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FILM LANGUAGE Editing.  Sequences the shots into something that makes sense for the audience, in terms of time and space.  Most common editing technique.

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Presentation on theme: "FILM LANGUAGE Editing.  Sequences the shots into something that makes sense for the audience, in terms of time and space.  Most common editing technique."— Presentation transcript:

1 FILM LANGUAGE Editing

2  Sequences the shots into something that makes sense for the audience, in terms of time and space.  Most common editing technique in use today is called ‘Continuity Editing’

3 Continuity Editing  Makes sense of the spatial (space) relationships  Progresses events  Shows reactions to previous actions  Allows the film to shift through time  Gives the film rhythm  Calls the audience’s attention to significant objects / characters / events in the narrative

4 Making Sense of Space Continuity Editing

5 Spatial Relationships  The Establishing Shot  All edits should be motivated  Action / Reaction  Eye-Line Match  180 degree rule  Shot Reverse Shot  Match on Action  Diegetic Sound

6 The Establishing Shot

7 The Eyeline Match

8 180 Degree Rule

9 Shot

10 Reverse Shot

11 Match on Action

12 Making Sense of Time Continuity Editing

13 Time Relationships  Fade In / Out  Ellipsis  Slow Motion  Parallel Editing  Flash Back

14 Parallel Editing

15 Silence of the Lambs Fooling the Audience

16

17 Bullet Time (Slow Motion)

18 Cutting Speed

19 ‘PSYCHO’ In this sequence, note where and when the editing changes pace and to what effect.

20

21 Style

22 Editing Styles  Straight cut  Fade out  Dissolve  Wipe  Jump cut

23 Transition Style

24 The Star Wars Wipe

25 Spud’s Interview

26 ANOTHER STYLE OF EDITING IS CALLED…

27 Used to show a passing of long periods of time and progression of a character or relationship. Montage Editing

28 Montage Sequence

29 “...montage is an idea that arises from the collision of independent shots“ Eisenstein Soviet Montage

30 Battleship Potemkin (1925) Eisenstein

31 GRAPHIC MATCH

32 Example 1

33

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35 Example 2

36

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38 Graphic Match

39 Editing Controls Text Progression: Picture relationships Rhythmic relationships Time relationships Space Relationships


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