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Luster Theater. Roles Networking –Will, Jordan, Kyle Interface –Colin Camera + Controls –Stacy, Paul Audio + VoIP –Jordan, Paul Scene Management –Mike.

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Presentation on theme: "Luster Theater. Roles Networking –Will, Jordan, Kyle Interface –Colin Camera + Controls –Stacy, Paul Audio + VoIP –Jordan, Paul Scene Management –Mike."— Presentation transcript:

1 Luster Theater

2 Roles Networking –Will, Jordan, Kyle Interface –Colin Camera + Controls –Stacy, Paul Audio + VoIP –Jordan, Paul Scene Management –Mike Object Picking –Dan Cues + XML –Kyle, Rohan, Colin

3 Description A staging application will be used to place models and lights in the scene and define cues that may be executed A server hosts the data for the theatrical production, and accepts client connections The audience, stage master, puppeteer, and actors are all clients

4 High-Level Design StagingUtil – The project containing the staging application Client – The project containing functionality for the stage manager, puppeteer, actor, and audience Core – The project containing the code common to both the StagingUtil and Clients. All ‘managers’ are contained here

5 XML Parsing The stage will be defined in an XML file, exported by the staging application The cues are also contained in the XML The XML does not change once a theatrical production has begun Every client parses the XML and uses the core’s ‘managers’ to set up the scene, audio, etc All cues are predefined in this XML, they simply become available for execution once parsed

6 Managers All managers are part of core functionality. They are: –Cue Manager –Scene Manager –Light Manager –Sound Manager –Camera Manager

7 UML - Network

8 UML - Scene

9 UML - Lights

10 UML - Sound

11 UML - Camera

12 Schedule Week 5 –Sound (jordan + paul) Implement playing/loading audio files –Camera/Input (stacy + paul) camera manager with limited camera functionality design and create input handler –Network (will + jordan + kyle) Implement message classes create client/server and proxy logic –Scene (mike) Implement add/create/show render cycle for models and lights Implement scene graph query methods –Picking (dan) Implement physical body loading and picking algorithm –Event (kyle + rohan) Implement underlying Event Cue data structures Create event interface Implement Event validation logic (work with network group)

13 Schedule Week 6 –Sound (jordan + paul) Create FMOD plug-in to stream voice Create FMOD plug-in to receive stream (or have Luster do it?) –Camera/Input (stacy + paul) Implement different camera types (FPS, 3 rd ) Implement rail system for cameras and nodes –Network (will + jordan + kyle) client + server event messaging client + server authentication scheme Add server synchronization logic (multiple servers?) –Scene (mike) Implement shader lighting –Event (kyle + rohan) Implement event execution algorithms (create/update tweens, etc) Integrate with Mocap plugin group –UI (redistribute members here) Create staging-app and client UI

14 Schedule Week 7 –Sound (jordan + paul) DONE* –Camera/Input (stacy + paul) DONE* –Network (will + jordan + kyle) Create show broadcasting logic and show identification logic Implement show “package and send” logic Finish up any messaging plans (streaming, authentication, etc) –Scene (mike) DONE* –Event (kyle + rohan) DONE* –UI (jordan + paul + kyle + rohan + will + mike) Full speed on the client side logic * Subject to maintenance, optimizations, and change

15 Schedule Week 8 –UI Full speed on the client side logic and finishing Week 9 –Demos Week 10 –Rehearsal * Subject to maintenance, optimizations, and change

16 Thoughts or Considerations?


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