R&D than the current technology in the industry Disruptive innovation Introduction of a new product with lower value but much lower cost than the incumbent product Typically based on standard components Exploits emergent customer price sensitivity Radical institutional change A radical shift in the regulation of competition that opens the market to firms with innovative capabilities 5-25

26 Adapting to Industry Disruption
When can incumbents adapt to disruption? When they control assets (e.g., distribution) that are critical for competing in the industry When isolating mechanisms protecting the innovation are weak When incumbents do not suffer large short-term opportunity costs in switching to the innovation 5-26

27 Industry Disruption from Technological Substitution
Figure 4.5 5-27

28 Trends in VCR and DVD sales in the United States by quarter, 1998-2003
Figure 4.6 5-28

29 Incumbents Adaptation to Technological Substitutes
Incumbents delay adopting technological substitutes for the following reasons Emphasis on total (rather than marginal) return on investment in R & D Potential cannibalization by the new technology of profits from the traditional technology Poor absorptive capacity to adopt new technology 5-29

30 Disruptive Technology
Characteristics include: Technology initially introduced by start-ups into niche market too small to attract incumbents’ attention Product based on technology has relatively lower initial functionality and also a lower cost Price-value profile of new product does not initially attract customers in industry’s core market 5-30

31 Disruptive Technology (cont’d)
Over time, preferences of incumbents’ customers shift toward value-price profile of new product Complementary assets (distribution) necessary for market penetration of disruptive technology not controlled by incumbents Start-ups selling new product develop a dynamic growth cycle which allows them to penetrate core market rapidly through scale-based cost drivers 5-31

32 Disruption by Regulatory Change
Deregulation typically leads to: Entry Industry consolidation Decline in incumbents Table 4.4 5-32

33 Chapter 6 Strategy Execution 6-33

34 What Is Strategy Execution?
Building the resources and capabilities that lead to competitive advantage through critical value and cost drivers Not the same as strategic planning A relatively simple business with a valuable protected resource may not need planning—but it must execute. 6-34

35 Characteristics of Resources
Observable Tradable Contribute to the firm’s market position by improving value or lowering cost, or both. Produce an economic advantage if difficult to imitate or neutralize. Examples: Patents Natural resources Brand Distribution network Proprietary process Geographic location 6-35

36 Characteristics of a Capability
Cannot be readily observed Not tradable separately from whole unit Contributes to higher value, lower cost or both Developed by people through coordinated action Less stable than a resource Developed independently of resources Can derive its strategic value from its use in support of the firm’s resources 6-36

37 Linking Resources and Capabilities
Capabilities contribute to performance by supporting resources A firm’s expertise in exploiting a resource strongly influences how much it is worth to the company Resource Complementarity Complementarity between the asset being auctioned and the existing resources of the bidding firms determines the least amount each will bid 6-37

38 Makadok’s Model for Relating Resources and Capabilities
How can a firm become more profitable than competitors after bidding for a resource? Have stronger complementarities between the resources of the firm and the resource being auctioned Higher complementarity allows the firm to raise its bid Develop a better forecast of economic returns to the resource after it is acquired (resource picking) Bid depends on forecast Have stronger capabilities that increase the returns to the target’s resource Raises the firm’s bid 6-38

39 Building Capabilities
Capabilities are produced by specific activities and policies Two frameworks for mapping activities and policies are: Value chain framework Activity system framework 6-39

40 Porter’s Value Chain Figure 5.1 6-40

41 Activity Systems Interconnected components of a firm that contribute to its market position Policies Programs Value chain activities Product characteristics Key resources Firm’s structure and culture 6-41

42 Vanguard’s Activity System at the Beginning of 1997
Figure 5.2 6-42

43 Vanguard Activity System
Core elements: The fund family’s mutual structure (not stock) Direct distribution (no brokers) Focus on conservatively managed funds (low risk) Low transaction and account maintenance cost Candid communication (strong culture) Focus on long-term performance High-quality service (higher retention rates) Supporting elements 6-43

44 The Elements of Strategy Execution
Figure 5.3 6-44

45 Organizational Dimensions of Strategy Execution
Complementarity and consistency among the firm’s resources, tasks and policies in support of a firm’s market position Control and coordination systems for the design and execution of tasks Compensation and incentive systems Culture and learning behavior 6-45

46 Complementarity and Consistency
Complementary resources or capabilities Produce a more effective outcome together than independently Example: Stores and catalogue operations for internet retailing Consistency (fit) Resources or capabilities are jointly aligned with the requirements of the firm’s market position Example: The alignment of Vanguard’s activity system with its low cost position 6-46

47 Control and Coordination Systems
Coordination mechanisms Standardized procedures Joint planning Liaison personnel Task forces with members from multiple activities Teams that institutionalize the task forces Hierarchical referral up the chain of command 6-47

48 Types of Hierarchical Structure
Figure 5.4 6-48

49 Benefits of a Functional Structure
Lower costs Reduced overhead Standardized procedures within functions Continuous process innovation within functions Power over suppliers through increased scale in purchasing Increased expertise within functions that may result in value to the customer Specific technology development Skills in sales and marketing research Quality improvements in operations, logistics and service 6-49

50 Benefits of a Geography-based Structure
Increased focus on the characteristics of geographical regions Unique local competitors Unique local suppliers Unique local customer preferences 6-50

51 Benefits of a Customer-Based Organization
Increases focus on unique characteristics of customer segments Unique marketing requirements Example: Knowledge of customer industry Unique customer preferences Example: Products tied to unique practices in each segment 6-51

52 Matrix Organization Organized on two or more dimensions:
Function and geography, function and customer Managers report to both functional and geographical executives who report to president Avoids problems of putting one dimension over another in the hierarchy: Dimensions are roughly equal in importance Can be hard to manage because of conflicting demands of different dimensions 6-52

53 Incentive Systems Incentive compensation systems contribute to strategy execution Goals Measure outcomes for tasks that affect the firm’s market position Goal setting and rewards Set appropriate targets for each outcome Reward managers for achieving targets 6-53

54 Problems Inherent in Incentive Systems
Controllability Occurs when managers are unable to identify how much of the firm’s performance is due to skill, effort or luck Alignment Occurs when crucial tasks that contribute to performance are not measurable, leading to overweighting of tasks that can be measured Interdependency Occurs when performance depends on the effort of a team and it is hard to identify individual contributions 6-54

55 Dilemmas of Noise and Distortion
Noise = measurement error Controllability and interdependency increase noise that lowers the ability of management to measure its current progress in achieving important results Distortion = misalignment of measurement Distortion is increased through the improper weighting of tasks There is an inevitable tradeoff between these dilemmas 6-55

56 Piece-Rate Piece-rate pay
Pay related to the quantity of output of a person over a period of time Piece-rate systems are appropriate when there is: Employees control the pace of production Performance standards are perceived as fair Group members preferences are similar Cooperation and innovation are rewarded Lower bound on quality is explicit 6-56

57 Culture and Learning Culture Learning
Can be seen as the development and maintenance of focal points for decision making Learning Single loop learning occurs within the constraints of a problem Double loop learning raises questions about the task parameters Effective strategy execution requires know-how and involvement in both types of problem solving 6-57

58 Capability Planning and Learning
Target market position Desired value drivers Desired cost drivers Revise target Capability planning Product Process Single loop learning: Problem solve Double loop learning: Discover new processes, practices and policies Revise planning Desired operational capabilities Identify Knowledge gaps Cooperation problems Coordination problems Design of activities and tasks Design organizational dimensions of execution Control and coordination Compensation and incentives Complementarity and consistency Culture Actual execution 6-58


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