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1 WP3: Synthesis and Animation John Glauert Background Interaction with other WPs Organisation of Work Resources Available Resources Needed Coordination.

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Presentation on theme: "1 WP3: Synthesis and Animation John Glauert Background Interaction with other WPs Organisation of Work Resources Available Resources Needed Coordination."— Presentation transcript:

1 1 WP3: Synthesis and Animation John Glauert Background Interaction with other WPs Organisation of Work Resources Available Resources Needed Coordination Strategy Cooperation with Partners

2 2 Background Several leading systems developed by partners Late stage of synthesis pipeline Aim for Authentic or Realistic natural signing Core support for HamNoSys attributes Respond to enhanced linguistic modelling work Improve realism of signing

3 3 Interaction with other WPs WP1, WP2:Reference Animation Assumes link between elements used in recognition and synthesis WP4:Reflect Linguistic Model Important interface How much of the linguistic structure is required for good synthesis? WP5:Provide animation of annotations Precise notation supports faithful playback WP7:Supports Applications WP8:Via WP 7 WP9, WP10

4 4 Organisation of Work Improve realism of signing Optimise acceptability of visual appearance Improve dynamics of movement maybe by sampling Improve repertoire and appearance of facial NMFs Improve integration of face and body NMFs with manual Include ambient motion P roduce Open Architecture Flexible representation of Tiers Flexible synchronisation model Variety of sources: synthesis, mocap, rotoscope Represented via Enhanced HamNoSys/SiGML Cross-Platform support

5 5 Resources Available Sufficient avatar technology is available Avatar animation systems from Partners

6 6 Resources Needed Better Definition and Tutorial for HamNoSys 4 Beneficial to build links with outside projects VCom3D as Supporter... Early examples of Annotation framework

7 7 Coordination Strategy Early phase of understanding partner systems Exchange of Technology Identification of Common Properties Identification of Variety to Support Distribution of Partner Systems SiGML animation system widely available Early support for annotation tools Other systems on demand Frequent but Controlled release of Prototypes

8 8 Cooperation with Partners Detailed Technical Survey of existing systems Comparative Evaluation of systems Proposals for interworking of systems Experiments on interworking


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