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High-Speed Packet Classification Using Binary Search on Length Authors: Hyesook Lim and Ju Hyoung Mun Presenter: Yi-Sheng, Lin ( 林意勝 ) Date: Jan. 14, 2008.

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Presentation on theme: "High-Speed Packet Classification Using Binary Search on Length Authors: Hyesook Lim and Ju Hyoung Mun Presenter: Yi-Sheng, Lin ( 林意勝 ) Date: Jan. 14, 2008."— Presentation transcript:

1 High-Speed Packet Classification Using Binary Search on Length Authors: Hyesook Lim and Ju Hyoung Mun Presenter: Yi-Sheng, Lin ( 林意勝 ) Date: Jan. 14, 2008 Publisher/Conf. : ANCS’07, 2007 Dept. of Computer Science and Information Engineering National Cheng Kung University, Taiwan R.O.C.

2 Outline 1. Introduction 2. Area-based quad-trie 3. Binary Search on Prefix Length 4. Proposed Work 5. Optimization Technique 6. Simulation Results

3 Introduction We propose an algorithm which applies the binary search on prefix length into the area-based quad-trie for packet classification. Two new optimization techniques are also proposed.

4 Area-based quad-trie

5 Binary Search on Prefix Length

6 Proposed Work We propose to separate the area-based quad-trie according to the level of the trie Storing rules and internal nodes of each level into the corresponding hash table Performing binary search on those hash tables(Quad-trie table). Rule table : storing rules with the remaining fields Each entry of the hash table has a rule table pointer which indicates the highest priority rule among the rules mapped into the corresponding node.

7 Proposed Work

8 Proposed Work--search (110111,110010,2783,2783,4)

9 Proposed Work--search When a node is accessed using the hash key, there could be three cases : 1. Encounter an internal node : guarantees no rule in shorter lengths. 2. Encounter an empty entry (no node) : guarantees no node in longer lengths. 3. Meet a node with rules : Updating best matching rule and searching can leave the current trie.

10 Optimization Technique 1

11 Optimization Technique 2

12 Simulation Results The number of rules (N) the number of BSL tries (Nt) The worst-case number of memory accesses (T wst ) The average number of memory accesses(T avg ) the required memory size in storing BSL tries (M trie ) The required memory size in storing a rule table (M rule ) The average memory consumption required in storing a rule (M/rule)

13 Simulation Results

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17 Conclusion From the simulation result using class-bench databases, we found out that the number of levels of rule nesting in classification tables is 6 at the maximum, and hence the number of tries constructed by the proposed algorithm is limited by 6. The proposed algorithm showed steady performance not much depending on table characteristics.


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