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© 2001-2002 Sony Computer Science Laboratories, Inc. Jun Rekimoto Interaction Laboratory SONY Computer Science Laboratories, Inc. SmartSkin : An Infrastructure.

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Presentation on theme: "© 2001-2002 Sony Computer Science Laboratories, Inc. Jun Rekimoto Interaction Laboratory SONY Computer Science Laboratories, Inc. SmartSkin : An Infrastructure."— Presentation transcript:

1 © 2001-2002 Sony Computer Science Laboratories, Inc. Jun Rekimoto Interaction Laboratory SONY Computer Science Laboratories, Inc. SmartSkin : An Infrastructure for Freehand Manipulation on Interactive Surfaces

2 © 2001-2002 Sony Computer Science Laboratories, Inc. Background Various types of “realworld” surfaces become interactive media –Ex: DigitalDesk [Wellner] –Support collaborative work –Fusion of virtual & real Camera-based input technologies –Sensitive to lighting conditions, occlusion –Camera cannot be integrated in the surface Possibility of other principle ?

3 © 2001-2002 Sony Computer Science Laboratories, Inc.

4 Lev Theremin 1896-1993

5 © 2001-2002 Sony Computer Science Laboratories, Inc. Lev Theremin 1896-1993

6 © 2001-2002 Sony Computer Science Laboratories, Inc. SmartSkin: sensing principle transmitter receiver transmitter receiver 2πfCV

7 © 2001-2002 Sony Computer Science Laboratories, Inc. SmartSkin: sensing principle transmitter receiver Conductive & Grounded Object (Human Body) transmitterreceiver

8 © 2001-2002 Sony Computer Science Laboratories, Inc. wave signal To host PC low-pass filter Analog-Digital converter receiver reference signal amp reference signalanalog switch signal from electrode to ADC

9 © 2001-2002 Sony Computer Science Laboratories, Inc. Prototype I: Interactive Table An wooden table covered by 8×9 electrodes. 30fps

10 © 2001-2002 Sony Computer Science Laboratories, Inc. Prototype I: Interactive Table An wooden table covered by 8×9 electrodes. 30fps

11 © 2001-2002 Sony Computer Science Laboratories, Inc.

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13 Multiuser, Multihand interactions

14 © 2001-2002 Sony Computer Science Laboratories, Inc. Distance measurement

15 © 2001-2002 Sony Computer Science Laboratories, Inc. Input by hand(arm) shape

16 © 2001-2002 Sony Computer Science Laboratories, Inc. Peak position estimation a potential field created by bicubic interpolation peak positionsensor values

17 © 2001-2002 Sony Computer Science Laboratories, Inc. Potential Driven Movement

18 © 2001-2002 Sony Computer Science Laboratories, Inc. PrototypeII: GesturePad 24 (transmitters) × 32 (receivers) (1cm pitch)

19 © 2001-2002 Sony Computer Science Laboratories, Inc.

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21 Multiple finger detection Various image processing algorithm can be applied. Connected region labeling Pattern matching Object tracking Etc.

22 © 2001-2002 Sony Computer Science Laboratories, Inc.

23 Interactions by Multi-fingers

24 © 2001-2002 Sony Computer Science Laboratories, Inc. Interaction by physical objects electrodes As a platform of tangible interfaces.

25 © 2001-2002 Sony Computer Science Laboratories, Inc. SmartSkin Capacitive sensing (c.f., Thermin) Mesh-shaped electrodes Multiple object tracking 2.5D (2D position, distance) + shape Fingertip detection by interpolating Can be embedded in various objects Low-cost, scalable

26 © 2001-2002 Sony Computer Science Laboratories, Inc. Discussions : analogy between biological “Skin” and artificial surfaces form Sensors on the surface Input ( outside → skin ) –Touch, pressure, temperature Output ( skin → outside ) –image (e.g., Chameleon) –Tactile communication Artificial surface -> Skin

27 © 2001-2002 Sony Computer Science Laboratories, Inc. Future Directions Interaction techniques featuring multi hands/fingers, shapes Non planar surface Integration with a flat-panel display Data communication –Ex: table becomes a communication medium Special Thanks to … –Takaaki Ishizawa 、 Asako Toda ( Keio University ) –Kentaro Fukuchi (Tokyo Institute of Technology)

28 © 2001-2002 Sony Computer Science Laboratories, Inc. Smart Keyboard Two hand input → Text Input Single Hand → Command

29 © 2001-2002 Sony Computer Science Laboratories, Inc. Interactive Clothing transmitter receiver body shield layer fabric

30 © 2001-2002 Sony Computer Science Laboratories, Inc.

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32 DiamondTouch [MERL2001] Identifies individual users Requires external electrodes (chairs)

33 © 2001-2002 Sony Computer Science Laboratories, Inc. Near-Field data transmission

34 © 2001-2002 Sony Computer Science Laboratories, Inc. Hand tracking without camera

35 © 2001-2002 Sony Computer Science Laboratories, Inc. 動作原理( 2 ) Transmitter (AVR) I-V amp A/D Converter LPF 100-500KHz (5Vp-p) 1-10μA analog switch

36 © 2001-2002 Sony Computer Science Laboratories, Inc. Wireless.11, BT etc. ID

37 © 2001-2002 Sony Computer Science Laboratories, Inc. 物体を介した操作 電極

38 © 2001-2002 Sony Computer Science Laboratories, Inc. Application Domains Where to install? –Furniture, Floor, Wall –Wearables -- Clothing, Bag, Shoes –Tablet, Keyboard, Mouse, Gamepad –Mobile Devices –Robot How to use –as a primary input device –to augment existing interaction

39 © 2001-2002 Sony Computer Science Laboratories, Inc. Multi-Hand/Finger Input

40 © 2001-2002 Sony Computer Science Laboratories, Inc. 複数の指による入力

41 © 2001-2002 Sony Computer Science Laboratories, Inc. 距離の判定

42 © 2001-2002 Sony Computer Science Laboratories, Inc.

43 The Concept Beyond The GUI dogma (Mouse+Display) –Inspired by analogies between biological skin & artificial surfaces As An Input Device –Touch, Proximity, Digital Data (Electrostatic/magnetic coupling), energy As An Output Device –Pixel Spatial Pattern, Pixel Temporal Pattern (beacon), Digital Data, energy, tactile, sound? As A Communication Device –Information, Motion, Gesture, Emotion, Intimacy

44 © 2001-2002 Sony Computer Science Laboratories, Inc. なぜ Skin? 生物の「皮膚」の機能 – 保護、形態保持 – 入力(触覚) – 出力(表示)


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