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HISTORY OF HCI REQUIREMENTS DESIGN USER CENTERED DESIGN PROCESS DATA GATHERING EVALUATION Midterm: 10/2 What do you want it to be?

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Presentation on theme: "HISTORY OF HCI REQUIREMENTS DESIGN USER CENTERED DESIGN PROCESS DATA GATHERING EVALUATION Midterm: 10/2 What do you want it to be?"— Presentation transcript:

1 HISTORY OF HCI REQUIREMENTS DESIGN USER CENTERED DESIGN PROCESS DATA GATHERING EVALUATION Midterm: 10/2 What do you want it to be?

2 Midterm Project Presentations FORMAT: 15 minutes to present the problem, design space, how formative evaluation affected your design, and the design including illustrations. 5 minutes of feedback from the class. The presentation should be based on your written team reports from project steps 2 (req. analysis) and 3 (design & formative).  Initial Idea  Needs/problem statement, users (primary, secondary, tertiary), client (if applicable)  Requirements  Design Space  Mock Up/prototype  Formative Evaluation (how it effected your design) 10/14: Teams 4, 5, 610/16: Teams 1, 2, 3

3 Notes on Midterm Presentation Describe changes / iterations Feel free to reuse images and diagrams that were developed for the reports. Organize Presentation (AND REPORTS !!!!)  Introduction  Topic, Initial Idea, Origin, Needs, Problem statement (story, question, etc.)  Body  What you have so far and why (design, evaluation, etc.)  Conclusion  What you learned, where you are going, what is left to do. Crisp and clear presentations. Enlist feedback, questions, etc. that will help YOU. What do YOU need. Be honest (and professional) and don’t be afraid to discuss your weaknesses and real concerns. NOTE TAKING: Each team must designate one member to record class feedback, put notes in Design Log

4 Group 1Group 2Group 3Group 4Group 5Group 6 Colonel PanicAwesome Code Monkeys Subscribe De Gama OnSite Music Textbooks Teaching OO Recruiting Map Police Organization Open ended questionnaire Contextual Inquiry Users, claims, HTA, scenario Survey Unstructured Interview Erickson, Benjamin Weisberg, Alexander DeForge, JasonBourne, Joseph Zimmer, Andrew Harris, Morgan Mey, HenjoLilly, KyleBraley, ColinProbus, StephenDelValle, Eric Lindner, William Everett, MarkDove, Andrew Cammarata, Matthew Cline, JamesChelko, JaredScott, Benjamin Lin, Yu-Hsun McFarland, Daniel Eltahir, IdrisWillis, BradCox, William

5 Data gathering

6 Overview  Useful data?  Your needs vs. Participant’s answers  Interviews  Questionnaires  Observation  Choosing and combining techniques

7 Interviews Unstructured - are not directed by a script. Rich but not replicable. Structured - are tightly scripted, often like a questionnaire. Replicable but may lack richness. Semi-structured - guided by a script but interesting issues can be explored in more depth. Can provide a good balance between richness and replicability.

8 Interview questions Two types: −‘closed questions’ have a predetermined answer format, e.g., ‘yes’ or ‘no’ −‘open questions’ do not have a predetermined format Closed questions are easier to analyze Avoid: −Long questions −Compound sentences - split them into two −Jargon and language that the interviewee may not understand −Leading questions that make assumptions e.g., why do you like …? −Unconscious biases e.g., gender stereotypes

9 Questionnaires Questions can be closed or open Closed questions are easier to analyze, and may be done by computer Can be administered to large populations Paper, email and the web used for dissemination Sampling can be a problem when the size of a population is unknown as is common online

10 Questionnaire design The impact of a question can be influenced by question order. Do you need different versions of the questionnaire for different populations? Provide clear instructions on how to complete the questionnaire. Decide on whether phrases will all be positive, all negative or mixed.

11 Question and response format ‘Yes’ and ‘No’ checkboxes Checkboxes that offer many options Rating scales –Likert scales –semantic scales –3, 5, 7 or more points? Open-ended responses

12 Observation Direct observation in the field  Structuring frameworks  Degree of participation (insider or outsider)  Ethnography Direct observation in controlled environments Indirect observation: tracking users’ activities  Diaries  Interaction logging

13 Structuring frameworks to guide observation - The person. Who? - The place. Where? - The thing. What? The Goetz and LeCompte (1984) framework: - Who is present? - What is their role? - What is happening? - When does the activity occur? - Where is it happening? - Why is it happening? - How is the activity organized?

14 Direct observation in a controlled setting Think-aloud technique Indirect observation Diaries Interaction logs

15 Choosing and combining techniques Depends on  The focus of the study  The participants involved  The nature of the technique  The resources available

16 Summary Three main data gathering methods: interviews, questionnaires, observation Four key issues of data gathering: goals, triangulation, participant relationship, pilot Interviews may be structured, semi-structured or unstructured Questionnaires may be on paper, online or telephone Observation may be direct or indirect, in the field or in controlled setting Techniques can be combined depending on study focus, participants, nature of technique and available resources

17 Interviewing 17 What role do they play? Managers and clerks may view the system completely different. Prepare yourself as well as the user. Send them warm-up materials. Depending on their role and availability, meet in a neutral place. ◦ Meeting room or closed off room. Reduces distractions for both parties. No email or ringing phones. Turn off your phone/pager. Bring: ◦ tape recorder ◦ Camera ◦ legal pad for both of you ◦ colored pens ◦ business cards ◦ laptop. Be careful not to use your computer if it cannot be seen by all attendees. Don’t hide behind it.

18 Interviewing Continued... 18 Give yourself enough time for the interview and plan for breaks. Role play if the user’s explanation is unclear.  Users cannot articulate the procedures they follow  Impossible for you to ask every possible question and for any user to know questions the developer should be asking. Draw simple diagrams or decision trees. Complex diagrams will turn off key non-technical users. Send a summary as soon as possible to the interviewees.

19 Storyboarding/Prototyping 19 Passive storyboards - sketches, pictures, screenshots, Powerpoint presentations, or sample outputs. Use stick figures. Active storyboards - automated slide presentation or movie describing the way the system behaves. Interactive storyboards Interactive storyboards - require participation by the user. Throw away code. Sample interface or reporting outputs; very close to a throwaway prototype. Storyboard elements: ◦ Who are the players ◦ What happens to them ◦ How it happens

20 Storyboarding/Prototyping 20 Don’t invest too much in the prototype.  A throwaway prototype shouldn’t take more than a week to build.  Users will be intimidated to make changes if it looks to close to the real thing. “If you didn’t change anything, you didn’t learn anything.” If the prototype looks too good, users will want it now or assume that you are almost done.

21 Questionnaire Resources 21 Questionnaires in Usability Engineering FAQ Web-based UI Evaluation Questionnaire perl CGI script


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