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Computer Graphics NV1 (1DT383) Computer Graphics (1TT180) Cary Laxer, Ph.D. Visiting Lecturer.

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Presentation on theme: "Computer Graphics NV1 (1DT383) Computer Graphics (1TT180) Cary Laxer, Ph.D. Visiting Lecturer."— Presentation transcript:

1 Computer Graphics NV1 (1DT383) Computer Graphics (1TT180) Cary Laxer, Ph.D. Visiting Lecturer

2 Informationsteknologi Thursday, October 25, 2007Computer Graphics - Class 12 Today’s class Introductions Graphics system overview

3 Introductions

4 Informationsteknologi Thursday, October 25, 2007Computer Graphics - Class 14 Instructor Cary Laxer Visiting lecturer Home institution is Rose-Hulman Institute of Technology, Terre Haute, Indiana, USA Professor and Head of Computer Science and Software Engineering Bachelor’s degree in computer science and mathematics from New York University Ph.D. in biomedical engineering from Duke University

5 Informationsteknologi Thursday, October 25, 2007Computer Graphics - Class 15 Lab instructors Tony Meijer Martin Ericsson

6 Informationsteknologi Thursday, October 25, 2007Computer Graphics - Class 16 Course Information is maintained on the course website: www.it.uu.se/edu/course/homepage/grafik1/ht07 www.it.uu.se/edu/course/homepage/grafik1/ht07 14 lecture meetings and 4 lab meetings Text is Interactive Computer Graphics: A Top- Down Approach Using OpenGL (Fourth Edition) by Edward Angel We will cover chapters 1-8 and 11 I will try to have some in-class exercises to help reinforce the material and to break up the long lecture periods

7 Informationsteknologi Thursday, October 25, 2007Computer Graphics - Class 17 Introduce yourselves Tell us:  Your name  Your hometown  Your computer background  Something interesting about yourself

8 Graphics system overview

9 Informationsteknologi Thursday, October 25, 2007Computer Graphics - Class 19 Computer graphics Definition from Foley & van Dam The creation, storage, and manipulation of models of objects and their pictures via computer It takes hardware and software to accomplish this

10 Informationsteknologi Thursday, October 25, 2007Computer Graphics - Class 110 Examples and applications Graphs and charts (can be done using simple programming in your favorite language) CAD (computer aided design) Presentation graphics and computer slide shows Process control

11 Informationsteknologi Thursday, October 25, 2007Computer Graphics - Class 111 Examples and applications Image processing  satellite  medical  spacecraft Computer user interfaces (icons) Video games Flight simulation and other training

12 Informationsteknologi Thursday, October 25, 2007Computer Graphics - Class 112 Examples and applications Computer art and animation Virtual reality Others you can think of? Watch “Surly Squirrel” from SIGGRAPH 2005 Animation Theatre (available online at YouTube: http://www.youtube.com/watch?v=5y5ZRc sYP5o) http://www.youtube.com/watch?v=5y5ZRc sYP5o

13 Informationsteknologi Thursday, October 25, 2007Computer Graphics - Class 113 Output devices Definitions  pixel: picture element  resolution: # of points displayable in a direction without overlap  aspect ratio: # points vertically divided by # points horizontally to give equal length lines in both directions

14 Informationsteknologi Thursday, October 25, 2007Computer Graphics - Class 114 Cathode ray tubes (CRTs) Electron flow: cathode  control grid (intensity)  focusing system  vertical deflection  horizontal deflection  phosphor coating Light emitted (just for a few milliseconds) when excited electrons of the phosphor coating return to unexcited state Need to refresh image at least 50 times per second for human to see a steady image

15 Informationsteknologi Thursday, October 25, 2007Computer Graphics - Class 115 Raster scan CRTs Electron beam covers the entire screen Image is a set of intensity values for all points on the screen Memory to hold this image is called a frame buffer

16 Informationsteknologi Thursday, October 25, 2007Computer Graphics - Class 116 Frame buffer Usually implemented with a special type of memory  VRAM (video random-access memory)  DRAM (dynamic random-access memory) The number of bits used for each pixel is the depth of the frame buffer

17 Informationsteknologi Thursday, October 25, 2007Computer Graphics - Class 117 Interlacing Image drawn one row (scan line) at a time Sometimes scan lines are interlaced - even numbered rows drawn first, then odd numbered rows Thus, only half the image is updated on each refresh Non-interlaced CRTs draw all scan lines on each refresh

18 Informationsteknologi Thursday, October 25, 2007Computer Graphics - Class 118 Display processing units (DPUs) Special purpose CPUs Decode opcodes and data Instruction counters and registers present

19 Informationsteknologi Thursday, October 25, 2007Computer Graphics - Class 119 Raster display CPU  image creation system  frame buffer  image display system  CRT Image creation system - scan conversion algorithms to load image into frame buffer Image display system - an autoincrement system in x, y addresses; when scan completed, CPU is interrupted, image modifications are made (in flyback time, about 1.3 ms)

20 Informationsteknologi Thursday, October 25, 2007Computer Graphics - Class 120 How fast does memory need to be? A typical workstation display can have a resolution of 1280 x 1024 pixels. If it is refreshed 72 times per second, how fast does memory need to be? (How much time can we take to read one pixel from memory?)

21 Informationsteknologi Thursday, October 25, 2007Computer Graphics - Class 121 Pipeline architectures Increase throughput by allowing multiple arithmetic operations to occur in one clock cycle Have multiple adders and multipliers Consider how this can speed up multiplication of 4  4 matrices, the size used for projection of points to the screen in computer graphics

22 Informationsteknologi Thursday, October 25, 2007Computer Graphics - Class 122 The graphics pipeline Vertex processing – coordinate transformations and color Clipping and primitive assembly – determines what can be seen Rasterization – determining which pixels go with each primitive Fragment processor – fragments are potential pixels that convey location, color, depth

23 Informationsteknologi Thursday, October 25, 2007Computer Graphics - Class 123 Installing GLUT on your Windows computer The three GLUT files you need are on the course web site Place copies of them as follows (for Visual C++):  glut.h in C:\Program Files\ Microsoft Visual Studio 8\VC\Include\GL  glut32.lib in C:\Program Files\ Microsoft Visual Studio 8\VC\Lib  glut32.dll in C:\Windows\System

24 Informationsteknologi Thursday, October 25, 2007Computer Graphics - Class 124 Making Visual C++ do OpenGL graphics Launch Visual C++ Create a new console project - call it testline Download file testline.c from the course web site to your testline project folder Add the file to the project Build and run the project as you normally would in Visual C++


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