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Chapter 4 프로세스 모델 Process Models

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1 Chapter 4 프로세스 모델 Process Models
임현승 강원대학교 Revised from the slides by Roger S. Pressman and Bruce R. Maxim for the book “Software Engineering: A Practitioner’s Approach, 8/e”

2 Prescriptive Models Prescriptive process models advocate an orderly approach to software engineering That leads to a few questions … If prescriptive process models strive for structure and order, are they inappropriate for a software world that thrives on change? Yet, if we reject traditional process models (and the order they imply) and replace them with something less structured, do we make it impossible to achieve coordination and coherence in software work?

3 The Waterfall Model

4 The Waterfall Model Challenges of the waterfall model Blocking states
Real projects rarely follow the sequential flow Difficult to accommodate the uncertainty in requirements A working version of SW will not be available until late in the project time span Blocking states Some members must wait for other members of the team to complete dependent tasks Advantage Useful if requirements are fixed and work is to proceed to completion in a linear manner

5 The V-Model Describes the relationship of quality assurance actions to the actions associated with communication, modeling, and early construction activities

6 The Incremental Model

7 Example using the Incremental Model
Word-processing software Develop the basic file management, editing, and document production functions in the first increment More sophisticated editing and document production capabilities in the second increment Spelling and grammar checking in the third increment

8 Evolutionary Models: Prototyping
Evolutionary models are iterative communication Quick plan Modeling Quick design Construction of prototype Deployment delivery & feedback Construction of prototype

9 Evolutionary Models: Prototyping
A prototyping paradigm is the best-fit for the following situations A customer does not identify detailed requirements for functions and features Developers are unsure of the efficiency of an algorithm, the adaptability of an operating systems, or the form of human-machine interaction, etc.

10 Evolutionary Models: Prototyping
Advantages Prototyping paradigm helps SW engineers and other stakeholders to better understand what is to be built The quick design and implementation focuses on a representation of those aspects of the SW that will be visible to the end users Ideally, the prototype serves as a mechanism for identifying SW requirements

11 Evolutionary Models: Prototyping
Problems In most projects, the first system built is barely usable Software engineers try to modify the prototype to use it as a working version Once stakeholders see a working prototype, they demand that a few fixes be applied to make the prototype a working product

12 Evolutionary Models: The Spiral

13 Evolutionary Models: The Spiral
Characteristics Uses prototyping as a risk reduction mechanism, but more importantly, enables us to apply the prototyping approach at any stage in the evolution of the product It may be difficult to convince customers that the evolutionary approach is controllable (demands considerable risk assessment expertise)

14 Concurrent Models Allows a software team to represent iterative and concurrent elements of any of the process models

15 Other Process Models Component based development—the process to apply when reuse is a development objective Formal methods—emphasizes the mathematical specification of requirements

16 Other Process Models AOSD (Aspect-Oriented Software Development)
provides a process and methodological approach for defining, specifying, designing, and constructing aspects (e.g., security, fault-tolerance, the application of business rules) Unified Process a “use-case driven, architecture-centric, iterative and incremental” software process closely aligned with the Unified Modeling Language (UML)

17 The Unified Process (UP)
inception elaboration

18 UP Phases

19 UP Work Products

20 Personal Software Process (PSP)
Planning. This activity isolates requirements and develops both size and resource estimates. In addition, a defect estimate (the number of defects projected for the work) is made. All metrics are recorded on worksheets or templates. Finally, development tasks are identified and a project schedule is created. High-level design. An external specification is created for each component and a component design is created. Prototypes are built when uncertainty exists. All issues are recorded and tracked.

21 Personal Software Process (PSP)
High-level design review. Formal verification methods (Chapter 21) are applied to uncover errors in the design. Metrics are maintained for all important tasks and work results. Development. The component level design is refined and reviewed. Code is generated, reviewed, compiled, and tested. Metrics are maintained for all important tasks and work results. Postmortem. Using measures and metrics collected the effectiveness of the process is determined. (If this is a large amount of data it should be analyzed statistically.) Measures and metrics should provide guidance for modifying the process to improve its effectiveness.

22 Team Software Process (TSP)
Build self-directed teams that plan and track their work, establish goals, and own their processes and plans. These can be pure software teams or integrated product teams (IPT) of three to about 20 engineers. Show managers how to coach and motivate their teams and how to help them sustain peak performance. Accelerate software process improvement by making CMM Level 5 behavior normal and expected. The Capability Maturity Model (CMM), a measure of the effectiveness of a software process, is discussed in Chapter 30. Provide improvement guidance to high-maturity organizations. Facilitate university teaching of industrial-grade team skills.


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