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1 Intro to Data Structures and ADTs Chapter 2. 2 Goal of Data Structures Organize data Facilitate efficient … –storage –retrieval –manipulation Select.

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Presentation on theme: "1 Intro to Data Structures and ADTs Chapter 2. 2 Goal of Data Structures Organize data Facilitate efficient … –storage –retrieval –manipulation Select."— Presentation transcript:

1 1 Intro to Data Structures and ADTs Chapter 2

2 2 Goal of Data Structures Organize data Facilitate efficient … –storage –retrieval –manipulation Select and design appropriate data types This is the real essence of OOP of data

3 3 Simplicity Tradeoff Simplicity of data organization versus Simplicity/elegance of algorithms Simple (unsophisticated) data structure –may require much work for processing data. More complex data organization –May yield nicer algorithms for the basic operations

4 4 Issues Amount of data –phone book lookup (Hallsville vs. Dallas) –linear search? Number of accesses and use required –compiler's lookup of an identifier's type in a symbol table –linear, binary, hash table? Static vs. dynamic nature of the data –consider a text processor –array, vector?

5 5 Abstract Data Types (ADT) Defn: collection of –related data items … together with –an associated set of operations Why "abstract?" –Data, operations, and relations are studied independent of implementation. What not how is the focus.

6 6 Implementation of an ADT Defn: storage (data) structures which –store the data items … and –algorithms for the basic operations These data structures are –provided in a language or –built from the language constructs (user defined)

7 7 Implementation of an ADT Successful software design uses data abstraction We separate the –definition of a data type from –the implementation

8 8 C++ Types

9 9 Memory 2-state devices « bits 0 and 1 Organized into –bytes (8 bits) and –words (machine dependent — e.g., 4 bytes). Each byte (or word) has an address –to store and retrieve contents of any given memory location.

10 10 Simple Data Types The most basic form of data sequences of bits Simple data types –values are atomic — can't be subdivided –are ADTs. Implementations have: –Storage structures: memory locations –Algorithms: system hardware/software to do basic operations.

11 11 Simple Data Types Boolean –values { false, true } –could be stored in bits, usually use a byte –operations &&, || Character –byte for ASCII, EBCDIC –2 bytes for Unicode (Java) –operations ==,, etc. using numeric code

12 12 Simple Data Types Unsigned Integer data –non-negative unsigned integers –stored in base-two in a fixed number of bits Signed integer –stored in a fixed number of bits Representations –sign-magnitude –two's complement

13 13 Sign-magnitude Representation Save one bit (usually most significant) for sign (0 = +, 1 = – ) Use base-two representation in the other bits.  88 = 0000000001011000  -88 = 1 000000001011000 Cumbersome for arithmetic computations

14 14 Two's Complement Representation For nonnegative n: –Use ordinary base-two representation with leading (sign) bit 0 For n < 0 1)Find w-bit base-2 representation of |n| 2)Complement each bit. 3)Add 1

15 15 Two's Complement Representation Example: –88 1.88 as a 16-bit base-two number 0000000001011000 2.Complement this bit string 1111111110100111 3.Add 1 1111111110101000 WHY?

16 16 Two's Complement Representation Works well for arithmetic computations 5 + –6: 0000000000000101 +1111111111111010 1111111111111111 What gets done to the bits to give this answer?

17 17 Biased Representation Add a constant bias to the number –typically 2 w-1 (where w is number of bits) –then find its base-two representation Example: 88 using w = 16 bits and bias of 2 15 = 32768 1.Add the bias to 88, giving 32856 2.Represent the result in base-two notation: 1000000001011000

18 18 Biased Representation Example -88 using w = 16 bits and bias of 2 15 = 32768 1.Add the bias to -88, giving 32680 2. Represent the result in base-two notation: 0111111110101000 Good for comparisons; so, it is commonly used for exponents in floating-point representation of reals.

19 19 Problems with Integer Representation Limited Capacity — a finite number of bits An operation can produce a value that requires more bits than maximum number allowed. This is called overflow. None of these is a perfect representation of (mathematical) integers Can only store a finite (sub)range of them.

20 20 Real Data Types float and double in C++ Use single precision (IEEE Floating-Point) Store:  sign of mantissa in leftmost bit (0 = +, 1 = – )  biased binary rep. of exponent in next 8 bits (bias = 127)  bits b 2 b 3...b 24 mantissa in rightmost 23 bits.  Need not store b 1 — know it's 1)

21 21 Real Data Example: 22.625 = 10110.101 2 Floating point form: 1.0110101 2 * 2 4

22 22 Problems with Real Representation Exponent overflow and underflow Round off error –Most reals do not have terminating binary representations. Example: 0.7 = (0.10110011001100110011001100...) 2

23 23 Problems with Real Representation Round off error may be compounded in a sequence of operations. –Recall the sums of calculated currency values Be careful in comparing reals –with == and !=. –Instead use comparison for closeness if (abs (x – 12.34) < 0.001) …

24 24 C-Style Data Structures Arrays Single dimension int numList [30]; Multi dimension float realList [10][10]; int numTable [3][4][5]; All elements of same type Elements accessed by –name and [ ] operator numList[5] –name, offset, and dereference *(numlist + 5) Name of the array is a pointer constant

25 25 Arrays Arrays as parameters –Formal parameter void doIt (int list[ ], int count); / or void toIt (int *list, int count); –Actual parameter doit (numList, numUsed); Same call for either style of parameter list declaration Note you must specify number of elements used

26 26 Problems with C-Style Arrays Capacity cannot change. Solution 1 (non-OOP) –Use a "run-time array" –Construct B to have required capacity – Copy elements of A into B – Deallocate A Solution 2 (OOP) Use vector Later

27 27 Problems with C-Style Arrays Virtually no predefined operations for non-char arrays. The Deeper Problem: – C-style arrays aren't self-contained.

28 28 Basic Principle of OOP: autonomousAn object should be autonomous (self-contained) Should carry within itself all of the information needed to describe and operate upon itself.

29 29 Aggregate Data Types Predefined types not always adequate to model the problem –When objects have multiple attributes –When objects have collections of heterogeneous elements C++ provides structs and classes –Create new types with multiple attributes

30 30 Structures Characteristics –has a fixed size –is ordered –elements may be of different size –direct access of elements by name (not index) struct Date { int month, day, year; char dayOfWeek [12]; };

31 31 FAQs about Structures structs can be nested (can contain struct objects) Access members with –name of struct object –dot (member selector operator). –name of struct member Date today = { 3, 4, 2005, "Tuesday"); cout << today.month;

32 32 A commercial for OOP: Two programming paradigms Procedural: ( C, FORTRAN, and Pascal ) –Action-oriented — concentrates on the verbs –Programmers: Identify basic tasks to solve problem Implement actions to do tasks as subprograms (procedures/functions/ subroutines) Group subprograms into programs/modules/libraries, together make up a complete system for solving the problem Object-oriented: ( C++, Java, and Smalltalk) –Focuses on the nouns of problem specification –Programmers: Determine objects needed for problem Determine how they should work together to solve the problem. Create types called classes made up of –data members –function members to operate on the data. Instances of a type (class) called objects.


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